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source: code/branches/script_trigger/src/network/ClientConnection.h @ 2051

Last change on this file since 2051 was 1293, checked in by scheusso, 17 years ago

merged changes from input & camera & network branch into trunk

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientConnection
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ClientConnection_H__
41#define _ClientConnection_H__
42
43#include "NetworkPrereqs.h"
44
45#include <string>
46#include <enet/enet.h>
47#include <boost/thread/thread.hpp>
48
49#include "PacketBuffer.h"
50
51namespace network
52{
53
54#define NETWORK_PORT 55556
55#define NETWORK_CLIENT_MAX_CONNECTIONS 5
56#define NETWORK_CLIENT_TIMEOUT 100
57#define NETWORK_SEND_WAIT 5
58#define NETWORK_CLIENT_CHANNELS 2
59
60
61  class ClientConnection{
62  public:
63    ClientConnection(int port, std::string address);
64    ClientConnection(int port, const char* address);
65    ENetPacket *getPacket(ENetAddress &address); // thread1
66    ENetPacket *getPacket(); // thread1
67    // check wheter the packet queue is empty
68    bool queueEmpty();
69    // create a new listener thread
70    bool createConnection();
71    bool closeConnection();
72    // add a packet to queue for the server
73    bool addPacket(ENetPacket *packet);
74    // send out all queued packets
75    bool sendPackets();
76    // send out all queued packets and save result in event
77    bool sendPackets(ENetEvent *event);
78    bool waitEstablished(int milisec);
79    bool isConnected(){return established;}
80  private:
81    bool processData(ENetEvent *event);
82    // implementation of the listener
83    void receiverThread(); //thread2
84    //packetbuffer
85    bool establishConnection();
86    bool disconnectConnection();
87    PacketBuffer buffer;
88    // enet stuff
89    ENetHost *client;
90    ENetAddress serverAddress;
91    // quit-variable (communication with threads)
92    bool quit;
93    bool established;
94    // clientlist
95    ENetPeer *server;
96    boost::thread *receiverThread_;
97  };
98
99
100
101
102
103
104
105
106}
107
108#endif /* _ClientConnection_H__ */
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