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source: code/branches/script_trigger/src/orxonox/objects/SpaceShip.cc @ 2051

Last change on this file since 2051 was 1383, checked in by bknecht, 17 years ago

crazy stuff!! triggers and the best: you can now use the lua function "include(levelfile)" to include another level file into the level. it's great!!! :D

File size: 29.9 KB
RevLine 
[608]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[608]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[670]23 *      Fabian 'x3n' Landau
[608]24 *   Co-authors:
[1293]25 *      Benjamin Knecht
[608]26 *
27 */
28
[786]29#include "OrxonoxStableHeaders.h"
[1039]30#include "SpaceShip.h"
[784]31
[715]32#include <string>
33
[708]34#include <OgreCamera.h>
35#include <OgreRenderWindow.h>
36#include <OgreParticleSystem.h>
37#include <OgreSceneNode.h>
[608]38
[1293]39#include "CameraHandler.h"
[1209]40#include "tinyxml/tinyxml.h"
[1219]41#include "ois/OIS.h"
[1064]42#include "util/Convert.h"
[742]43#include "util/Math.h"
[1021]44#include "core/CoreIncludes.h"
[1052]45#include "core/ConfigValueIncludes.h"
[1021]46#include "core/Debug.h"
[1032]47#include "GraphicsEngine.h"
[1024]48#include "core/InputManager.h"
[1021]49#include "particle/ParticleInterface.h"
[708]50#include "Projectile.h"
[871]51#include "core/XMLPort.h"
[1052]52#include "core/ConsoleCommand.h"
[1293]53#include "network/Client.h"
[608]54
55namespace orxonox
56{
[1052]57    ConsoleCommand(SpaceShip, setMaxSpeedTest, AccessLevel::Debug, false);
58    ConsoleCommandGeneric(test1, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed", AccessLevel::Debug), false);
59    ConsoleCommandGeneric(test2, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber", AccessLevel::Debug), false);
60    ConsoleCommandGeneric(test3, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl", AccessLevel::Debug), false);
61
[608]62    CreateFactory(SpaceShip);
63
[1052]64    SpaceShip* SpaceShip::instance_s;
65
[1293]66    SpaceShip::SpaceShip() :
67      //testvector_(0,0,0),
68      //bInvertYAxis_(false),
69      setMouseEventCallback_(false),
70      bLMousePressed_(false),
71      bRMousePressed_(false),
72      camNode_(0),
73      cam_(0),
74      camName_("CamNode"),
75      tt_(0),
76      redNode_(0),
77      greenNode_(0),
78      blinkTime_(0.0f),
79      chNearNode_(0),
80      chFarNode_(0),
81      timeToReload_(0.0f),
82      //reloadTime_(0.0f),
83      maxSideAndBackSpeed_(0.0f),
84      maxSpeed_(0.0f),
85      maxRotation_(0.0f),
86      translationAcceleration_(0.0f),
87      rotationAcceleration_(0.0f),
88      translationDamping_(0.0f),
89      rotationDamping_(0.0f),
90      maxRotationRadian_(0),
91      rotationAccelerationRadian_(0),
92      rotationDampingRadian_(0),
93      zeroRadian_(0),
94      mouseXRotation_(0),
95      mouseYRotation_(0),
96      mouseX_(0.0f),
97      mouseY_(0.0f),
98      emitterRate_(0.0f),
99      server_(false)
[608]100    {
101        RegisterObject(SpaceShip);
[1021]102        this->registerAllVariables();
[608]103
[1052]104        SpaceShip::instance_s = this;
105
[697]106        this->setConfigValues();
[608]107
108
[647]109        this->setRotationAxis(1, 0, 0);
110        this->setStatic(false);
[608]111
112        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
113    }
114
115    SpaceShip::~SpaceShip()
116    {
[647]117        if (this->tt_)
118            delete this->tt_;
[1293]119        if(setMouseEventCallback_)
120          InputManager::removeMouseHandler("SpaceShip");
121        if (this->cam_)
122          delete this->cam_;
[608]123    }
124
[1021]125    bool SpaceShip::create(){
126      if(Model::create())
127        this->init();
128      else
129        return false;
130      return true;
131    }
[1056]132
[1021]133    void SpaceShip::registerAllVariables(){
[1293]134      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1);
135      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
136      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
137      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
138      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
139      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
140      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
141      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
142      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
143      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
[1056]144
[1021]145    }
[1056]146
[871]147    void SpaceShip::init()
[697]148    {
[1293]149    if ((server_ || ( network::Client::getSingleton() && network::Client::getSingleton()->getShipID()==objectID ) ))
150    {
151          if (!setMouseEventCallback_)
152          {
153              InputManager::addMouseHandler(this, "SpaceShip");
154              setMouseEventCallback_ = true;
155          }
156    }
157
[633]158        // START CREATING THRUSTER
[1032]159        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
[647]160        this->tt_->getParticleSystem()->setParameter("local_space","true");
[978]161        this->tt_->newEmitter();
