1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Declaration of the OverlayGroup class. |
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32 | */ |
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33 | |
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34 | #ifndef _OverlayGroup_H__ |
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35 | #define _OverlayGroup_H__ |
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36 | |
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37 | #include "OrxonoxPrereqs.h" |
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38 | |
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39 | #include <set> |
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40 | #include "util/Math.h" |
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41 | #include "util/OgreForwardRefs.h" |
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42 | #include "core/BaseObject.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | /** |
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47 | @brief |
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48 | OverlayGroup does almost exactly what it says: It groups OrxonoxOverlays together. |
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49 | You can scroll the entire group by a certain amount. Scale however works differently |
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50 | than expected: Each OrxonoxOverlay scales individually. That's quite useful when you |
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51 | create your HUD with an OverlayGroup and then want to alter its size. |
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52 | */ |
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53 | class _OrxonoxExport OverlayGroup : public BaseObject |
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54 | { |
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55 | public: |
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56 | OverlayGroup(Context* context); |
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57 | //! Empty destructor. |
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58 | ~OverlayGroup(); |
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59 | |
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60 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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61 | |
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62 | static void toggleVisibility(const std::string& name); |
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63 | static void show(const std::string& name); |
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64 | static void scaleGroup(const std::string& name, float scale); |
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65 | static void scrollGroup(const std::string& name, const Vector2& scroll); |
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66 | |
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67 | inline const std::set< SmartPtr<OrxonoxOverlay> >& getOverlays() const |
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68 | { return this->hudElements_; } |
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69 | |
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70 | virtual void changedVisibility(); |
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71 | virtual void changedGametype(); |
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72 | |
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73 | void setOwner(BaseObject* owner); |
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74 | inline BaseObject* getOwner() const |
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75 | { return this->owner_; } |
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76 | |
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77 | //! Scales each OrxonoxOverlay individually by scale. |
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78 | void scale(const Vector2& scale) { this->setScale(scale * this->scale_); } |
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79 | void setScale(const Vector2& scale); |
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80 | //! Returns the current size of the group. |
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81 | Vector2 getScale() const { return this->scale_; } |
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82 | |
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83 | //! Scrolls each OrxonoxOverlay individually by scroll. |
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84 | void scroll(const Vector2& scroll) { this->setScroll(scroll + this->scroll_); } |
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85 | void setScroll(const Vector2& scroll); |
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86 | //! Returns the current scrolling offset of the group. |
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87 | Vector2 getScroll() const { return this->scale_; } |
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88 | |
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89 | void addElement(OrxonoxOverlay* element); |
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90 | bool removeElement(OrxonoxOverlay* element); |
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91 | OrxonoxOverlay* getElement(unsigned int index); |
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92 | |
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93 | private: |
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94 | std::set< SmartPtr<OrxonoxOverlay> > hudElements_; //!< Contains all the OrxonoxOverlays of the this group. |
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95 | Vector2 scale_; //!< Current scale (independent of the elements). |
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96 | Vector2 scroll_; //!< Current scrolling offset. |
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97 | BaseObject* owner_; //!< The owner of this OverlayGroup |
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98 | }; |
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99 | } |
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100 | |
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101 | #endif /* _OverlayGroup_H__ */ |
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