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source: code/branches/shader/src/network/GameStateClient.cc @ 3173

Last change on this file since 3173 was 1505, checked in by rgrieder, 16 years ago

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  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      Dumeni Manatschal
26 *
27 */
28
29#include "GameStateClient.h"
30
31#include <zlib.h>
32
33#include "core/CoreIncludes.h"
34#include "core/BaseObject.h"
35#include "Synchronisable.h"
36
37
38namespace network
39{
40  struct GameStateItem{
41    GameState *state;
42    int id;
43  };
44
45  GameStateClient::GameStateClient() {
46    COUT(5) << "this: " << this << std::endl;
47    last_diff_=0;
48    last_gamestate_=GAMESTATEID_INITIAL-1;
49    tempGameState_=NULL;
50    myShip_=NULL;
51  }
52
53  GameStateClient::~GameStateClient() {
54  }
55
56  bool GameStateClient::pushGameState(GameStateCompressed *compstate) {
57    cleanup();
58    printGameStateMap();
59    GameState *gs, *reference;
60    /*if(compstate->id<last_gamestate_){
61      // network packets got messed up
62      COUT(3) << "received an obsolete gamestate" << std::endl;
63      return false;
64    }*/
65    if(compstate->diffed && compstate->base_id!=GAMESTATEID_INITIAL){
66      std::map<int, GameState*>::iterator it = gameStateMap.find(compstate->base_id);
67      if(it!=gameStateMap.end())
68        reference = (it)->second;
69      else
70        reference = NULL;
71      if(!reference){
72        COUT(4) << "pushGameState: no reference found to diff" << std::endl;
73        delete[] compstate->data;
74        delete compstate;
75        return false;
76      }
77      gs = decode(reference, compstate);
78    }
79    else
80      gs = decode(compstate);
81    if(gs){
82      if (loadSnapshot(gs)){
83        gameStateMap.insert(std::pair<int, GameState*>(gs->id, gs));
84        COUT(4) << "adding decoded gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl;
85        last_diff_=gs->base_id;
86        //last_gamestate_=gs->id;
87        return true;
88      }else{
89        COUT(4) << "could not decode gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl;
90        delete[] gs->data;
91        delete gs;
92        return false;
93      }
94    }
95    COUT(4) << "could not use gamestate sent by server" << std::endl;
96    return false;
97  }
98
99  GameStateCompressed *GameStateClient::popPartialGameState(){
100    GameState *gs = getPartialSnapshot();
101    if(!gs)
102      return NULL;
103    GameStateCompressed *cgs = compress_(gs);
104    delete[] gs->data;
105    delete gs;
106    return cgs;
107  }
108
109  void GameStateClient::addGameState(GameStateCompressed *gs){
110    if(tempGameState_!=NULL){
111      //delete the obsolete gamestate
112      if(tempGameState_->id>gs->id)
113        return;
114      delete[] tempGameState_->data;
115      delete tempGameState_;
116    }
117    tempGameState_=gs;
118  }
119  int GameStateClient::processGameState(){
120    if(tempGameState_==NULL)
121      return 0;
122    int id=tempGameState_->id;
123    bool b = saveShipCache();
124    if(pushGameState(tempGameState_)){
125      if(b)
126        loadShipCache();
127      return id;
128    }
129    else
130      return GAMESTATEID_INITIAL;
131  }
132
133
134  /**
135  * This function removes a Synchronisable out of the universe
136  * @param it iterator of the list pointing to the object
137  * @return iterator pointing to the next object in the list
138  */
139  void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) {
140    orxonox::Iterator<Synchronisable> temp=it;
141    ++it;
142    delete  *temp;
143  }
144
145  /**
146  * This function loads a Snapshort of the gamestate into the universe
147  * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot)
148  */
149  bool GameStateClient::loadSnapshot(GameState *state) {
150    unsigned char *data=state->data;
151    COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl;
152    // get the start of the Synchronisable list
153    orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start();
154    syncData sync;
155    // loop as long as we have some data ;)
156    while(data < state->data+state->size){
157      // prepare the syncData struct
158      sync.length = *(int *)data;
159      data+=sizeof(int);
160      sync.objectID = *(int*)data;
161      data+=sizeof(int);
162      sync.classID = *(int*)data;
163      data+=sizeof(int);
164      sync.data = data;
165      data+=sync.length;
166
167      if(!it || it->objectID!=sync.objectID){
168        // bad luck ;)
169        // delete the synchronisable (obviously seems to be deleted on the server)
170        while(it && it->objectID!=sync.objectID)
171          removeObject(it);
172
173
174        if(!it){
175          //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl;
176          ///sigsegv may happen here again for some reason
177          ///sigsegv is receved after the COUT(4) above
178          orxonox::Identifier* id = ID((unsigned int)sync.classID);
179          if(!id){
180            COUT(3) << "We could not identify a new object; classid: " << sync.classID << " uint: " << (unsigned int)sync.classID << " objectID: " << sync.objectID << " size: " << sync.length << std::endl;
181            return false; // most probably the gamestate is corrupted
182          }
183          Synchronisable *no = dynamic_cast<Synchronisable *>(id->fabricate());
184          COUT(4) << "loadsnapshot: classid: " << sync.classID << " objectID: " << sync.objectID << " length: " << sync.length << std::endl;
185          if(!no){
186            COUT(2) << "coudl not frabricate classid: " << sync.classID << " objectID: " << sync.objectID << " identifier: " << id << std::endl;
187            break;
188          }
189          no->objectID=sync.objectID;
190          no->classID=sync.classID;
191          // update data and create object/entity...