[608]162/*
[647]163        this->tt_->setDirection(Vector3(0,0,1));
164        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
165        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
[608]166*/
[647]167        this->tt_->setDirection(Vector3(-1,0,0));
[978]168        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
169        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
[647]170        this->tt_->setVelocity(50);
[608]171
[633]172        emitterRate_ = tt_->getRate();
[626]173
[633]174        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
175        node2->setInheritScale(false);
176        tt_->addToSceneNode(node2);
177        // END CREATING THRUSTER
[608]178
[633]179        // START CREATING BLINKING LIGHTS
180        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
181        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
[608]182
[1293]183        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
[633]184        this->redNode_->setInheritScale(false);
[1293]185        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
[633]186        this->greenNode_->setInheritScale(false);
[608]187
[633]188        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
189        this->redNode_->setScale(0.3, 0.3, 0.3);
[608]190
[633]191        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
192        this->greenNode_->setScale(0.3, 0.3, 0.3);
193        // END CREATING BLINKING LIGHTS
[608]194
[661]195        // START of testing crosshair
196        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
197        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
[608]198
[661]199        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
200        this->chNearNode_->setInheritScale(false);
201        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
202        this->chFarNode_->setInheritScale(false);
203
204        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
205        this->chNearNode_->setScale(0.2, 0.2, 0.2);
206
207        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
208        this->chFarNode_->setScale(0.4, 0.4, 0.4);
209
[1293]210        createCamera();
[661]211        // END of testing crosshair
[871]212    }
[661]213
[871]214    void SpaceShip::setConfigValues()
215    {
216        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
217        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
218        SetConfigValue(testvector_, Vector3()).description("asdfblah");
219    }
220
221    void SpaceShip::loadParams(TiXmlElement* xmlElem)
222    {
223        Model::loadParams(xmlElem);
[1021]224        this->create();
[1293]225        this->getFocus();
[647]226/*
[608]227        if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft"))
228        {
[715]229            std::string forwardStr = xmlElem->Attribute("forward");
230            std::string rotateupdownStr = xmlElem->Attribute("rotateupdown");
231            std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft");
232            std::string looprightleftStr = xmlElem->Attribute("looprightleft");
[608]233
234            String2Number<float>(this->maxSpeedForward_, forwardStr);
235            String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr);
236            String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr);
237            String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr);
238
239            COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl;
[1293]240      }
[647]241*/
242        if (xmlElem->Attribute("maxSpeed") && xmlElem->Attribute("maxSideAndBackSpeed") && xmlElem->Attribute("maxRotation") && xmlElem->Attribute("transAcc") && xmlElem->Attribute("rotAcc") && xmlElem->Attribute("transDamp") && xmlElem->Attribute("rotDamp"))
243        {
[608]244
[715]245            std::string msStr = xmlElem->Attribute("maxSpeed");
246            std::string msabsStr = xmlElem->Attribute("maxSideAndBackSpeed");
247            std::string mrStr = xmlElem->Attribute("maxRotation");
248            std::string taStr = xmlElem->Attribute("transAcc");
249            std::string raStr = xmlElem->Attribute("rotAcc");
250            std::string tdStr = xmlElem->Attribute("transDamp");
251            std::string rdStr = xmlElem->Attribute("rotDamp");
[647]252
[1064]253            convertValue<std::string, float>(&this->maxSpeed_, msStr);
254            convertValue<std::string, float>(&this->maxSideAndBackSpeed_, msabsStr);
255            convertValue<std::string, float>(&this->maxRotation_, mrStr);
256            convertValue<std::string, float>(&this->translationAcceleration_, taStr);
257            convertValue<std::string, float>(&this->rotationAcceleration_, raStr);
258            convertValue<std::string, float>(&this->translationDamping_, tdStr);
259            convertValue<std::string, float>(&this->rotationDamping_, rdStr);
[647]260
261            this->maxRotationRadian_ = Radian(this->maxRotation_);
262            this->rotationAccelerationRadian_ = Radian(this->rotationAcceleration_);
263            this->rotationDampingRadian_ = Radian(this->rotationDamping_);
