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source: code/branches/script_trigger/src/orxonox/console/InGameConsole.h @ 2051

Last change on this file since 2051 was 1214, checked in by landauf, 17 years ago

merged console-branch back to trunk.
IMPORTANT: update your media directory!

you need TCL to compile. TCL is available here: http://www.tcl.tk/
another option is to check out https://svn.orxonox.net/ogre/tcl8.5.2/ and compile it by yourself. makefiles are in the 'macosx', 'unix' and 'win' subfolders.
FindTCL.cmake searches in the usual locations and in ../libs/tcl8.5.2/

the orxonox console can be activated with numpad-enter. whatever you enter will be parsed by TCL. if TCL doesn't know a command, it gets executed by orxonox.

simple tcl commands are: "puts text" to write "text" into the console, "expr 1+1" to calculate the result of the given expression. just try it by yourself with "puts [expr 1+1]".
[x] means: evaluate x and use the returnvalue as an argument. in this case the returned value is "2" and the resulting command therefore "puts 2".

you can combine orxonox and tcl commands. a simple orxonox command is "log text" that writes text into the console and the logfile. test it with "log [expr 1+1]" to write "2" into all output channels of orxonox. something more advanced: "log [clock seconds]" writes the seconds since 1970 into the logfile. feel free to combine both: "log [clock seconds]: 1+1 is [expr 1+1]"

TCL uses variables. to set a new variable, use "set varname value". you can use the variable wherever you want with $varname. with this we can make the above command a bit more elegant:
set myexpression 1+1
log [clock seconds]: $myexpression is [expr $myexpression]

read more about tcl in the wiki: http://wiki.tcl.tk/

File size: 2.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34#include <OgrePrerequisites.h>
35#include <OgreBorderPanelOverlayElement.h>
36#include <OgreTextAreaOverlayElement.h>
37
38#include "core/Tickable.h"
39#include "core/InputBuffer.h"
40
41
42namespace orxonox
43{
44    class _OrxonoxExport InGameConsole : public InputBufferListener
45    {
46        public:
47            InGameConsole(InputBuffer* ib);
48            ~InGameConsole();
49            void listen();
50            void execute();
51            void hintandcomplete();
52            void clear();
53            void removeLast();
54            void exit();
55            void init();
56            void tick(float dt);
57            void activate();
58            void deactivate();
59
60        private:
61            void resize();
62            void print(Ogre::UTFString s);
63            void newline();
64            Ogre::UTFString convert2UTF(std::string s);
65
66            int windowW;
67            int windowH;
68            int scroll;
69            float scrollTimer;
70            float cursor;
71            bool active;
72            InputBuffer* ib_;
73            Ogre::OverlayManager* om;
74            Ogre::Overlay* consoleOverlay;
75            Ogre::OverlayContainer* consoleOverlayContainer;
76            Ogre::PanelOverlayElement* consoleOverlayNoise;
77            Ogre::BorderPanelOverlayElement* consoleOverlayBorder;
78            Ogre::TextAreaOverlayElement** consoleOverlayTextAreas;
79    };
80}
81
82#endif /* _InGameConsole_H__ */
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