1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "Light.h" |
---|
30 | |
---|
31 | #include <OgreSceneManager.h> |
---|
32 | #include <OgreLight.h> |
---|
33 | #include <boost/static_assert.hpp> |
---|
34 | |
---|
35 | #include "util/StringUtils.h" |
---|
36 | #include "util/Exception.h" |
---|
37 | #include "core/CoreIncludes.h" |
---|
38 | #include "core/GameMode.h" |
---|
39 | #include "core/XMLPort.h" |
---|
40 | #include "Scene.h" |
---|
41 | |
---|
42 | namespace orxonox |
---|
43 | { |
---|
44 | RegisterClass(Light); |
---|
45 | |
---|
46 | // Be sure we don't do bad conversions |
---|
47 | BOOST_STATIC_ASSERT((int)Ogre::Light::LT_POINT == (int)Light::Point); |
---|
48 | BOOST_STATIC_ASSERT((int)Ogre::Light::LT_DIRECTIONAL == (int)Light::Directional); |
---|
49 | BOOST_STATIC_ASSERT((int)Ogre::Light::LT_SPOTLIGHT == (int)Light::Spotlight); |
---|
50 | |
---|
51 | Light::Light(Context* context) : StaticEntity(context) |
---|
52 | { |
---|
53 | RegisterObject(Light); |
---|
54 | |
---|
55 | this->light_ = 0; |
---|
56 | this->diffuse_ = ColourValue::White; |
---|
57 | this->specular_ = ColourValue::White; |
---|
58 | this->type_ = Light::Point; |
---|
59 | this->attenuation_ = Vector4(100000, 1, 0, 0); |
---|
60 | this->spotlightRange_ = Vector3(40.0f, 30.0f, 1.0f); |
---|
61 | |
---|
62 | if (GameMode::showsGraphics()) |
---|
63 | { |
---|
64 | if (!this->getScene()) |
---|
65 | ThrowException(AbortLoading, "Can't create Light, no scene given."); |
---|
66 | if (!this->getScene()->getSceneManager()) |
---|
67 | ThrowException(AbortLoading, "Can't create Light, no scene manager given."); |
---|
68 | |
---|
69 | if (this->getScene() && this->getScene()->getSceneManager()) |
---|
70 | { |
---|
71 | this->light_ = this->getScene()->getSceneManager()->createLight("Light" + getUniqueNumberString()); |
---|
72 | this->light_->setDirection(WorldEntity::FRONT); |
---|
73 | this->attachOgreObject(this->light_); |
---|
74 | |
---|
75 | this->updateType(); |
---|
76 | this->updateDiffuseColour(); |
---|
77 | this->updateSpecularColour(); |
---|
78 | this->updateAttenuation(); |
---|
79 | this->updateSpotlightRange(); |
---|
80 | } |
---|
81 | } |
---|
82 | |
---|
83 | this->registerVariables(); |
---|
84 | } |
---|
85 | |
---|
86 | Light::~Light() |
---|
87 | { |
---|
88 | if (this->isInitialized()) |
---|
89 | { |
---|
90 | if (this->light_ && this->getScene() && this->getScene()->getSceneManager()) |
---|
91 | this->getScene()->getSceneManager()->destroyLight(this->light_); |
---|
92 | } |
---|
93 | } |
---|
94 | |
---|
95 | void Light::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
96 | { |
---|
97 | SUPER(Light, XMLPort, xmlelement, mode); |
---|
98 | |
---|
99 | XMLPortParam(Light, "type", setTypeString, getTypeString, xmlelement, mode).defaultValues("point"); |
---|
100 | XMLPortParam(Light, "diffuse", setDiffuseColour, getDiffuseColour, xmlelement, mode).defaultValues(ColourValue::White); |
---|
101 | XMLPortParam(Light, "specular", setSpecularColour, getSpecularColour, xmlelement, mode).defaultValues(ColourValue::White); |
---|
102 | XMLPortParam(Light, "attenuation", setAttenuation, getAttenuation, xmlelement, mode).defaultValues(Vector4(100000, 1, 0, 0)); |
---|
