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source: code/branches/script_trigger/src/orxonox/tools/BillboardSet.cc @ 2051

Last change on this file since 2051 was 1056, checked in by landauf, 17 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "BillboardSet.h"
31
32#include <sstream>
33
34#include <OgreSceneManager.h>
35
36#include "GraphicsEngine.h"
37#include "util/Math.h"
38
39namespace orxonox
40{
41    unsigned int BillboardSet::billboardSetCounter_s = 0;
42
43    BillboardSet::BillboardSet()
44    {
45        this->billboardSet_ = 0;
46    }
47
48    void BillboardSet::setBillboardSet(const std::string& file, const ColourValue& colour, int count, const Vector3& position)
49    {
50        std::ostringstream name;
51        name << (BillboardSet::billboardSetCounter_s++);
52        this->billboardSet_ = GraphicsEngine::getSingleton().getSceneManager()->createBillboardSet("Billboard" + name.str(), count);
53        this->billboardSet_->createBillboard(position, colour);
54        this->billboardSet_->setMaterialName(file);
55    }
56
57    BillboardSet::~BillboardSet()
58    {
59        if (this->billboardSet_)
60            GraphicsEngine::getSingleton().getSceneManager()->destroyBillboardSet(this->billboardSet_);
61    }
62}
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