Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/script_trigger/src/orxonox/objects/Trigger.cc @ 2104

Last change on this file since 2104 was 1956, checked in by bknecht, 16 years ago

now you can also invert the mode in the XML loading

File size: 7.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Trigger.h"
31
32#include <OgreBillboard.h>
33#include "core/Debug.h"
34#include "core/CoreIncludes.h"
35#include "core/ConsoleCommand.h"
36#include "core/XMLPort.h"
37
38namespace orxonox
39{
40
41  ConsoleCommand(Trigger, setVisibility, AccessLevel::Debug, false).setDefaultValues(0);
42
43  CreateFactory(Trigger);
44
45  Trigger::Trigger()
46  {
47    RegisterObject(Trigger);
48
49    mode_ = TM_EventTriggerAND;
50    bActive_ = false;
51    bInvertMode_ = false;
52    delay_ = 0.0;
53    bTriggered_ = false;
54    bUpdating_ = false;
55    remainingActivations_ = -1;
56    bStayOn_ = false;
57    latestState_ = 0x0;
58
59    debugBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
60    this->getNode()->attachObject(debugBillboard_.getBillboardSet());
61  }
62
63  Trigger::~Trigger()
64  {
65  }
66
67  void Trigger::init()
68  {
69    this->setVisibility(true);
70    timeSinceLastEvent_ = delay_;
71  }
72
73  void Trigger::setVisibility(bool bVisible)
74  {
75    if(bVisible)
76      this->setScale(2,2,2);
77    else
78      this->setScale(0,0,0);
79  }
80
81  const Trigger* Trigger::getTrigger(unsigned int index) const
82  {
83    if (children_.size() <= index)
84      return NULL;
85
86    std::set<Trigger*>::iterator it;
87    it = children_.begin();
88
89    for ( unsigned int i = 0; i != index; i++ )
90    {
91      it++;
92    }
93    return *it;
94  }
95
96  void Trigger::tick(float dt)
97  {
98
99    bool newTriggered;
100    newTriggered = this->isTriggered();
101
102    // check if new triggering event is really new
103    if((this->latestState_ & 0x1) != newTriggered)
104    {
105      // create new state
106      if(newTriggered)
107      {
108        latestState_ |= 1; // set trigger bit
109        this->switchState();
110      }
111      else
112      {
113        latestState_ &= 0xFE; // set trigger bit
114        if (this->bStayOn_)
115          this->storeState();
116        else
117          this->switchState();
118      }
119    }
120
121    if(remainingTime_ > 0.0)
122    {
123      remainingTime_ -= dt;
124      // only increase when acctually waiting for a state in the queue
125      if(timeSinceLastEvent_ >= 0.0)
126        timeSinceLastEvent_ += dt;
127    }
128
129    while(remainingTime_ <= 0.0 && stateChanges_.size() > 0)
130    {
131      // time ran out, change state to new one
132      char newState = stateChanges_.front().second;
133      bTriggered_ = (newState & 0x1);
134      bActive_ = newState & 2;
135      this->stateChanges_.pop();
136      if(stateChanges_.size() != 0)
137        remainingTime_ = stateChanges_.front().first;
138      else
139        timeSinceLastEvent_ = delay_;
140    }
141
142
143
144    if (bTriggered_ && bActive_)
145      this->setBillboardColour(ColourValue(0.5, 1.0, 0.0));
146    else if (!bTriggered_ && bActive_)
147      this->setBillboardColour(ColourValue(0.0, 1.0, 0.0));
148    else if (bTriggered_ && !bActive_)
149      this->setBillboardColour(ColourValue(1.0, 0.5, 0.0));
150    else
151      this->setBillboardColour(ColourValue(1.0, 0.0, 0.0));
152    bUpdating_ = false;
153  }
154
155  void Trigger::setBillboardColour(ColourValue colour)
156  {
157    this->debugBillboard_.getBillboardSet()->getBillboard(0)->setColour(colour);
158  }
159
