Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/shader/src/network/ClientInformation.cc @ 1835

Last change on this file since 1835 was 1505, checked in by rgrieder, 17 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 6.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "ClientInformation.h"
42
43#include <iostream> //debug
44
45namespace network
46{
47 
48  ClientInformation::ClientInformation() {
49    gamestateID_=GAMESTATEID_INITIAL;
50    preve=0;
51    nexte=0;
52    partialGamestateID_=GAMESTATEID_INITIAL-1;
53    this->head_=false;
54    synched_=false;
55  }
56
57  ClientInformation::ClientInformation(bool head) {
58    gamestateID_=GAMESTATEID_INITIAL;
59    preve=0;
60    nexte=0;
61    partialGamestateID_=GAMESTATEID_INITIAL-1;
62    this->head_=head;
63    synched_=false;
64  }
65
66  // ClientInformation::ClientInformation(ClientInformation *prev) {
67  //   if(prev->next()!=0){
68  //     this->nexte=prev->next();
69  //     this->nexte->setPrev(this);
70  //   }
71  //   else
72  //     this->nexte = 0;
73  //   prev->setNext(this);
74  //   this->preve = pref;
75  // }
76  //
77  // ClientInformation::ClientInformation(ClientInformation *prev, ClientInformation *next){
78  //   this->nexte = next;
79  //   this->preve = prev;
80  //   this->preve->setNext(this);
81  //   this->nexte->setPrev(this);
82  // }
83
84  ClientInformation::~ClientInformation() {
85    if(prev()!=0)
86      prev()->setNext(this->next());
87    if(next()!=0)
88      next()->setPrev(this->prev());
89  }
90
91  ClientInformation *ClientInformation::next() {
92    if(this!=0)
93      return this->nexte;
94    else
95      return 0;
96  }
97  ClientInformation *ClientInformation::prev() {
98    if(this!=0)
99      return this->preve;
100    else
101      return 0;
102  }
103
104  bool ClientInformation::setPrev(ClientInformation *prev) {
105    if(!head_)
106      this->preve = prev;
107    else
108      return false;
109    return true;
110  }
111
112  bool ClientInformation::setNext(ClientInformation *next) {
113    this->nexte = next;
114    return true;
115  }
116
117  ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) {
118    this->next()->setPrev(ins);
119    ins->setNext(this->next());
120    ins->setPrev(this);
121    this->nexte = ins;
122    return ins;
123  }
124
125  ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){
126    if(!this)
127      return NULL;
128    this->prev()->setNext(ins);
129    ins->setPrev(this->prev());
130    this->preve=ins;
131    ins->setNext(this);
132    return ins;
133  }
134
135  void ClientInformation::setID(int clientID){
136    if(!this)
137      return;
138    clientID_ = clientID;
139  }
140
141  bool ClientInformation::setPeer(ENetPeer *peer){
142    if(!this)
143      return false;
144    peer_ = peer;
145    return true;
146  }
147
148  bool ClientInformation::setGameStateID(int id){
149    if(!this)
150      return false;
151    gamestateID_=id;
152    return true;
153  }
154 
155  bool ClientInformation::setPartialGamestateID(int id){
156    if(!this)
157      return false;
158    partialGamestateID_=id;
159    return true;
160  }
161
162  int ClientInformation::getID() {
163    if(!this)
164      return CLIENTID_UNKNOWN;
165    else
166      return clientID_;
167  }
168
169  ENetPeer *ClientInformation::getPeer() {
170    if(this)
171      return peer_;
172    else
173      return NULL;
174  }
175 
176  bool ClientInformation::getHead(){
177    return head_;
178  }
179 
180  void ClientInformation::setHead(bool h){
181    head_=h;
182  }
183 
184  int ClientInformation::getFailures(){
185    return failures_;
186  }
187  void ClientInformation::addFailure(){
188    failures_++;
189  }
190  void ClientInformation::resetFailures(){
191    failures_=0;
192  }
193
194  int ClientInformation::getGamestateID() {
195    if(this)
196      return gamestateID_;
197    else
198      return -1;
199  }
200 
201  int ClientInformation::getPartialGamestateID() {
202    if(this)
203      return partialGamestateID_;
204    else
205      return -1;
206  }
207
208  ClientInformation *ClientInformation::insertBack(ClientInformation *ins) {
209    if(!this)
210      return NULL;
211    ClientInformation *temp = this;
212    while(temp->next()!=0){
213      temp = temp->next();
214    }
215    temp->setNext(ins);
216    ins->setPrev(temp);
217    return ins;
218  }
219
220  bool ClientInformation::removeClient(int clientID) {
221    if(!this || clientID==CLIENTID_UNKNOWN)
222      return false;
223    ClientInformation *temp = this;
224    while(temp!=0 && temp->getID()!=clientID)
225      temp = temp->next();
226    if(temp==0)
227      return false;
228    delete temp;
229    return true;
230  }
231
232  bool ClientInformation::removeClient(ENetPeer *peer) {
233    if(!this || !peer)
234      return false;
235    ClientInformation *temp = this;
236    while(temp!=0){
237      if(!temp->head_)
238        if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port)
239          break;
240      temp = temp->next();
241    }
242    if(temp==0)
243      return false;
244    delete temp;
245    return true;
246  }
247
248  /**
249  * This function goes forward through the list and looks for an element with clientID
250  * This function should only be applied to the head of the list
251  * @param clientID id to look for
252  * @return pointer to the last element in the list or 0 if the search was unsuccessfull
253  */
254  ClientInformation *ClientInformation::findClient(int clientID, bool look_backwards) {
255    ClientInformation *temp = this;
256    if (temp->head_)
257      temp=temp->next();
258    while(temp!=0 && temp->getID()!=clientID){
259      temp = temp->next();
260    }
261    // returns 0 if nothing has been found
262    return temp;
263  }
264
265  /**
266  * This function goes forward through the list and looks for an element with clientID
267  * This function should only be applied to the head of the list
268  * @param peer peer to look for
269  * @return pointer to the element in the list
270  */
271  ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) {
272    ClientInformation *temp = this;
273    while(temp!=0){
274      if(temp->head_){
275        temp = temp->next();
276        continue;
277      }
278      if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port)
279        break;
280      temp = temp->next();
281    }
282    // returns 0 if nothing has been found
283    return temp;
284  }
285
286  bool ClientInformation::setSynched(bool s) {
287    if(!this)
288      return false;
289    synched_=s;
290    return true;
291  }
292
293  bool ClientInformation::getSynched() {
294    if(this)
295      return synched_;
296    else
297      return false;
298  }
299
300}
Note: See TracBrowser for help on using the repository browser.