1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Ambient.h" |
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31 | |
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32 | #include <vector> |
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33 | #include <string> |
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34 | |
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35 | #include <OgreSceneManager.h> |
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36 | |
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37 | #include "tinyxml/tinyxml.h" |
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38 | #include "util/SubString.h" |
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39 | #include "util/Convert.h" |
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40 | #include "util/Math.h" |
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41 | #include "core/Debug.h" |
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42 | #include "core/CoreIncludes.h" |
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43 | #include "GraphicsEngine.h" |
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44 | #include "core/XMLPort.h" |
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45 | #include "core/ConsoleCommand.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | ConsoleCommand(Ambient, setAmbientLightTest, AccessLevel::Offline, false).setDefaultValues(ColourValue(1, 1, 1, 1)); |
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50 | |
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51 | CreateFactory(Ambient); |
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52 | |
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53 | Ambient* Ambient::instance_s; |
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54 | |
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55 | Ambient::Ambient() |
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56 | { |
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57 | RegisterObject(Ambient); |
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58 | Ambient::instance_s = this; |
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59 | registerAllVariables(); |
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60 | } |
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61 | |
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62 | Ambient::~Ambient() |
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63 | { |
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64 | } |
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65 | |
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66 | bool Ambient::create(){ |
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67 | GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(ambientLight_); |
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68 | return true; |
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69 | } |
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70 | |
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71 | void Ambient::registerAllVariables(){ |
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72 | registerVar(&ambientLight_, sizeof(ColourValue), network::DATA); |
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73 | |
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74 | } |
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75 | |
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76 | void Ambient::loadParams(TiXmlElement* xmlElem) |
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77 | { |
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78 | if (xmlElem->Attribute("colourvalue")) |
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79 | { |
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80 | SubString colourvalues(xmlElem->Attribute("colourvalue"), ','); |
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81 | |
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82 | float r, g, b; |
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83 | convertValue<std::string, float>(&r, colourvalues[0]); |
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84 | convertValue<std::string, float>(&g, colourvalues[1]); |
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85 | convertValue<std::string, float>(&b, colourvalues[2]); |
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86 | |
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87 | this->setAmbientLight(ColourValue(r, g, b)); |
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88 | |
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89 | COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b << std::endl << std::endl; |
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90 | } |
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91 | } |
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92 | |
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93 | void Ambient::setAmbientLight(const ColourValue& colour) |
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94 | { |
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95 | GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(colour); |
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96 | ambientLight_=colour; |
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97 | } |
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98 | |
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99 | /** |
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100 | @brief XML loading and saving. |
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101 | @param xmlelement The XML-element |
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102 | @param loading Loading (true) or saving (false) |
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103 | @return The XML-element |
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104 | */ |
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105 | void Ambient::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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106 | { |
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107 | BaseObject::XMLPort(xmlelement, mode); |
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108 | |
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109 | XMLPortParamLoadOnly(Ambient, "colourvalue", setAmbientLight, xmlelement, mode); |
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110 | create(); |
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111 | } |
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112 | } |
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