264
265            COUT(4) << "Loader: Initialized SpaceShip" << std::endl;
[1293]266        }
[647]267
[1293]268        if (xmlElem->Attribute("camera"))
269        {
270            this->setCamera();
271        }
[871]272    }
273
274    void SpaceShip::setCamera(const std::string& camera)
275    {
[1293]276      camName_=camera;
277      // change camera attributes here, if you want to ;)
278    }
[1383]279
[1293]280    void SpaceShip::getFocus(){
281      COUT(4) << "requesting focus" << std::endl;
282      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
283        CameraHandler::getInstance()->requestFocus(cam_);
[1383]284
[1293]285    }
[1383]286
[1293]287    void SpaceShip::createCamera(){
288//       COUT(4) << "begin camera creation" << std::endl;
289      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
290      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
291      this->camNode_->setPosition(Vector3(-50,0,10));
292      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
293      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
294      camNode_->setOrientation(q1*q2);
295      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
296      cam_ = new Camera(this->camNode_);
[608]297
[1293]298      cam_->setTargetNode(this->getNode());
[871]299//        cam->setPosition(Vector3(0,-350,0));
[1293]300      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
301        this->setBacksync(true);
302        CameraHandler::getInstance()->requestFocus(cam_);
303      }
[608]304
305    }
306
[871]307    void SpaceShip::setMaxSpeed(float value)
308    { this->maxSpeed_ = value; }
309    void SpaceShip::setMaxSideAndBackSpeed(float value)
310    { this->maxSideAndBackSpeed_ = value; }
311    void SpaceShip::setMaxRotation(float value)
312    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
313    void SpaceShip::setTransAcc(float value)
314    { this->translationAcceleration_ = value; }
315    void SpaceShip::setRotAcc(float value)
316    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
317    void SpaceShip::setTransDamp(float value)
318    { this->translationDamping_ = value; }
319    void SpaceShip::setRotDamp(float value)
320    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
321
322    /**
323        @brief XML loading and saving.
324        @param xmlelement The XML-element
325        @param loading Loading (true) or saving (false)
326        @return The XML-element
327    */
[1052]328    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[871]329    {
[1052]330        Model::XMLPort(xmlelement, mode);
[871]331
[1052]332        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
333        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
334        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
335        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
336        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
337        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
338        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
339        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
[1293]340        server_=true; // TODO: this is only a hack
341        SpaceShip::create();
342        getFocus();
[871]343    }
344
[647]345    int sgn(float x)
346    {
347        if (x >= 0)
348            return 1;
349        else
350            return -1;
351    }
352
[1293]353    bool SpaceShip::mouseMoved(const MouseState& state)
[608]354    {
[647]355/*
[608]356        this->mouseX += e.state.X.rel;
357        if (this->bInvertMouse_)
358            this->mouseY += e.state.Y.rel;
359        else
360            this->mouseY -= e.state.Y.rel;
361
362//        if(mouseX>maxMouseX) maxMouseX = mouseX;
363//        if(mouseX<minMouseX) minMouseX = mouseX;
364//        cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl;
365
366        this->moved = true;
[647]367*/
[644]368        if (this->bRMousePressed_)
369        {
[1293]370            this->camNode_->roll(Degree(-state.X.rel * 0.10));
371            this->camNode_->yaw(Degree(state.Y.rel * 0.10));
[644]372        }
[647]373        else
374        {
[1293]375            float minDimension = state.height;
376            if (state.width < minDimension)
377                minDimension = state.width;
[644]378
[1293]379            this->mouseX_ += state.X.rel;
[647]380            if (this->mouseX_ < -minDimension)
381                this->mouseX_ = -minDimension;
382            if (this->mouseX_ > minDimension)
383                this->mouseX_ = minDimension;
384
[1293]385            this->mouseY_ += state.Y.rel;
[647]386            if (this->mouseY_ < -minDimension)
387                this->mouseY_ = -minDimension;
388            if (this->mouseY_ > minDimension)
389                this->mouseY_ = minDimension;
390
391            float xRotation = this->mouseX_ / minDimension;
392            xRotation = xRotation*xRotation * sgn(xRotation);
393            xRotation *= -this->rotationAcceleration_;
394            if (xRotation > this->maxRotation_)
395                xRotation = this->maxRotation_;
