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source: code/branches/script_trigger/src/network/ClientInformation.h @ 1918

Last change on this file since 1918 was 1293, checked in by scheusso, 17 years ago

merged changes from input & camera & network branch into trunk

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ClientInformation_H__
41#define _ClientInformation_H__
42
43#include "NetworkPrereqs.h"
44
45#include <enet/enet.h>
46
47#define GAMESTATEID_INITIAL -1
48
49namespace network
50{
51  /**
52  * This class implements a list for client informations
53  * @author Oliver Scheuss
54  */
55  class ClientInformation{
56  public:
57    ClientInformation();
58    ClientInformation(bool head);
59    //   ClientInformation(ClientInformation *prev, ClientInformation *next);
60    //   ClientInformation(ClientInformation *prev);
61    ~ClientInformation();
62    ClientInformation *next();
63    ClientInformation *prev();
64    bool setNext(ClientInformation *next);
65    bool setPrev(ClientInformation *prev);
66    ClientInformation *insertAfter(ClientInformation *ins);
67    ClientInformation *insertBefore(ClientInformation *ins);
68    ClientInformation *insertBack(ClientInformation *ins);
69   
70    // set functions
71    void setID(int clientID);
72    void setPeer(ENetPeer *peer);
73    void setGamestateID(int id);
74    inline void setShipID(int id){ShipID_=id;}
75   
76    // get functions
77    inline int getShipID(){return ShipID_;}
78    int getID();
79    int getGamestateID();
80    ENetPeer *getPeer();
81   
82   
83    bool removeClient(int clientID);
84    bool removeClient(ENetPeer *peer);
85    //## add bool mask-function eventually
86    ClientInformation *findClient(int clientID, bool look_backwards=false);
87    //## add bool mask-function eventually
88    ClientInformation *findClient(ENetAddress *address, bool look_backwards=false);
89
90    void setSynched(bool s);
91    bool getSynched();
92
93    bool head;
94    unsigned short failures_;
95
96  private:
97    ClientInformation *preve;
98    ClientInformation *nexte;
99    //actual information:
100    ENetPeer *peer_;
101    int clientID_;
102    int gamestateID_;
103    int ShipID_;   // this is the unique objectID
104    bool synched_;
105  };
106
107}
108
109#endif /* _ClientInformation_H__ */
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