[8172] | 1 | <LevelInfo |
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[9016] | 2 | name = "Last Team Standing II" |
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| 3 | description = "Last Team Standing in an abstract level." |
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| 4 | screenshot = "onthefly.png" |
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| 5 | tags = "gametype" |
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[8172] | 6 | /> |
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| 7 | <?lua |
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| 8 | include("stats.oxo") |
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| 9 | include("HUDTemplates3.oxo") |
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| 10 | include("templates/lodInformation.oxt") |
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| 11 | include("lastTeamStandingHUD.oxo") |
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| 12 | include("templates/spaceshipAssff.oxt") |
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| 13 | include("templates/spaceshipPirate.oxt") |
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| 14 | include("templates/pickupRepresentationTemplates.oxt") |
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| 15 | ?> |
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| 16 | |
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| 17 | <Level |
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[8891] | 18 | gametype = "LastTeamStanding" |
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[8172] | 19 | > |
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| 20 | <templates> |
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| 21 | <Template link=lodtemplate_default /> |
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| 22 | </templates> |
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[8706] | 23 | <?lua include("includes/notifications.oxi") ?> |
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[8172] | 24 | |
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| 25 | <Scene |
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| 26 | ambientlight = "0.8, 0.8, 0.8" |
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[9348] | 27 | skybox = "Orxonox/skyBoxBasic" |
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[8172] | 28 | > |
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[9889] | 29 | <WorldAmbientSound source="Nebula_metal.ogg" looping="true" playOnLoad="true" /> |
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| 30 | |
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[8172] | 31 | <!-- TODO: |
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| 32 | 1. make collisionshapes bulletproof: -> attach movable entity with dynamic collisionshape within a static collisionshape |
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| 33 | 2. add forcefields -> there should be several "streams" through the level |
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| 34 | 3. add teamspawnpoints (different spaceships?) (where should the spawnpoints be placed?) |
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| 35 | --> |
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| 36 | <!--Bot / --> |
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| 37 | |
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| 38 | <!-------------------- Box: TopLayer + BottomLayer + 4 invisible Walls ---------------------> |
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| 39 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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| 40 | <attached> |
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| 41 | <Model position="0,-400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
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| 42 | <Model position="0,-420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /><!-- Second Model in order to avoid graphic errors--> |
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| 43 | </attached> |
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| 44 | <collisionShapes> |
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| 45 | <BoxCollisionShape position="0,-400,0" halfExtents="1500,10,1500" /> |
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| 46 | </collisionShapes> |
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| 47 | </StaticEntity> |
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| 48 | |
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| 49 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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| 50 | <attached> |
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| 51 | <Model position="0,400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
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| 52 | <Model position="0,420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
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| 53 | </attached> |
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| 54 | <collisionShapes> |
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| 55 | <BoxCollisionShape position="0,400,0" halfExtents="1000,10,1000" /> |
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| 56 | </collisionShapes> |
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| 57 | </StaticEntity> |
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| 58 | |
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| 59 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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| 60 | <attached> |
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| 61 | <!--Model position="1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" /--> |
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| 62 | </attached> |
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| 63 | <collisionShapes> |
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| 64 | <BoxCollisionShape position="1000,0,0" halfExtents="10,400,1000" /> |
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| 65 | </collisionShapes> |
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| 66 | </StaticEntity> |
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| 67 | |
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| 68 | |
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| 69 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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| 70 | <attached> |
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| 71 | <!-- Model position="-1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" / --> |
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| 72 | </attached> |
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| 73 | <collisionShapes> |
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| 74 | <BoxCollisionShape position="-1000,0,0" halfExtents="10,400,1000" /> |
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| 75 | </collisionShapes> |
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| 76 | </StaticEntity> |
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| 77 | |
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| 78 | |
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| 79 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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| 80 | <attached> |
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| 81 | <Model position="0,0,1000" mesh="cube_green.mesh" scale3D="1000,400,10" /> |
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| 82 | </attached> |
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| 83 | <collisionShapes> |
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| 84 | <BoxCollisionShape position="0,0,1000" halfExtents="1000,400,10" /> |
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| 85 | </collisionShapes> |
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| 86 | </StaticEntity> |
