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source: code/branches/script_trigger/src/audio/AudioManager.h @ 2092

Last change on this file since 2092 was 1064, checked in by rgrieder, 17 years ago
  • replaced all String2Number with ConvertValue
  • replaced all tokenize with SubString
  • dealt with warnings under msvc
  • removed some warnings by placing casts
  • bugfix in audio: local variable pushed into member variable std::vector
  • updated StableHeaders.h
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AudioManager_H__
30#define _AudioManager_H__
31
32#include "AudioPrereqs.h"
33
34#include <vector>
35#include <string>
36
37#include "core/Tickable.h"
38
39namespace audio
40{
41  class _AudioExport AudioManager : public orxonox::Tickable
42        {
43        public:
44
45                // Init audio
46                AudioManager();
47
48                // Kill audio and set buffers, sources and memory free
49                ~AudioManager();
50
51                // Set listener position
52                void setPos(std::vector<float> newPosition);
53
54                // Set listener speed
55                void setSpeed(std::vector<float> newSpeed);
56
57                // Set listener orientation (first is direction
58                // the listener looks at, the second is the direction
59                // upwards the listener)
60                void setOri(std::vector<float> at, std::vector<float> up);
61
62                // Parses given xml string
63                void loadParams();
64
65                // Update
66                void tick(float dt);
67
68                void ambientAdd(std::string file);
69                void ambientStart();
70                void ambientStop();
71
72        private:
73
74                // Background sound
75    std::vector<AudioStream*> bgSounds;
76                int currentBgSound;
77
78
79
80                std::string ambientPath;
81
82                // Vector containing all audio files
83                std::vector<AudioBuffer*> buffers;
84                // Vector containing all audio sources which referer to one buffer
85                std::vector<AudioSource*> sources;
86                // The ambient background sound
87                AudioSource* ambient;
88
89                std::vector<float> listenerPosition;
90                std::vector<float> listenerSpeed;
91                std::vector<float> listenerAt;
92                std::vector<float> listenerup;
93        };
94}
95
96#endif /* _AudioManager_H__ */
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