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source: code/branches/script_trigger/src/network/Client.h @ 1967

Last change on this file since 1967 was 1293, checked in by scheusso, 17 years ago

merged changes from input & camera & network branch into trunk

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Client_H__
42#define _Client_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
48#include "core/Tickable.h"
49#include "ClientConnection.h"
50#include "PacketManager.h"
51#include "GameStateClient.h"
52//#include "NetworkFrameListener.h"
53
54
55
56namespace network
57{
58  /**
59  network::Client *client;
60  * The network/Client class
61  * This class implements all necessary function for the network communication
62  * It is the root class of the network module
63  *
64  */
65  class _NetworkExport Client : PacketDecoder, public orxonox::Tickable{
66  public:
67   
68    static Client* createSingleton();
69    static Client* createSingleton(std::string address, int port);
70    static Client* createSingleton(const char *address, int port);
71    static void destroySingleton();
72    static Client *getSingleton();
73   
74    bool establishConnection();
75    bool closeConnection();
76
77    bool sendMouse(double x, double y);
78    bool sendKeyboard(char key_code);
79    bool sendChat( std::string message );
80
81    bool addMouse(double x, double y);
82    bool addKeyboard(char key_code);
83
84    bool sendPackets();
85   
86    int getShipID(){return shipID_;}
87    int getClientID(){return clientID_;}
88
89    void tick(float time);
90
91  private:
92    Client();
93    Client(std::string address, int port);
94    Client(const char *address, int port);
95    ~Client();
96   
97    static Client* _sClient;
98   
99    ClientConnection client_connection;
100    PacketGenerator pck_gen;
101    GameStateClient gamestate;
102    bool isConnected;
103    bool isSynched_;
104
105    // implement data processing functions of PacketDecoder
106    void processGamestate( GameStateCompressed *data, int clientID);
107    void processClassid(classid *clid);
108    void processChat( chat *data);
109    bool processWelcome( welcome *w );
110    int clientID_;     // this is the id the server gave to us
111    int shipID_;
112  };
113
114
115}
116
117#endif /* _Client_H__ */
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