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| 87 | |
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| 88 | |
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| 89 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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| 90 | <attached> |
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| 91 | <Model position="0,0,-1000" mesh="cube_green.mesh" scale3D="1000,400,10" /> |
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| 92 | </attached> |
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| 93 | <collisionShapes> |
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| 94 | <BoxCollisionShape position="0,0,-1000" halfExtents="1000,400,10" /> |
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| 95 | </collisionShapes> |
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| 96 | </StaticEntity> |
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| 97 | <!-- END of CUBE--> |
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[9016] | 98 | |
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[8172] | 99 | <!-------------- Centered Thin Gate --------------> |
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| 100 | |
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| 101 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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| 102 | <attached> |
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| 103 | <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/> |
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| 104 | <!--Model position="121,0,-80" mesh="cube.mesh" scale3D="18,400,18" /> |
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| 105 | <Model position="-121,0,-80" mesh="cube.mesh" scale3D="18,400,18" /--> |
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| 106 | <Model position="0,0,-80" scale=150 mesh="sphere.mesh" /> |
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| 107 | </attached> |
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| 108 | <collisionShapes> |
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| 109 | <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" /> |
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| 110 | <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" /> |
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| 111 | <SphereCollisionShape position="0,0,-80" radius="150" /> |
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| 112 | </collisionShapes> |
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| 113 | </StaticEntity> |
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| 114 | |
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| 115 | <ForceField position="0,270,-80" direction="-3,-4,-3" diameter=150 velocity=2000 length=900 /> |
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| 116 | <MovableEntity position="0,270,-80" direction="-3,-4,-3"> |
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| 117 | <attached> |
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| 118 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 119 | <?lua for i=0,4,1 do ?> |
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| 120 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 121 | <?lua end ?> |
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| 122 | </attached> |
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| 123 | </MovableEntity> |
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| 124 | <!-- to bulk gate, left --> |
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| 125 | <ForceField position="0,-275,-80" direction="3,0,2" diameter=150 velocity=2000 length=900 /> |
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| 126 | <MovableEntity position="0,-275,-80" direction="3,0,2"> |
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| 127 | <attached> |
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| 128 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 129 | <?lua for i=0,4,1 do ?> |
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| 130 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 131 | <?lua end ?> |
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| 132 | </attached> |
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| 133 | </MovableEntity> |
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| 134 | |
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| 135 | |
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| 136 | <!-------------- Bulk Gate --------------> |
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| 137 | <StaticEntity position="300,0,500" direction="0,0,0" collisionType=static mass=100000 > |
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| 138 | <attached> |
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| 139 | <Model position="0,-100,0" mesh="hs-w01.mesh" scale3D="500,400,600" pitch="270" roll="0" yaw="0"/> |
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| 140 | <!--Model position="205,-105,20" mesh="cube.mesh" scale3D="135,280,60" /> |
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| 141 | <Model position="-205,-105,20" mesh="cube.mesh" scale3D="135,280,60" /> |
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| 142 | <Model position="0,235,0" mesh="cube.mesh" scale3D="180,35,35" /> |
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| 143 | <Model position="0,-344,-18" mesh="cube.mesh" scale3D="210,38,36" /--> |
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| 144 | </attached> |
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| 145 | <collisionShapes> |
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| 146 | <BoxCollisionShape position="205,-105,20" halfExtents="135,280,60" /> |
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| 147 | <BoxCollisionShape position="-205,-105,20" halfExtents="135,280,60" /> |
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| 148 | <BoxCollisionShape position="0,235,0" halfExtents="180,35,35" /> |
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| 149 | <BoxCollisionShape position="0,-344,-18" halfExtents="210,38,36" /> |
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| 150 | </collisionShapes> |
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| 151 | </StaticEntity> |
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| 152 | <!-- back to thin gate --> |
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| 153 | <ForceField position="300,0,650" direction="1,1.5,-4" diameter=150 velocity=2000 length=900 /> |
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| 154 | <MovableEntity position="300,0,650" direction="1,1.5,-4"> |
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| 155 | <attached> |
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| 156 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 157 | <?lua for i=0,4,1 do ?> |
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| 158 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 159 | <?lua end ?> |
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| 160 | </attached> |
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| 161 | </MovableEntity> |
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| 162 | <!-- to thin gate --> |
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| 163 | <ForceField position="300,300,500" direction="-1,0,-2" diameter=100 velocity=1500 length=900 /> |
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| 164 | <MovableEntity position="300,300,500" direction="-1,0,-2"> |
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| 165 | <attached> |
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| 166 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 167 | <?lua for i=0,4,1 do ?> |
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| 168 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 169 | <?lua end ?> |
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| 170 | </attached> |
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| 171 | </MovableEntity> |
