/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "util/tinyxml/tinyxml.h" #include "util/Tokenizer.h" #include "util/String2Number.h" #include "../core/CoreIncludes.h" #include "../Orxonox.h" #include "core/XMLPort.h" #include "Model.h" namespace orxonox { CreateFactory(Model); Model::Model() { RegisterObject(Model); registerAllVariables(); } Model::~Model() { } void Model::loadParams(TiXmlElement* xmlElem) { WorldEntity::loadParams(xmlElem); if (xmlElem->Attribute("mesh")) { meshSrc_ = xmlElem->Attribute("mesh"); } create(); } /** @brief XML loading and saving. @p aram xmlelement The XML-element @param loading Loading (true) or saving (false) @return The XML-element */ void Model::XMLPort(Element& xmlelement, bool loading) { WorldEntity::XMLPort(xmlelement, loading); XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, loading); create(); } void Model::setMesh(const std::string& meshname) { this->meshSrc_ = meshname; } bool Model::create(){ WorldEntity::create(); if(meshSrc_.compare("")!=0){ this->mesh_.setMesh(meshSrc_); this->attachObject(this->mesh_.getEntity()); COUT(4) << "Loader: Created model" << std::endl; } return true; } void Model::registerAllVariables(){ WorldEntity::registerAllVariables(); registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING); } }