1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Different definitions of input processing. |
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32 | */ |
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33 | |
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34 | #ifndef _InputHandler_H__ |
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35 | #define _InputHandler_H__ |
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36 | |
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37 | #include "CorePrereqs.h" |
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38 | |
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39 | #include <string> |
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40 | |
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41 | #include "ois/OIS.h" |
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42 | #include "OrxonoxClass.h" |
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43 | #include "CommandExecutor.h" |
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44 | #include "InputInterfaces.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | namespace KeybindSetting |
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49 | { |
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50 | enum KeybindSetting |
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51 | { |
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52 | None, |
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53 | OnPress, |
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54 | OnRelease, |
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55 | Continuous, |
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56 | }; |
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57 | } |
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58 | |
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59 | struct _CoreExport KeyBinding |
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60 | { |
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61 | std::string commandStr; |
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62 | CommandEvaluation evaluation; |
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63 | }; |
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64 | |
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65 | |
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66 | /** |
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67 | @brief Captures mouse, keyboard and joy stick input while in the actual game mode. |
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68 | Manages the key bindings. |
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69 | */ |
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70 | class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler, public OrxonoxClass |
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71 | { |
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72 | public: |
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73 | KeyBinder (); |
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74 | ~KeyBinder(); |
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75 | |
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76 | bool loadBindings(); |
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77 | void clearBindings(); |
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78 | |
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79 | void setConfigValues(); |
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80 | |
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81 | private: // functions |
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82 | |
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83 | bool executeSimpleBinding(KeyBinding &binding); |
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84 | |
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85 | bool keyPressed (const KeyEvent& evt); |
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86 | bool keyReleased(const KeyEvent& evt); |
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87 | bool keyHeld (const KeyEvent& evt); |
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88 | |
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89 | bool mouseButtonPressed (const MouseState& state, MouseButton::Enum id); |
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90 | bool mouseButtonReleased(const MouseState& state, MouseButton::Enum id); |
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91 | bool mouseButtonHeld (const MouseState& state, MouseButton::Enum id); |
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92 | bool mouseMoved (const MouseState& state); |
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93 | bool mouseScrolled (const MouseState& state); |
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94 | |
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95 | bool joyStickButtonPressed (const JoyStickState& state, int button); |
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96 | bool joyStickButtonReleased(const JoyStickState& state, int button); |
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97 | bool joyStickButtonHeld (const JoyStickState& state, int button); |
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98 | bool joyStickAxisMoved (const JoyStickState& state, int axis) ; |
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99 | bool joyStickSliderMoved (const JoyStickState& state, int index) ; |
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100 | bool joyStickPovMoved (const JoyStickState& state, int index) ; |
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101 | bool joyStickVector3Moved (const JoyStickState& state, int index) ; |
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102 | |
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103 | private: // variables |
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104 | |
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105 | //! denotes the number of different keys there are in OIS. |
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106 | static const int numberOfKeys_s = 0xEE; |
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107 | //! Array of input events for every pressed key |
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108 | KeyBinding bindingsKeyPress_ [numberOfKeys_s]; |
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109 | //! Array of input events for every released key |
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110 | KeyBinding bindingsKeyRelease_[numberOfKeys_s]; |
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111 | //! Array of input events for every held key |
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112 | KeyBinding bindingsKeyHold_ [numberOfKeys_s]; |
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113 | //! Names of the keys as strings |
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114 | std::string keyNames_[numberOfKeys_s]; |
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115 | |
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116 | //! denotes the number of different mouse buttons there are in OIS. |
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117 | static const int numberOfMouseButtons_s = 8; |
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118 | //! Array of input events for every pressed mouse button |
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119 | KeyBinding bindingsMouseButtonPress_ [numberOfMouseButtons_s]; |
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120 | //! Array of input events for every released mouse button |
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121 | KeyBinding bindingsMouseButtonRelease_[numberOfMouseButtons_s]; |
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122 | //! Array of input events for every held mouse button |
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123 | KeyBinding bindingsMouseButtonHold_ [numberOfMouseButtons_s]; |
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124 | //! Key binding for mouse moved event |
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125 | KeyBinding bindingMouseMoved_; |
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126 | //! Key binding for mouse scrolled event |
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127 | KeyBinding bindingMouseScrolled_; |
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128 | //! Names of the mouse buttons as strings |
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129 | std::string mouseButtonNames_[numberOfMouseButtons_s]; |
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130 | |
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131 | //! denotes the number of different joy stick buttons there are in OIS. |
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132 | static const int numberOfJoyStickButtons_s = 32; |
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133 | //! Array of input events for every pressed joy stick button |
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134 | KeyBinding bindingsJoyStickButtonPress_ [numberOfJoyStickButtons_s]; |
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135 | //! Array of input events for every released joy stick button |
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136 | KeyBinding bindingsJoyStickButtonRelease_[numberOfJoyStickButtons_s]; |
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137 | //! Array of input events for every held joy stick button |
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138 | KeyBinding bindingsJoyStickButtonHold_ [numberOfJoyStickButtons_s]; |
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139 | //! Names of the joy stick buttons as strings |
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140 | std::string joyStickButtonNames_[numberOfJoyStickButtons_s]; |
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141 | |
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142 | }; |
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143 | |
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144 | |
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145 | /** |
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146 | @brief Captures mouse and keyboard input and distributes it to the |
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147 | GUI. |
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148 | */ |
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149 | //class _CoreExport GUIInputHandler : public KeyHandler, public MouseHandler, public JoyStickHandler |
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150 | //{ |
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151 | //public: |
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152 | // GUIInputHandler (); |
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153 | // ~GUIInputHandler(); |
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154 | |
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155 | //private: |
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156 | // // input events |
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157 | //bool keyPressed (const OIS::KeyEvent &arg); |
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158 | //bool keyReleased (const OIS::KeyEvent &arg); |
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159 | //bool keyHeld (const OIS::KeyEvent &arg); |
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160 | |
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161 | // bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButton id); |
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162 | //bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButton id); |
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163 | //bool mouseHeld (const OIS::MouseEvent &arg, OIS::MouseButton id); |
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164 | // bool mouseMoved (const OIS::MouseEvent &arg); |
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165 | |
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166 | //bool buttonPressed (const OIS::JoyStickEvent &arg, int button); |
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167 | //bool buttonReleased(const OIS::JoyStickEvent &arg, int button); |
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168 | //bool buttonHeld (const OIS::JoyStickEvent &arg, int button); |
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169 | //bool axisMoved (const OIS::JoyStickEvent &arg, int axis); |
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170 | //bool sliderMoved (const OIS::JoyStickEvent &arg, int id); |
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171 | //bool povMoved (const OIS::JoyStickEvent &arg, int id); |
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172 | //}; |
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173 | |
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174 | } |
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175 | |
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176 | #endif /* _InputHandler_H__ */ |
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