396            if (xRotation < -this->maxRotation_)
397                xRotation = -this->maxRotation_;
398            this->mouseXRotation_ = Radian(xRotation);
399
400            float yRotation = this->mouseY_ / minDimension;
401            yRotation = yRotation*yRotation * sgn(yRotation);
402            yRotation *= this->rotationAcceleration_;
403            if (yRotation > this->maxRotation_)
404                yRotation = this->maxRotation_;
405            if (yRotation < -this->maxRotation_)
406                yRotation = -this->maxRotation_;
407            this->mouseYRotation_ = Radian(yRotation);
408        }
409
[608]410        return true;
411    }
412
[1293]413    bool SpaceShip::mouseButtonPressed(const MouseState& state, MouseButton::Enum id)
[643]414    {
[1293]415        if (id == MouseButton::Left)
[644]416            this->bLMousePressed_ = true;
[1293]417        else if (id == MouseButton::Right)
[644]418            this->bRMousePressed_ = true;
[643]419
420        return true;
421    }
422
[1293]423    bool SpaceShip::mouseButtonReleased(const MouseState& state, MouseButton::Enum id)
[643]424    {
[1293]425        if (id == MouseButton::Left)
[644]426            this->bLMousePressed_ = false;
[1293]427        else if (id == MouseButton::Right)
[644]428        {
429            this->bRMousePressed_ = false;
430            this->camNode_->resetOrientation();
431        }
432
433        return true;
[643]434    }
435
[608]436    void SpaceShip::tick(float dt)
437    {
[1293]438        if (this->cam_)
439            this->cam_->tick(dt);
[608]440
[633]441        if (this->redNode_ && this->greenNode_)
442        {
443            this->blinkTime_ += dt;
444            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
445            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
446            this->redNode_->setScale(redScale, redScale, redScale);
447            this->greenNode_->setScale(greenScale, greenScale, greenScale);
448        }
449
[643]450        if (this->timeToReload_ > 0)
451            this->timeToReload_ -= dt;
452        else
453            this->timeToReload_ = 0;
454
[644]455        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
[643]456        {
[1293]457            Projectile *p = new Projectile(this);
458            p->setBacksync(true);
[643]459            this->timeToReload_ = this->reloadTime_;
460        }
461
[608]462
[647]463        // #####################################
464        // ############# STEERING ##############
465        // #####################################
466
467        if (this->velocity_.x > this->maxSpeed_)
468            this->velocity_.x = this->maxSpeed_;
469        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
470            this->velocity_.x = -this->maxSideAndBackSpeed_;
471        if (this->velocity_.y > this->maxSideAndBackSpeed_)
472            this->velocity_.y = this->maxSideAndBackSpeed_;
473        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
474            this->velocity_.y = -this->maxSideAndBackSpeed_;
475        if (this->rotationRate_ > this->maxRotationRadian_)
476            this->rotationRate_ = this->maxRotationRadian_;
477        if (this->rotationRate_ < -this->maxRotationRadian_)
478            this->rotationRate_ = -this->maxRotationRadian_;
479
480        if (this->acceleration_.x == 0)
481        {
482            if (this->velocity_.x > 0)
483            {
484                this->velocity_.x -= (this->translationDamping_ * dt);
485                if (this->velocity_.x < 0)
486                    this->velocity_.x = 0;
487            }
488            else if (this->velocity_.x < 0)
489            {
490                this->velocity_.x += (this->translationDamping_ * dt);
491                if (this->velocity_.x > 0)
492                    this->velocity_.x = 0;
493            }
494        }
495
496        if (this->acceleration_.y == 0)
497        {
498            if (this->velocity_.y > 0)
499            {
500                this->velocity_.y -= (this->translationDamping_ * dt);
501                if (this->velocity_.y < 0)
502                    this->velocity_.y = 0;
503            }
504            else if (this->velocity_.y < 0)
505            {
506                this->velocity_.y += (this->translationDamping_ * dt);
507                if (this->velocity_.y > 0)
508                    this->velocity_.y = 0;
509            }
510        }
511
512        if (this->momentum_ == this->zeroRadian_)
513        {
514            if (this->rotationRate_ > this->zeroRadian_)
515            {
516                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
517                if (this->rotationRate_ < this->zeroRadian_)
518                    this->rotationRate_ = 0;
519            }
520            else if (this->rotationRate_ < this->zeroRadian_)
521            {
522                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
523                if (this->rotationRate_ > this->zeroRadian_)
524                    this->rotationRate_ = 0;
525            }
526        }
527
