1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | |
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31 | #include <string> |
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32 | |
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33 | #include <OgreCamera.h> |
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34 | #include <OgreRenderWindow.h> |
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35 | #include <OgreSceneManager.h> |
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36 | #include <OgreSceneNode.h> |
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37 | |
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38 | #include "util/tinyxml/tinyxml.h" |
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39 | #include "util/String2Number.h" |
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40 | #include "core/CoreIncludes.h" |
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41 | #include "core/ConfigValueIncludes.h" |
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42 | #include "GraphicsEngine.h" |
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43 | #include "core/InputManager.h" |
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44 | #include "particle/ParticleInterface.h" |
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45 | #include "weapon/AmmunitionDump.h" |
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46 | #include "weapon/BarrelGun.h" |
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47 | |
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48 | #include "Fighter.h" |
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49 | |
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50 | namespace orxonox |
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51 | { |
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52 | CreateFactory(Fighter); |
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53 | |
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54 | Fighter::Fighter() |
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55 | { |
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56 | RegisterObject(Fighter); |
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57 | |
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58 | this->setConfigValues(); |
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59 | |
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60 | this->setMouseEventCallback_ = false; |
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61 | |
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62 | this->w = NULL; |
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63 | this->tt = NULL; |
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64 | this->ammoDump_ = NULL; |
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65 | this->mainWeapon_ = NULL; |
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66 | this->rightButtonPressed_ = false; |
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67 | this->leftButtonPressed_ = false; |
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68 | |
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69 | this->moveForward_ = 0; |
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70 | this->rotateUp_ = 0; |
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71 | this->rotateDown_ = 0; |
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72 | this->rotateRight_ = 0; |
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73 | this->rotateLeft_ = 0; |
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74 | this->loopRight_ = 0; |
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75 | this->loopLeft_ = 0; |
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76 | this->brakeForward_ = 0; |
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77 | this->brakeRotate_ = 0; |
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78 | this->brakeLoop_ = 0; |
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79 | this->speedForward_ = 0; |
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80 | this->speedRotateUpDown_ = 0; |
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81 | this->speedRotateRightLeft_ = 0; |
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82 | this->speedLoopRightLeft_ = 0; |
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83 | this->maxSpeedForward_ = 0; |
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84 | this->maxSpeedRotateUpDown_ = 0; |
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85 | this->maxSpeedRotateRightLeft_ = 0; |
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86 | this->maxSpeedLoopRightLeft_ = 0; |
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87 | this->accelerationForward_ = 0; |
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88 | this->accelerationRotateUpDown_ = 0; |
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89 | this->accelerationRotateRightLeft_ = 0; |
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90 | this->accelerationLoopRightLeft_ = 0; |
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91 | |
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92 | this->speed = 250; |
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93 | this->loop = 100; |
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94 | this->rotate = 10; |
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95 | this->mouseX = 0; |
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96 | this->mouseY = 0; |
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97 | this->maxMouseX = 0; |
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98 | this->minMouseX = 0; |
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99 | this->moved = false; |
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100 | |
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101 | this->brakeRotate(rotate*10); |
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102 | this->brakeLoop(loop); |
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103 | |
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104 | COUT(3) << "Info: Fighter was loaded" << std::endl; |
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105 | } |
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106 | |
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107 | Fighter::~Fighter() |
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108 | { |
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109 | if (w) |
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110 | delete w; |
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111 | if (tt) |
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112 | delete tt; |
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113 | } |
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114 | |
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115 | void Fighter::setConfigValues() |
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116 | { |
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117 | SetConfigValue(bInvertMouse_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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118 | } |
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119 | |
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120 | void Fighter::setMaxSpeedValues(float maxSpeedForward, float maxSpeedRotateUpDown, float maxSpeedRotateRightLeft, float maxSpeedLoopRightLeft) |
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121 | { |
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122 | this->maxSpeedForward_ = maxSpeedForward; |
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123 | this->maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
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124 | this->maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
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125 | this->maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
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126 | } |
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127 | |
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128 | void Fighter::loadParams(TiXmlElement* xmlElem) |
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129 | { |
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130 | Model::loadParams(xmlElem); |
