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source: code/branches/script_trigger/src/orxonox/objects/Camera.h @ 2160

Last change on this file since 2160 was 1293, checked in by scheusso, 16 years ago

merged changes from input & camera & network branch into trunk

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _Camera_H__
30#define _Camera_H__
31
32#include <OgrePrerequisites.h>
33#include <OgreSceneNode.h>
34#include <OgreCamera.h>
35
36#include "OrxonoxPrereqs.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Camera
41    {
42      friend class CameraHandler;
43      public:
44        Camera(Ogre::SceneNode* node = NULL);
45        virtual ~Camera();
46
47        void setPositionNode(Ogre::SceneNode* node);
48        inline Ogre::SceneNode* getCameraNode() { return this->positionNode_; }
49        // maybe also BaseObject
50        void setTargetNode(Ogre::SceneNode* obj);
51
52        void tick(float dt);
53        void update();
54        inline bool hasFocus() { return this->bHasFocus_; }
55
56      private:
57        void removeFocus();
58        void setFocus(Ogre::Camera* ogreCam);
59
60      private:
61        Ogre::SceneNode* targetNode_;
62        Ogre::SceneNode* positionNode_;
63        Ogre::SceneNode* cameraNode_;
64        Ogre::Vector3 oldPos;
65        Ogre::Camera* cam_;
66        bool bHasFocus_;
67    };
68}
69
70#endif /* _Camera_H__ */
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