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| 172 | <!-- alternative stream --> |
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| 173 | <ForceField position="830,-300,830" direction="-1,0,0" diameter=150 velocity=2000 length=900 /> |
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| 174 | <MovableEntity position="830,-300,830" direction="-1,0,0"> |
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| 175 | <attached> |
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[8174] | 176 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
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[8172] | 177 | <?lua for i=0,4,1 do ?> |
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[8174] | 178 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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[8172] | 179 | <?lua end ?> |
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| 180 | </attached> |
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| 181 | </MovableEntity> |
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| 182 | <!-- alternative stream II--> |
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| 183 | <ForceField position="830,350,830" direction="0,0,-1" diameter=150 velocity=2000 length=900 /> |
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| 184 | <MovableEntity position="830,350,830" direction="0,0,-1"> |
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| 185 | <attached> |
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[8174] | 186 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
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[8172] | 187 | <?lua for i=0,4,1 do ?> |
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[8174] | 188 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
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[8172] | 189 | <?lua end ?> |
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| 190 | </attached> |
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| 191 | </MovableEntity> |
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| 192 | |
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| 193 | |
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| 194 | <!-------------- Bar --------------> |
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| 195 | <StaticEntity position="-495,0,-495" direction="0,0,0" collisionType=static mass=100000 > |
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| 196 | <attached> |
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| 197 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,720,20" pitch="90" roll="45" yaw="0"/> |
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| 198 | <!--Model position="0,0,0" mesh="cube.mesh" scale3D="19,719,19" pitch="90" roll="45" yaw="0"/--> |
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| 199 | </attached> |
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| 200 | |
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| 201 | <collisionShapes> |
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| 202 | <BoxCollisionShape position="0,0,0" halfExtents="20,720,20" pitch="90" roll="45" yaw="0"/> |
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| 203 | </collisionShapes> |
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| 204 | </StaticEntity> |
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| 205 | <!-- "lift" --> |
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| 206 | <ForceField position="-700,-300,-700" direction="0,1,0" diameter=100 velocity=2000 length=400 /> |
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| 207 | <MovableEntity position="-700,-300,-700" direction="0,1,0"> |
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| 208 | <attached> |
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| 209 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 210 | <?lua for i=0,4,1 do ?> |
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| 211 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 212 | <?lua end ?> |
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| 213 | </attached> |
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| 214 | </MovableEntity> |
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| 215 | <!-- to thin gate, low --> |
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| 216 | <ForceField position="0,60,-830" direction="0,-1,2" diameter=150 velocity=2000 length=900 /> |
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| 217 | <MovableEntity position="0,60,-830" direction="0,-1,2"> |
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| 218 | <attached> |
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| 219 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 220 | <?lua for i=0,4,1 do ?> |
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| 221 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 222 | <?lua end ?> |
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| 223 | </attached> |
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| 224 | </MovableEntity> |
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| 225 | <!-- alternative stream --> |
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| 226 | <ForceField position="-830,-350,-830" direction="2,0,0" diameter=100 velocity=2000 length=900 /> |
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| 227 | <MovableEntity position="-830,-350,-830" direction="2,0,0"> |
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| 228 | <attached> |
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[8174] | 229 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
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[8172] | 230 | <?lua for i=0,4,1 do ?> |
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[8174] | 231 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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[8172] | 232 | <?lua end ?> |
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| 233 | </attached> |
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| 234 | </MovableEntity> |
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| 235 | <!-- alternative stream II--> |
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| 236 | <ForceField position="-870,350,-830" direction="0,0,1" diameter=150 velocity=2000 length=900 /> |
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| 237 | <MovableEntity position="-870,350,-830" direction="0,0,1"> |
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| 238 | <attached> |
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[8174] | 239 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
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[8172] | 240 | <?lua for i=0,4,1 do ?> |
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[8174] | 241 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
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[8172] | 242 | <?lua end ?> |
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| 243 | </attached> |
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| 244 | </MovableEntity> |
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| 245 | |
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| 246 | <!-------------- 2 Side-Bars --------------> |
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| 247 | <StaticEntity position="0,0,-1000" direction="0,0,0" collisionType=static mass=100000 > |
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| 248 | <attached> |
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| 249 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="0" roll="10" yaw="0"/> |
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| 250 | </attached> |
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| 251 | <collisionShapes> |
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| 252 | <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/> |
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| 253 | </collisionShapes> |
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| 254 | </StaticEntity> |