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131 | |
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132 | #if 0 |
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133 | w = new particle::ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"schuss" + this->getName(),"Orxonox/schuss"); |
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134 | w->getParticleSystem()->setParameter("local_space","true"); |
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135 | w->newEmitter(); |
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136 | /* |
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137 | w->setDirection(Vector3(0,0,1)); |
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138 | w->setPositionOfEmitter(0, Vector3(10,10,0)); |
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139 | w->setPositionOfEmitter(1, Vector3(-10,10,0)); |
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140 | */ |
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141 | w->setDirection(Vector3(1,0,0)); |
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142 | w->setPositionOfEmitter(0, Vector3(0,10,10)); |
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143 | w->setPositionOfEmitter(1, Vector3(0,-10,10)); |
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144 | |
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145 | emitterRate_ = w->getRate(); |
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146 | |
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147 | Ogre::SceneNode* node1 = this->getNode()->createChildSceneNode(this->getName() + "particle1"); |
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148 | node1->setInheritScale(false); |
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149 | w->addToSceneNode(node1); |
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150 | #endif |
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151 | |
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152 | tt = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow"); |
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153 | tt->getParticleSystem()->setParameter("local_space","true"); |
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154 | tt->newEmitter(); |
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155 | /* |
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156 | tt->setDirection(Vector3(0,0,1)); |
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157 | tt->setPositionOfEmitter(0, Vector3(20,-1,-15)); |
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158 | tt->setPositionOfEmitter(1, Vector3(-20,-1,-15)); |
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159 | */ |
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160 | tt->setDirection(Vector3(-1,0,0)); |
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161 | tt->setPositionOfEmitter(0, Vector3(-15,20,-1)); |
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162 | tt->setPositionOfEmitter(1, Vector3(-15,-20,-1)); |
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163 | tt->setVelocity(50); |
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164 | |
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165 | Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2"); |
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166 | node2->setInheritScale(false); |
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167 | tt->addToSceneNode(node2); |
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168 | |
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169 | // add weapon |
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170 | |
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171 | ammoDump_ = new AmmunitionDump(); |
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172 | ammoDump_->setDumpSize("Barrel", 1000); |
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173 | ammoDump_->store("Barrel", 420); |
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174 | |
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175 | mainWeapon_ = new BarrelGun(); |
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176 | mainWeapon_->setAmmoDump(ammoDump_); |
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177 | GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->removeChild(mainWeapon_->getNode()); |
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178 | getNode()->addChild(mainWeapon_->getNode()); |
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179 | |
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180 | if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft")) |
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181 | { |
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182 | std::string forwardStr = xmlElem->Attribute("forward"); |
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183 | std::string rotateupdownStr = xmlElem->Attribute("rotateupdown"); |
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184 | std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft"); |
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185 | std::string looprightleftStr = xmlElem->Attribute("looprightleft"); |
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186 | |
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187 | String2Number<float>(this->maxSpeedForward_, forwardStr); |
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188 | String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr); |
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189 | String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr); |
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190 | String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr); |
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191 | |
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192 | COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl; |
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193 | } |
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194 | |
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195 | if (xmlElem->Attribute("camera")) |
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196 | { |
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197 | Ogre::Camera *cam = GraphicsEngine::getSingleton().getSceneManager()->createCamera("ShipCam"); |
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198 | Ogre::SceneNode *node = this->getNode()->createChildSceneNode("CamNode"); |
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199 | /* |
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200 | // node->setInheritOrientation(false); |
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201 | cam->setPosition(Vector3(0,50,-150)); |
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202 | cam->lookAt(Vector3(0,20,0)); |
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203 | cam->roll(Degree(0)); |
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204 | */ |
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205 | |
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206 | cam->setPosition(Vector3(-150,0,50)); |
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207 | // cam->setPosition(Vector3(0,-350,0)); |
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208 | cam->lookAt(Vector3(0,0,20)); |
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209 | cam->roll(Degree(-90)); |
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210 | |
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211 | node->attachObject(cam); |
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212 | GraphicsEngine::getSingleton().getRenderWindow()->addViewport(cam); |
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213 | } |
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214 | } |
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215 | |
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216 | bool Fighter::mouseMoved(const OIS::MouseEvent &e) |
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217 | { |
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218 | this->mouseX += e.state.X.rel; |
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219 | //if (this->bInvertMouse_) |
