1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin de Capitani |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "AnimatedModel.h" |
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30 | |
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31 | #include <OgreEntity.h> |
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32 | #include <OgreAnimationState.h> |
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33 | |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/GameMode.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "Scene.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | RegisterClass(AnimatedModel); |
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42 | |
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43 | AnimatedModel::AnimatedModel(Context* context) : Model(context) |
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44 | { |
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45 | RegisterObject(AnimatedModel); |
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46 | } |
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47 | |
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48 | |
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49 | AnimatedModel::~AnimatedModel() |
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50 | { |
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51 | if (this->isInitialized() && this->mesh_.getEntity()) |
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52 | this->detachOgreObject(this->mesh_.getEntity()); |
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53 | } |
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54 | |
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55 | void AnimatedModel::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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56 | { |
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57 | SUPER(AnimatedModel, XMLPort, xmlelement, mode); |
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58 | XMLPortParam(AnimatedModel,"anims",setAnims,getAnims, xmlelement,mode).defaultValues(""); |
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59 | XMLPortParam(AnimatedModel,"loop", setAnimLoop,getAnimLoop, xmlelement,mode).defaultValues(true); |
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60 | XMLPortParam(AnimatedModel,"enabled", setAnimEnabled,getAnimEnabled, xmlelement,mode).defaultValues(true); |
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61 | } |
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62 | |
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63 | |
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64 | void AnimatedModel::changedMesh() |
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65 | { |
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66 | if (GameMode::showsGraphics()) |
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67 | { |
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68 | if (this->mesh_.getEntity()) |
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69 | this->detachOgreObject(this->mesh_.getEntity()); |
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70 | |
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71 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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72 | |
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73 | if (this->mesh_.getEntity()) |
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74 | { |
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75 | this->attachOgreObject(this->mesh_.getEntity()); |
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76 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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77 | this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_); |
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78 | this->mesh_.setVisible(this->isVisible()); |
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79 | } |
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80 | } |
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81 | } |
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82 | |
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83 | void AnimatedModel::changedAnimationState() |
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84 | { |
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85 | this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_); |
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86 | } |
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87 | void AnimatedModel::setAnimationState(bool loop, bool enabled, const std::string& state) |
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88 | { |
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89 | if(state!="") |
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90 | { |
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91 | if(this->mesh_.getEntity()->getAnimationState(state)) |
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92 | { |
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93 | Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(state); |
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94 | as->setLoop(loop); |
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95 | as->setEnabled(enabled); |
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96 | this->anims_ = state; |
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97 | } |
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98 | } |
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99 | } |
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100 | |
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101 | void AnimatedModel::setAnimLoop(bool loop) |
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102 | { |
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103 | this->bAnimLoop_ = loop; |
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104 | } |
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105 | void AnimatedModel::setAnimEnabled(bool enabled) |
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106 | { |
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107 | this->bAnimEnabled_ = enabled; |
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108 | } |
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109 | void AnimatedModel::tick(float dt) |
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110 | { |
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111 | if(this->mesh_.getEntity()->getAnimationState(anims_)) |
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112 | { |
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113 | // Test to change Material at runtime! |
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114 | |
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115 | // Ogre::MaterialPtr mat = this->mesh_.getEntity()->getSubEntity(0)->getMaterial(); |
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116 | // mat->setDiffuse(0.4, 0.3, 0.1, 0.1); |
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117 | // mat->setAmbient(0.3, 0.7, 0.8); |
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118 | // mat->setSpecular(0.5, 0.5, 0.5, 0.1); |
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119 | // Ogre::SceneBlendType sbt = Ogre::SBT_ADD; |
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120 | // |
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121 | // mat->setSceneBlending(sbt); |
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122 | |
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123 | Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(anims_); |
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124 | as->addTime(dt); |
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125 | } |
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126 | } |
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127 | } |
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