1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * |
---|
4 | * |
---|
5 | * License notice: |
---|
6 | * |
---|
7 | * This program is free software; you can redistribute it and/or |
---|
8 | * modify it under the terms of the GNU General Public License |
---|
9 | * as published by the Free Software Foundation; either version 2 |
---|
10 | * of the License, or (at your option) any later version. |
---|
11 | * |
---|
12 | * This program is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * GNU General Public License for more details. |
---|
16 | * |
---|
17 | * You should have received a copy of the GNU General Public License |
---|
18 | * along with this program; if not, write to the Free Software |
---|
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
20 | * |
---|
21 | * Author: |
---|
22 | * Christoph Renner |
---|
23 | * Co-authors: |
---|
24 | * ... |
---|
25 | * |
---|
26 | */ |
---|
27 | |
---|
28 | /** |
---|
29 | @file SignalHandler.h |
---|
30 | @brief Definition of the SignalHandler class. |
---|
31 | */ |
---|
32 | |
---|
33 | #ifndef _SignalHandler_H__ |
---|
34 | #define _SignalHandler_H__ |
---|
35 | |
---|
36 | #include <list> |
---|
37 | #include <string> |
---|
38 | |
---|
39 | #include "CorePrereqs.h" |
---|
40 | |
---|
41 | typedef int (*SignalCallback)( void * someData ); |
---|
42 | |
---|
43 | #ifndef __WIN32__ |
---|
44 | #include <signal.h> |
---|
45 | |
---|
46 | struct SignalRec |
---|
47 | { |
---|
48 | int signal; |
---|
49 | sig_t handler; |
---|
50 | }; |
---|
51 | |
---|
52 | struct SignalCallbackRec |
---|
53 | { |
---|
54 | SignalCallback cb; |
---|
55 | void * someData; |
---|
56 | }; |
---|
57 | |
---|
58 | |
---|
59 | typedef std::list<SignalRec> SignalRecList; |
---|
60 | typedef std::list<SignalCallbackRec> SignalCallbackList; |
---|
61 | |
---|
62 | class SignalHandler |
---|
63 | { |
---|
64 | private: |
---|
65 | SignalHandler(); |
---|
66 | public: |
---|
67 | inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; } |
---|
68 | ~SignalHandler(){ SignalHandler::singletonRef = NULL; } |
---|
69 | |
---|
70 | void registerCallback( SignalCallback cb, void * someData ); |
---|
71 | |
---|
72 | void doCatch( const std::string & appName, const std::string & fileName ); |
---|
73 | void dontCatch(); |
---|
74 | |
---|
75 | private: |
---|
76 | static void sigHandler( int sig ); |
---|
77 | |
---|
78 | void catchSignal( int sig ); |
---|
79 | SignalRecList sigRecList; |
---|
80 | |
---|
81 | SignalCallbackList callbackList; |
---|
82 | |
---|
83 | static SignalHandler * singletonRef; |
---|
84 | |
---|
85 | std::string appName; |
---|
86 | std::string fileName; |
---|
87 | }; |
---|
88 | |
---|
89 | #else /* #ifndef __WIN32__ */ |
---|
90 | |
---|
91 | class _CoreExport SignalHandler |
---|
92 | { |
---|
93 | public: |
---|
94 | inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; }; |
---|
95 | void doCatch( const std::string & appName, const std::string & fileName ) {}; |
---|
96 | void dontCatch() {}; |
---|
97 | void registerCallback( SignalCallback cb, void * someData ) {}; |
---|
98 | |
---|
99 | private: |
---|
100 | static SignalHandler * singletonRef; |
---|
101 | }; |
---|
102 | #endif /* #ifndef __WIN32__ */ |
---|
103 | |
---|
104 | #endif /* _SignalHandler_H__ */ |
---|