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220 | //this->mouseY += e.state.Y.rel; |
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221 | //else |
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222 | this->mouseY -= e.state.Y.rel; |
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223 | |
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224 | // if(mouseX>maxMouseX) maxMouseX = mouseX; |
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225 | // if(mouseX<minMouseX) minMouseX = mouseX; |
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226 | // cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl; |
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227 | |
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228 | this->moved = true; |
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229 | |
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230 | return true; |
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231 | } |
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232 | |
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233 | bool Fighter::mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
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234 | { |
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235 | if (id == OIS::MB_Left) |
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236 | { |
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237 | this->leftButtonPressed_ = true; |
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238 | } |
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239 | else if (id == OIS::MB_Right) |
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240 | this->rightButtonPressed_ = true; |
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241 | return true; |
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242 | } |
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243 | |
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244 | bool Fighter::mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
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245 | { |
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246 | if (id == OIS::MB_Left) |
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247 | { |
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248 | this->leftButtonPressed_ = false; |
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249 | } |
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250 | else if (id == OIS::MB_Right) |
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251 | this->rightButtonPressed_ = false; |
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252 | return true; |
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253 | } |
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254 | |
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255 | void Fighter::tick(float dt) |
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256 | { |
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257 | if (!this->setMouseEventCallback_) |
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258 | { |
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259 | if (InputManager::getSingleton()->getMouse()) |
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260 | { |
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261 | InputManager::getSingleton()->getMouse()->setEventCallback(this); |
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262 | this->setMouseEventCallback_ = true; |
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263 | } |
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264 | } |
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265 | |
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266 | WorldEntity::tick(dt); |
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267 | |
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268 | OIS::Keyboard* mKeyboard = InputManager::getSingleton()->getKeyboard(); |
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269 | OIS::Mouse* mMouse = InputManager::getSingleton()->getMouse(); |
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270 | |
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271 | //mKeyboard->capture(); |
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272 | //mMouse->capture(); |
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273 | |
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274 | if (leftButtonPressed_) |
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275 | mainWeapon_->primaryFireRequest(); |
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276 | if (rightButtonPressed_) |
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277 | mainWeapon_->secondaryFireRequest(); |
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278 | |
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279 | if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W)) |
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280 | this->moveForward(speed); |
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281 | else |
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282 | this->moveForward(0); |
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283 | |
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284 | if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S)) |
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285 | this->brakeForward(speed); |
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286 | else |
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287 | this->brakeForward(speed/10); |
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288 | |
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289 | if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D)) |
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290 | this->loopRight(loop); |
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291 | else |
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292 | this->loopRight(0); |
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293 | |
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294 | if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A)) |
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295 | this->loopLeft(loop); |
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296 | else |
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297 | this->loopLeft(0); |
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298 | |
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299 | if (mKeyboard->isKeyDown(OIS::KC_G)) |
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300 | this->mainWeapon_->addAction(BaseWeapon::RELOAD); |
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301 | else |
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302 | this->loopLeft(0); |
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303 | |
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304 | if(moved) |
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305 | { |
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306 | if (mouseY<=0) |
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307 | this->rotateUp(-mouseY*rotate); |
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308 | if (mouseY>0) |
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309 | this->rotateDown(mouseY*rotate); |
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310 | if (mouseX>0) |
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311 | this->rotateRight(mouseX*rotate); |
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312 | if (mouseX<=0) |
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313 | this->rotateLeft(-mouseX*rotate); |
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314 | |
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315 | mouseY = 0; |
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316 | mouseX = 0; |
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317 | moved = false; |
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318 | } |
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319 | else |
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320 | { |
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321 | this->rotateUp(0); |
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322 | this->rotateDown(0); |