[1293]528        if( (network::Client::getSingleton() &&  network::Client::getSingleton()->getShipID() == objectID) || server_ )
529        {
530          COUT(4) << "steering our ship: " << objectID << std::endl;
531          if (InputManager::isKeyDown(KeyCode::Up) || InputManager::isKeyDown(KeyCode::W))
[647]532            this->acceleration_.x = this->translationAcceleration_;
[1293]533          else if(InputManager::isKeyDown(KeyCode::Down) || InputManager::isKeyDown(KeyCode::S))
[647]534            this->acceleration_.x = -this->translationAcceleration_;
[1293]535          else
[647]536            this->acceleration_.x = 0;
537
[1293]538          if (InputManager::isKeyDown(KeyCode::Right) || InputManager::isKeyDown(KeyCode::D))
[647]539            this->acceleration_.y = -this->translationAcceleration_;
[1293]540          else if (InputManager::isKeyDown(KeyCode::Left) || InputManager::isKeyDown(KeyCode::A))
[647]541            this->acceleration_.y = this->translationAcceleration_;
[1293]542          else
[647]543            this->acceleration_.y = 0;
544
[1293]545          if (InputManager::isKeyDown(KeyCode::Delete) || InputManager::isKeyDown(KeyCode::Q))
[647]546            this->momentum_ = Radian(-this->rotationAccelerationRadian_);
[1293]547          else if (InputManager::isKeyDown(KeyCode::PageDown) || InputManager::isKeyDown(KeyCode::E))
[647]548            this->momentum_ = Radian(this->rotationAccelerationRadian_);
[1293]549          else
[647]550            this->momentum_ = 0;
[1293]551        }/*else
552          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
[647]553
554        WorldEntity::tick(dt);
555
556        this->roll(this->mouseXRotation_ * dt);
557        if (this->bInvertYAxis_)
558            this->yaw(Radian(-this->mouseYRotation_ * dt));
559        else
560            this->yaw(Radian(this->mouseYRotation_ * dt));
561
562        if (this->acceleration_.x > 0)
563            this->tt_->setRate(emitterRate_);
564        else
565            this->tt_->setRate(0);
566
567/*
568        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
[608]569            this->moveForward(speed);
570        else
571            this->moveForward(0);
572
573        if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
574            this->brakeForward(speed);
575        else
576            this->brakeForward(speed/10);
577
578        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
579            this->loopRight(loop);
580        else
581            this->loopRight(0);
582
583        if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
584            this->loopLeft(loop);
585        else
586            this->loopLeft(0);
587
588        if(moved)
589        {
590            if (mouseY<=0)
591                this->rotateUp(-mouseY*rotate);
592            if (mouseY>0)
593                this->rotateDown(mouseY*rotate);
594            if (mouseX>0)
595                this->rotateRight(mouseX*rotate);
596            if (mouseX<=0)
597                this->rotateLeft(-mouseX*rotate);
598
599            mouseY = 0;
600            mouseX = 0;
601            moved = false;
[647]602        }*/
603/*        else
[608]604        {
605            this->rotateUp(0);
606            this->rotateDown(0);
607            this->rotateRight(0);
608            this->rotateLeft(0);
[647]609        }*/
610/*
[608]611        if(moveForward_ > 0)
612        {
613            accelerationForward_ = moveForward_;
614            if(speedForward_ < maxSpeedForward_)
615                speedForward_ += accelerationForward_*dt;
616            if(speedForward_ > maxSpeedForward_)
617                speedForward_ = maxSpeedForward_;
618        }
619
620        if(moveForward_ <= 0)
621        {
[626]622            accelerationForward_ = -brakeForward_;
[608]623            if(speedForward_ > 0)
[626]624                speedForward_ += accelerationForward_*dt;
[608]625            if(speedForward_ < 0)
626                speedForward_ = 0;
627        }
628
629        if(rotateUp_ > 0)
630        {
631            accelerationRotateUpDown_ = rotateUp_;
632            if(speedRotateUpDown_ < maxSpeedRotateUpDown_)
633                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
634            if(speedRotateUpDown_ > maxSpeedRotateUpDown_)
635            speedRotateUpDown_ = maxSpeedRotateUpDown_;
636        }
637
638        if(rotateDown_ > 0)
639        {
640            accelerationRotateUpDown_ = rotateDown_;
641            if(speedRotateUpDown_ > -maxSpeedRotateUpDown_)
642                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
643            if(speedRotateUpDown_ < -maxSpeedRotateUpDown_)
644                speedRotateUpDown_ = -maxSpeedRotateUpDown_;
645        }
646
647        if(rotateUp_ == 0 && rotateDown_ == 0)
648        {
649            accelerationRotateUpDown_ = brakeRotate_;
650            if(speedRotateUpDown_ > 0)
651                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
652            if(speedRotateUpDown_ < 0)
653                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
654            if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt)
