1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Contains all the necessary forward declarations for all classes and structs. |
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32 | */ |
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33 | |
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34 | #ifndef _NetworkPrereqs_H__ |
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35 | #define _NetworkPrereqs_H__ |
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36 | |
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37 | #include "OrxonoxPlatform.h" |
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38 | |
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39 | //----------------------------------------------------------------------- |
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40 | // Shared library settings |
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41 | //----------------------------------------------------------------------- |
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42 | #if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !defined( NETWORK_STATIC_BUILD ) |
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43 | # ifdef NETWORK_SHARED_BUILD |
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44 | # define _NetworkExport __declspec(dllexport) |
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45 | # else |
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46 | # if defined( __MINGW32__ ) |
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47 | # define _NetworkExport |
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48 | # else |
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49 | # define _NetworkExport __declspec(dllimport) |
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50 | # endif |
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51 | # endif |
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52 | #elif defined ( ORXONOX_GCC_VISIBILITY ) |
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53 | # define _NetworkExport __attribute__ ((visibility("default"))) |
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54 | #else |
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55 | # define _NetworkExport |
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56 | #endif |
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57 | |
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58 | |
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59 | //----------------------------------------------------------------------- |
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60 | // Forward declarations |
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61 | //----------------------------------------------------------------------- |
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62 | namespace network |
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63 | { |
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64 | class Client; |
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65 | class ClientConnection; |
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66 | class ClientFrameListener; |
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67 | class ClientInformation; |
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68 | class ConnectionManager; |
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69 | class GameStateClient; |
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70 | class GameStateManager; |
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71 | class PacketBuffer; |
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72 | class PacketDecoder; |
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73 | class PacketGenerator; |
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74 | class Server; |
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75 | class ServerFrameListener; |
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76 | class Synchronisable; |
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77 | struct ack; |
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78 | struct chat; |
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79 | struct classid; |
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80 | struct welcome; |
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81 | struct connectRequest; |
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82 | struct ClientList; |
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83 | struct GameState; |
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84 | struct GameStateCompressed; |
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85 | struct keyboard; |
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86 | struct mouse; |
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87 | struct PacketEnvelope; |
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88 | struct QueueItem; |
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89 | struct syncData; |
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90 | struct synchronisableVariable; |
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91 | } |
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92 | |
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93 | #endif /* _NetworkPrereqs_H__ */ |
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