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323 | this->rotateRight(0); |
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324 | this->rotateLeft(0); |
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325 | } |
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326 | |
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327 | if(moveForward_ > 0) |
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328 | { |
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329 | accelerationForward_ = moveForward_; |
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330 | if(speedForward_ < maxSpeedForward_) |
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331 | speedForward_ += accelerationForward_*dt; |
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332 | if(speedForward_ > maxSpeedForward_) |
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333 | speedForward_ = maxSpeedForward_; |
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334 | } |
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335 | |
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336 | if(moveForward_ <= 0) |
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337 | { |
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338 | accelerationForward_ = -brakeForward_; |
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339 | if(speedForward_ > 0) |
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340 | speedForward_ += accelerationForward_*dt; |
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341 | if(speedForward_ < 0) |
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342 | speedForward_ = 0; |
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343 | } |
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344 | |
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345 | if(rotateUp_ > 0) |
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346 | { |
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347 | accelerationRotateUpDown_ = rotateUp_; |
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348 | if(speedRotateUpDown_ < maxSpeedRotateUpDown_) |
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349 | speedRotateUpDown_ += accelerationRotateUpDown_*dt; |
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350 | if(speedRotateUpDown_ > maxSpeedRotateUpDown_) |
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351 | speedRotateUpDown_ = maxSpeedRotateUpDown_; |
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352 | } |
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353 | |
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354 | if(rotateDown_ > 0) |
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355 | { |
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356 | accelerationRotateUpDown_ = rotateDown_; |
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357 | if(speedRotateUpDown_ > -maxSpeedRotateUpDown_) |
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358 | speedRotateUpDown_ -= accelerationRotateUpDown_*dt; |
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359 | if(speedRotateUpDown_ < -maxSpeedRotateUpDown_) |
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360 | speedRotateUpDown_ = -maxSpeedRotateUpDown_; |
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361 | } |
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362 | |
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363 | if(rotateUp_ == 0 && rotateDown_ == 0) |
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364 | { |
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365 | accelerationRotateUpDown_ = brakeRotate_; |
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366 | if(speedRotateUpDown_ > 0) |
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367 | speedRotateUpDown_ -= accelerationRotateUpDown_*dt; |
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368 | if(speedRotateUpDown_ < 0) |
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369 | speedRotateUpDown_ += accelerationRotateUpDown_*dt; |
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370 | if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt) |
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371 | speedRotateUpDown_ = 0; |
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372 | } |
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373 | |
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374 | if(rotateRight_ > 0) |
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375 | { |
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376 | accelerationRotateRightLeft_ = rotateRight_; |
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377 | if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_) |
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378 | speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt; |
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379 | if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_) |
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380 | speedRotateRightLeft_ = -maxSpeedRotateRightLeft_; |
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381 | } |
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382 | |
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383 | if(rotateLeft_ > 0) |
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384 | { |
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385 | accelerationRotateRightLeft_ = rotateLeft_; |
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386 | if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_) |
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387 | speedRotateRightLeft_ += accelerationRotateRightLeft_*dt; |
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388 | if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_) |
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389 | speedRotateRightLeft_ = maxSpeedRotateRightLeft_; |
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390 | } |
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391 | |
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392 | if(rotateRight_ == 0 && rotateLeft_ == 0) |
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393 | { |
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394 | accelerationRotateRightLeft_ = brakeRotate_; |
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395 | if(speedRotateRightLeft_ > 0) |
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396 | speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt; |
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397 | if(speedRotateRightLeft_ < 0) |
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398 | speedRotateRightLeft_ += accelerationRotateRightLeft_*dt; |
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399 | if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt) |
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400 | speedRotateRightLeft_ = 0; |
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401 | } |
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402 | |
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403 | if(loopRight_ > 0) |
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404 | { |
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405 | accelerationLoopRightLeft_ = loopRight_; |
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406 | if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_) |
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407 | speedLoopRightLeft_ += accelerationLoopRightLeft_*dt; |
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408 | if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_) |
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409 | speedLoopRightLeft_ = maxSpeedLoopRightLeft_; |
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410 | } |
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411 | |
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412 | if(loopLeft_ > 0) |
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413 | { |
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414 | accelerationLoopRightLeft_ = loopLeft_; |
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415 | if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_) |