160  void Trigger::storeState()
161  {
162    // put state change into queue
163    this->stateChanges_.push(std::pair<float,char>(timeSinceLastEvent_, latestState_));
164    // reset time since last event
165    timeSinceLastEvent_ = 0.0;
166
167    if(this->stateChanges_.size() == 1)
168      remainingTime_ = stateChanges_.front().first;
169  }
170
171  bool Trigger::isTriggered(TriggerMode mode)
172  {
173    if(bUpdating_)
174      return bTriggered_;
175
176    if( children_.size() != 0 )
177    {
178      bUpdating_ = true;
179      bool returnval = false;
180      switch(mode)
181      {
182        case TM_EventTriggerAND:
183          returnval = checkAnd();
184          break;
185        case TM_EventTriggerOR:
186          returnval = checkOr();
187          break;
188        case TM_EventTriggerXOR:
189          returnval = checkXor();
190          break;
191        default:
192          returnval = false;
193          break;
194      }
195      if(bInvertMode_)
196        return !returnval;
197      else
198        return returnval;
199    }
200    return true;
201  }
202
203  void Trigger::setDelay(float delay)
204  {
205    this->delay_ = delay;
206  }
207
208  void Trigger::setMode(std::string modeName)
209  {
210    if (modeName == "and")
211      setMode(TM_EventTriggerAND);
212    else if (modeName == "or")
213      setMode(TM_EventTriggerOR);
214    else if (modeName == "xor")
215      setMode(TM_EventTriggerXOR);
216  }
217
218  void Trigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
219  {
220    WorldEntity::XMLPort(xmlelement, mode);
221
222    XMLPortParamLoadOnly(Trigger, "delay", setDelay, xmlelement, mode);
223    XMLPortParamLoadOnly(Trigger, "stayOn", setStayOn, xmlelement, mode);
224    XMLPortParamLoadOnly(Trigger, "activations", setActivations, xmlelement, mode);
225    XMLPortParamLoadOnly(Trigger, "invert", setInvert, xmlelement, mode);
226    //XMLPortParamLoadOnlyTemplate(Trigger, "mode", setMode, xmlelement, mode, std::string);
227
228    XMLPortObject(Trigger, Trigger, "", addTrigger, getTrigger, xmlelement, mode, false, true);
229
230    this->init();
231  }
232
233  void Trigger::addTrigger(Trigger* trig)
234  {
235    if (this != trig)
236      this->children_.insert(trig);
237  }
238
239  bool Trigger::switchState()
240  {
241    if ( remainingActivations_ <= -1 || this->latestState_ & 2 || remainingActivations_ > 0)
242    {
243      this->latestState_ ^= 2; // toggle state bit
244      // increase activation count
245      if (this->latestState_ & 2) remainingActivations_--;
246      this->storeState();
247
248      return true;
249    }
250    return false;
251  }
252
253
254  bool Trigger::checkAnd()
255  {
256    std::set<Trigger*>::iterator it;
257    for(it = this->children_.begin(); it != this->children_.end(); it++)
258    {
259      if(!((*it)->isActive()))
260        return false;
261    }
262    return true;
263  }
264
265  bool Trigger::checkOr()
266  {
267    std::set<Trigger*>::iterator it;
268    for(it = this->children_.begin(); it != this->children_.end(); it++)
269    {
270      if((*it)->isActive())
271        return true;
272    }
273    return false;
274  }
275
276  bool Trigger::checkXor()
277  {
278    std::set<Trigger*>::iterator it;
279    bool test = false;
280    for(it = this->children_.begin(); it != this->children_.end(); it++)
281    {
282      if(test && (*it)->isActive())
283        return false;
284      if((*it)->isActive())
285        test = true;
286    }
287    return test;
288  }
289
290}
Note: See TracBrowser for help on using the repository browser.