655                speedRotateUpDown_ = 0;
656        }
657
658        if(rotateRight_ > 0)
659        {
660            accelerationRotateRightLeft_ = rotateRight_;
661            if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_)
662                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
663            if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_)
664                speedRotateRightLeft_ = -maxSpeedRotateRightLeft_;
665        }
666
667        if(rotateLeft_ > 0)
668        {
669            accelerationRotateRightLeft_ = rotateLeft_;
670            if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_)
671                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
672            if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_)
673                speedRotateRightLeft_ = maxSpeedRotateRightLeft_;
674        }
675
676        if(rotateRight_ == 0 && rotateLeft_ == 0)
677        {
678            accelerationRotateRightLeft_ = brakeRotate_;
679            if(speedRotateRightLeft_ > 0)
680                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
681            if(speedRotateRightLeft_ < 0)
682                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
683            if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt)
684                speedRotateRightLeft_ = 0;
685        }
686
687        if(loopRight_ > 0)
688        {
689            accelerationLoopRightLeft_ = loopRight_;
690            if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_)
691                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
692            if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_)
693                speedLoopRightLeft_ = maxSpeedLoopRightLeft_;
694        }
695
696        if(loopLeft_ > 0)
697        {
698            accelerationLoopRightLeft_ = loopLeft_;
699            if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_)
700                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
701            if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_)
702                speedLoopRightLeft_ = -maxSpeedLoopRightLeft_;
703        }
704
705        if(loopLeft_ == 0 && loopRight_ == 0)
706        {
707            accelerationLoopRightLeft_ = brakeLoop_;
708            if(speedLoopRightLeft_ > 0)
709                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
710            if(speedLoopRightLeft_ < 0)
711                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
712            if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt)
713                speedLoopRightLeft_ = 0;
714        }
715
716        Vector3 transVector = Vector3::ZERO;
[647]717*/
[608]718/*
719        transVector.z = 1;
720        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
721        this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
722        this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
723        this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
724*/
[647]725/*
[608]726        transVector.x = 1;
727        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
728        this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
729        this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
730        this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
[647]731*/
[608]732    }
[647]733/*
[608]734    void SpaceShip::moveForward(float moveForward) {
735        moveForward_ = moveForward;
736    }
737
738    void SpaceShip::rotateUp(float rotateUp) {
739        rotateUp_ = rotateUp;
740    }
741
742    void SpaceShip::rotateDown(float rotateDown) {
743        rotateDown_ = rotateDown;
744    }
745
746    void SpaceShip::rotateLeft(float rotateLeft) {
747        rotateLeft_ = rotateLeft;
748    }
749
750    void SpaceShip::rotateRight(float rotateRight) {
751        rotateRight_ = rotateRight;
752    }
753
754    void SpaceShip::loopLeft(float loopLeft) {
755        loopLeft_ = loopLeft;
756    }
757
758    void SpaceShip::loopRight(float loopRight) {
759        loopRight_ = loopRight;
760    }
761
762    void SpaceShip::brakeForward(float brakeForward) {
763        brakeForward_ = brakeForward;
764    }
765
766    void SpaceShip::brakeRotate(float brakeRotate) {
767        brakeRotate_ = brakeRotate;
768    }
769
770    void SpaceShip::brakeLoop(float brakeLoop) {
771        brakeLoop_ = brakeLoop;
772    }
773
774    void SpaceShip::maxSpeedForward(float maxSpeedForward) {
775        maxSpeedForward_ = maxSpeedForward;
776    }
777
778    void SpaceShip::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) {
779        maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
780    }
781
782    void SpaceShip::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) {
783        maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
784    }
785
786    void SpaceShip::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) {
787        maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
788    }
[647]789*/
[608]790}
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