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source: code/branches/script/src/orxonox/objects/weapon/BulletManager.h @ 986

Last change on this file since 986 was 927, checked in by scheusso, 17 years ago

Made various changes to Classes WorldEntity, Model, SpaceShip,
BulletManager and AmmunitionDump in order to make them really
synchronisable.
I hope, that everythings still working now. I only did some small tests
(ie no segfault when running/starting and acting)

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28
29#ifndef _BulletManager_H__
30#define _BulletManager_H__
31
32#include <string>
33
34#include <OgrePrerequisites.h>
35
36#include "../../OrxonoxPrereqs.h"
37
38#include "network/Synchronisable.h"
39#include "util/tinyxml/tinyxml.h"
40#include "core/BaseObject.h"
41#include "core/Tickable.h"
42
43namespace orxonox {
44  class _OrxonoxExport BulletManager : public BaseObject, public network::Synchronisable, public Tickable
45  {
46  public:
47    BulletManager();
48          virtual ~BulletManager();
49
50    void addBullet(Bullet*);
51
52    int getAmmunitionID(const std::string&);
53
54    int getNumberOfAmmos();
55
56    virtual void tick(float dt);
57
58    inline virtual void loadParams(TiXmlElement* xmlElem) { BaseObject::loadParams(xmlElem); };
59
60  protected:
61    inline bool create() { return true; }
62    void registerAllVariables();
63
64    // Bullet array
65          Bullet **bullets_;
66          int bulletsSize_;
67          int bulletsIndex_;
68  };
69}
70
71#endif /* _BulletManager_H__ */
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