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source: code/branches/script_trigger/src/orxonox/tools/Light.h @ 1695

Last change on this file since 1695 was 1056, checked in by landauf, 17 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Light_H__
30#define _Light_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35
36#include <OgreLight.h>
37
38#include "util/Math.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport Light
43    {
44        public:
45            Light();
46            ~Light();
47            void setLight(Ogre::Light::LightTypes type = Ogre::Light::LT_POINT, const ColourValue& diffuse = ColourValue(1.0, 1.0, 1.0), const ColourValue& specular = ColourValue(1.0, 1.0, 1.0));
48
49            inline Ogre::Light* getLight()
50                { return this->light_; }
51
52            inline const std::string& getName() const
53                { return this->light_->getName(); }
54
55        private:
56            static unsigned int lightCounter_s;
57            Ogre::Light* light_;
58    };
59}
60
61#endif /* _Light_H__ */
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