103 | XMLPortParam(Light, "spotlightrange", setSpotlightRange, getSpotlightRange, xmlelement, mode).defaultValues(Vector3(40.0f, 30.0f, 1.0f)); |
---|
104 | } |
---|
105 | |
---|
106 | void Light::registerVariables() |
---|
107 | { |
---|
108 | registerVariable((int&)this->type_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateType)); |
---|
109 | registerVariable(this->diffuse_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateDiffuseColour)); |
---|
110 | registerVariable(this->specular_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateSpecularColour)); |
---|
111 | registerVariable(this->attenuation_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateAttenuation)); |
---|
112 | registerVariable(this->spotlightRange_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateSpotlightRange)); |
---|
113 | } |
---|
114 | |
---|
115 | void Light::updateDiffuseColour() |
---|
116 | { |
---|
117 | if (this->light_) |
---|
118 | this->light_->setDiffuseColour(this->diffuse_); |
---|
119 | } |
---|
120 | |
---|
121 | void Light::updateSpecularColour() |
---|
122 | { |
---|
123 | if (this->light_) |
---|
124 | this->light_->setSpecularColour(this->specular_); |
---|
125 | } |
---|
126 | |
---|
127 | void Light::updateAttenuation() |
---|
128 | { |
---|
129 | if (this->light_ && this->type_ != Light::Directional) |
---|
130 | this->light_->setAttenuation(this->attenuation_.x, this->attenuation_.y, this->attenuation_.z, this->attenuation_.w); |
---|
131 | } |
---|
132 | |
---|
133 | void Light::updateSpotlightRange() |
---|
134 | { |
---|
135 | if (this->light_ && this->type_ == Light::Spotlight) |
---|
136 | this->light_->setSpotlightRange(Degree(this->spotlightRange_.x), Degree(this->spotlightRange_.y), this->spotlightRange_.z); |
---|
137 | } |
---|
138 | |
---|
139 | void Light::setTypeString(const std::string& type) |
---|
140 | { |
---|
141 | if (type == "point") |
---|
142 | this->setType(Light::Point); |
---|
143 | else if (type == "directional") |
---|
144 | this->setType(Light::Directional); |
---|
145 | else if (type == "spotlight") |
---|
146 | this->setType(Light::Spotlight); |
---|
147 | else |
---|
148 | this->setType(Light::Point); |
---|
149 | } |
---|
150 | |
---|
151 | std::string Light::getTypeString() const |
---|
152 | { |
---|
153 | switch (this->type_) |
---|
154 | { |
---|
155 | case Light::Directional: |
---|
156 | return "directional"; |
---|
157 | case Light::Spotlight: |
---|
158 | return "spotlight"; |
---|
159 | case Light::Point: |
---|
160 | default: |
---|
161 | return "point"; |
---|
162 | } |
---|
163 | } |
---|
164 | |
---|
165 | void Light::updateType() |
---|
166 | { |
---|
167 | if (this->light_) |
---|
168 | { |
---|
169 | this->light_->setType(static_cast<Ogre::Light::LightTypes>(this->type_)); |
---|
170 | |
---|
171 | if (this->type_ != Light::Directional) |
---|
172 | this->updateAttenuation(); |
---|
173 | if (this->type_ == Light::Spotlight) |
---|
174 | this->updateSpotlightRange(); |
---|
175 | } |
---|
176 | } |
---|
177 | |
---|
178 | void Light::changedVisibility() |
---|
179 | { |
---|
180 | SUPER(Light, changedVisibility); |
---|
181 | |
---|
182 | if (this->light_) |
---|
183 | this->light_->setVisible(this->isVisible()); |
---|
184 | } |
---|
185 | } |
---|