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| 255 | <StaticEntity position="-1000,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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| 256 | <attached> |
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| 257 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="7" roll="0" yaw="0"/> |
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| 258 | </attached> |
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| 259 | <collisionShapes> |
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| 260 | <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/> |
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| 261 | </collisionShapes> |
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| 262 | </StaticEntity> |
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| 263 | <!-- to solar panels --> |
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| 264 | <ForceField position="-850,-300,-200" direction="1,0,2" diameter=150 velocity=2000 length=900 /> |
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| 265 | <MovableEntity position="-850,-300,-200" direction="1,0,2"> |
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| 266 | <attached> |
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| 267 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 268 | <?lua for i=0,4,1 do ?> |
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| 269 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 270 | <?lua end ?> |
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| 271 | </attached> |
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| 272 | </MovableEntity> |
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| 273 | <!-- along the bar --> |
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| 274 | <ForceField position="-900,50,-100" direction="1,0,-1" diameter=150 velocity=2000 length=900 /> |
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| 275 | <MovableEntity position="-900,50,-100" direction="1,0,-1"> |
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| 276 | <attached> |
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| 277 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 278 | <?lua for i=0,4,1 do ?> |
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| 279 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 280 | <?lua end ?> |
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| 281 | </attached> |
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| 282 | </MovableEntity> |
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| 283 | |
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| 284 | <!-------------- 3 Solar Panels ---------------> |
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| 285 | |
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| 286 | <?lua |
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| 287 | for i = 1, 3, 1 |
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| 288 | do |
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| 289 | x = i/4*1000 |
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| 290 | z = i/4*500 |
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| 291 | ?> |
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| 292 | <StaticEntity position="<?lua print(-1000+x) ?>,-310,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 > |
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| 293 | <attached> |
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| 294 | <Model position="0,0,0" mesh="SolarPanel.mesh" scale3D="60,80,30" pitch="0" roll="0" yaw="120"/> |
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| 295 | </attached> |
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| 296 | <collisionShapes> |
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| 297 | <BoxCollisionShape position="0,300,0" halfExtents="155,460,3" pitch="0" roll="0" yaw="120"/> |
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| 298 | </collisionShapes> |
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| 299 | </StaticEntity> |
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| 300 | <?lua end ?> |
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| 301 | |
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| 302 | <ForceField position="-600,100,400" direction="0,-1,-3" diameter=100 velocity=2000 length=900 /> |
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| 303 | <MovableEntity position="-600,100,400" direction="0,-1,-3"> |
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| 304 | <attached> |
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| 305 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 306 | <?lua for i=0,4,1 do ?> |
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| 307 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 308 | <?lua end ?> |
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| 309 | </attached> |
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| 310 | </MovableEntity> |
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| 311 | <!-- alternative stream --> |
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| 312 | <ForceField position="-830,-100,830" direction="0,0,-1" diameter=100 velocity=2000 length=900 /> |
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| 313 | <MovableEntity position="-830,-100,830" direction="0,0,-1"> |
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| 314 | <attached> |
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[8174] | 315 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
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[8172] | 316 | <?lua for i=0,4,1 do ?> |
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[8174] | 317 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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[8172] | 318 | <?lua end ?> |
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| 319 | </attached> |
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| 320 | </MovableEntity> |
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| 321 | <!-- alternative stream II --> |
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| 322 | <ForceField position="-830,350,830" direction="1,0,0" diameter=100 velocity=2000 length=900 /> |
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| 323 | <MovableEntity position="-830,350,830" direction="1,0,0"> |
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| 324 | <attached> |
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[8174] | 325 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
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[8172] | 326 | <?lua for i=0,4,1 do ?> |
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[8174] | 327 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
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[8172] | 328 | <?lua end ?> |
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| 329 | </attached> |
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| 330 | </MovableEntity> |
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| 331 | <!-- along the panels --> |
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| 332 | <ForceField position="-830,250,250" direction="3,0,2" diameter=100 velocity=2000 length=900 /> |
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| 333 | <MovableEntity position="-830,250,250" direction="3,0,2"> |
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| 334 | <attached> |
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| 335 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 336 | <?lua for i=0,4,1 do ?> |
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| 337 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 338 | <?lua end ?> |
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| 339 | </attached> |
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| 340 | </MovableEntity> |
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| 341 | |