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416 | speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt; |
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417 | if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_) |
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418 | speedLoopRightLeft_ = -maxSpeedLoopRightLeft_; |
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419 | } |
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420 | |
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421 | if(loopLeft_ == 0 && loopRight_ == 0) |
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422 | { |
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423 | accelerationLoopRightLeft_ = brakeLoop_; |
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424 | if(speedLoopRightLeft_ > 0) |
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425 | speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt; |
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426 | if(speedLoopRightLeft_ < 0) |
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427 | speedLoopRightLeft_ += accelerationLoopRightLeft_*dt; |
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428 | if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt) |
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429 | speedLoopRightLeft_ = 0; |
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430 | } |
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431 | |
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432 | Vector3 transVector = Vector3::ZERO; |
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433 | /* |
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434 | transVector.z = 1; |
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435 | this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL); |
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436 | this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL); |
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437 | this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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438 | this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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439 | */ |
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440 | |
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441 | transVector.x = 1; |
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442 | this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL); |
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443 | this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL); |
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444 | this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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445 | this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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446 | |
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447 | if (accelerationForward_ > 25.0) |
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448 | { |
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449 | this->tt->setRate(emitterRate_); |
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450 | } |
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451 | else |
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452 | { |
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453 | this->tt->setRate(0); |
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454 | } |
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455 | |
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456 | } |
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457 | |
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458 | void Fighter::moveForward(float moveForward) { |
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459 | moveForward_ = moveForward; |
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460 | } |
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461 | |
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462 | void Fighter::rotateUp(float rotateUp) { |
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463 | rotateUp_ = rotateUp; |
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464 | } |
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465 | |
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466 | void Fighter::rotateDown(float rotateDown) { |
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467 | rotateDown_ = rotateDown; |
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468 | } |
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469 | |
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470 | void Fighter::rotateLeft(float rotateLeft) { |
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471 | rotateLeft_ = rotateLeft; |
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472 | } |
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473 | |
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474 | void Fighter::rotateRight(float rotateRight) { |
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475 | rotateRight_ = rotateRight; |
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476 | } |
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477 | |
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478 | void Fighter::loopLeft(float loopLeft) { |
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479 | loopLeft_ = loopLeft; |
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480 | } |
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481 | |
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482 | void Fighter::loopRight(float loopRight) { |
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483 | loopRight_ = loopRight; |
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484 | } |
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485 | |
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486 | void Fighter::brakeForward(float brakeForward) { |
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487 | brakeForward_ = brakeForward; |
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488 | } |
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489 | |
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490 | void Fighter::brakeRotate(float brakeRotate) { |
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491 | brakeRotate_ = brakeRotate; |
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492 | } |
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493 | |
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494 | void Fighter::brakeLoop(float brakeLoop) { |
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495 | brakeLoop_ = brakeLoop; |
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496 | } |
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497 | |
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498 | void Fighter::maxSpeedForward(float maxSpeedForward) { |
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499 | maxSpeedForward_ = maxSpeedForward; |
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500 | } |
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501 | |
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502 | void Fighter::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) { |
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503 | maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
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504 | } |
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505 | |
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506 | void Fighter::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) { |
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507 | maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
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508 | } |
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509 | |
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510 | void Fighter::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) { |
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511 | maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
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512 | } |
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513 | } |
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