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| 342 | <!-------------- Thin Gate --------------> |
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| 343 | |
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| 344 | <StaticEntity position="500,0,-500" direction="1,0,-1" collisionType=static mass=100000 > |
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| 345 | <attached> |
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| 346 | <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/> |
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| 347 | <Model position="0,100,-80" scale=150 mesh="sphere.mesh" /> |
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| 348 | </attached> |
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| 349 | <collisionShapes> |
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| 350 | <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" /> |
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| 351 | <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" /> |
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| 352 | <SphereCollisionShape position="0,100,-80" radius="150" /> |
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| 353 | </collisionShapes> |
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| 354 | </StaticEntity> |
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| 355 | <!-- to thin gate middle --> |
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| 356 | <ForceField position="550,350,-550" direction="-3.3,0,3" diameter=100 velocity=2000 length=900 /> |
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| 357 | <MovableEntity position="550,350,-550" direction="-3.3,0,3"> |
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| 358 | <attached> |
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| 359 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 360 | <?lua for i=0,4,1 do ?> |
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| 361 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 362 | <?lua end ?> |
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| 363 | </attached> |
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| 364 | </MovableEntity> |
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[8174] | 365 | <!-- across the field --> |
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| 366 | <ForceField position="550,-350,-550" direction="-3,0,1" diameter=100 velocity=2000 length=900 /> |
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| 367 | <MovableEntity position="550,-350,-550" direction="-3,0,1"> |
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| 368 | <attached> |
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| 369 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.7,0.4,0.1" scale=1/> |
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| 370 | <?lua for i=0,4,1 do ?> |
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| 371 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.7,0.4,0.1" scale=1/> |
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| 372 | <?lua end ?> |
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| 373 | </attached> |
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| 374 | </MovableEntity> |
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[8172] | 375 | <!-- alternative stream --> |
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| 376 | <ForceField position="830,-350,-830" direction="0,0,1" diameter=100 velocity=2000 length=900 /> |
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| 377 | <MovableEntity position="830,-350,-830" direction="0,0,1"> |
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| 378 | <attached> |
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[8174] | 379 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=1/> |
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[8172] | 380 | <?lua for i=0,4,1 do ?> |
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[8174] | 381 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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[8172] | 382 | <?lua end ?> |
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| 383 | </attached> |
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| 384 | </MovableEntity> |
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| 385 | <!-- alternative stream II --> |
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| 386 | <ForceField position="830,350,-830" direction="-1,0,0" diameter=100 velocity=2000 length=900 /> |
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| 387 | <MovableEntity position="830,350,-830" direction="-1,0,0"> |
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| 388 | <attached> |
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[8174] | 389 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0,0,0.5" scale=1/> |
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[8172] | 390 | <?lua for i=0,4,1 do ?> |
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[8174] | 391 | <Billboard position="0,0,<?lua print(i*(-100)) ?>" material="Examples/Flare" colour="0,0,0.5" scale=1/> |
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[8172] | 392 | <?lua end ?> |
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| 393 | </attached> |
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| 394 | </MovableEntity> |
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| 395 | |
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| 396 | <!---------------- Spawnpoints ------------------> |
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| 397 | <TeamSpawnPoint team=0 position="845,350,-835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 398 | <TeamSpawnPoint team=0 position="845,-350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 399 | <TeamSpawnPoint team=0 position="835,350,-845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 400 | <TeamSpawnPoint team=0 position="835,-350,-845" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 401 | |
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| 402 | <TeamSpawnPoint team=1 position="-845,350,835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 403 | <TeamSpawnPoint team=1 position="-845,-100,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 404 | <TeamSpawnPoint team=1 position="-835,350,845" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 405 | <TeamSpawnPoint team=1 position="-835,-100,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 406 | |
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| 407 | <TeamSpawnPoint team=2 position="-870,350,-835" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 408 | <TeamSpawnPoint team=2 position="-840,-350,-835" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 409 | <TeamSpawnPoint team=2 position="-865,350,-840" direction="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 410 | <TeamSpawnPoint team=2 position="-835,-350,-840" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 411 | |
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| 412 | <TeamSpawnPoint team=3 position="835,350,845" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 413 | <TeamSpawnPoint team=3 position="835,-300,845" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 414 | <TeamSpawnPoint team=3 position="845,350,835" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 415 | <TeamSpawnPoint team=3 position="845,-300,835" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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[9016] | 416 | <Bot /><!-- at least one bot is needed to stat the game properly. Else the game finishes. This could be avoided, if the menue allows a preselection of the number of players. --> |
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[8172] | 417 | |
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| 418 | </Scene> |
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| 419 | </Level> |
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| 420 | |
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