192          if( !no->updateData(sync) ){
193            COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl;
194            return false;
195          }
196          if( !no->create() )
197          {
198            COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl;
199          }
200          it=orxonox::ObjectList<Synchronisable>::end();
201        }
202      } else {
203        // we have our object
204        if(! it->updateData(sync))
205        {
206          COUT(1) << "We couldn't update objectID: " \
207          << sync.objectID << "; classID: " << sync.classID << std::endl;
208        }
209      }
210      ++it;
211    }
212
213    return true;
214  }
215
216  GameState *GameStateClient::getPartialSnapshot(){
217    //std::cout << "begin getSnapshot" << std::endl;
218    //the size of the gamestate
219    int totalsize=0;
220    int memsize=0;
221    //the size of one specific synchronisable
222    int tempsize=0;
223    // get the start of the Synchronisable list
224    orxonox::Iterator<Synchronisable> it;
225    // struct for return value of Synchronisable::getData()
226    syncData sync;
227
228    GameState *retval=new GameState; //return value
229//     retval->id=reference->id;
230    if(gameStateMap.size()!=0)
231      retval->id=(--gameStateMap.end())->second->id;
232    retval->diffed=false;
233    retval->complete=false;
234    COUT(4) << "G.ST.Client: producing partial gamestate with id: " << retval->id << std::endl;
235    // offset of memory functions
236    int offset=0, size=0;
237    // get total size of gamestate
238    for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){
239      if(!it->getBacksync())
240        continue;
241      size+=it->getSize(); // size of the actual data of the synchronisable
242      size+=3*sizeof(int); // size of datasize, classID and objectID
243      COUT(4) << "getpartialsnapshot: size: " << size << std::endl;
244    }
245    //retval->data = (unsigned char*)malloc(size);
246    if(size==0)
247      return NULL;
248    retval->data = new unsigned char[size];
249    if(!retval->data){
250      COUT(2) << "GameStateClient: could not allocate memory" << std::endl;
251      return NULL;
252    }
253    memsize=size;
254    // go through all Synchronisables
255    for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){
256      if(!it->getBacksync())
257        continue;
258      //get size of the synchronisable
259      tempsize=it->getSize();
260      // add place for data and 3 ints (length,classid,objectid)
261      totalsize+=tempsize+3*sizeof(int);
262      // allocate+tempsize additional space
263      if(totalsize > size){
264        COUT(3) << "G.St.Cl: need additional memory" << std::endl;
265      }
266
267      // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length)
268      sync=it->getData((retval->data)+offset+3*sizeof(int));
269      memcpy(retval->data+offset, (void *)&(sync.length), sizeof(int));
270      memcpy(retval->data+offset+sizeof(int), (void *)&(sync.objectID), sizeof(int));
271      memcpy(retval->data+offset+2*sizeof(int), (void *)&(sync.classID), sizeof(int));
272      // increase data pointer
273      offset+=tempsize+3*sizeof(int);
274    }
275    retval->size=totalsize;
276    COUT(5) << "G.ST.Cl: Gamestate size: " << totalsize << std::endl;
277    COUT(5) << "G.ST.Cl: 'estimated' Gamestate size: " << size << std::endl;
278    return retval;
279  }
280
281
282  GameState *GameStateClient::undiff(GameState *old, GameState *diff) {
283    if(!old || !diff)
284      return NULL;
285    unsigned char *ap = old->data, *bp = diff->data;
286    int of=0; // pointers offset
287    int dest_length=0;
288    /*if(old->size>=diff->size)
289      dest_length=old->size;
290    else*/
291      dest_length=diff->size;
292//     unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char));
293    if(dest_length==0)
294      return NULL;
295    unsigned char *dp = new unsigned char[dest_length*sizeof(unsigned char)];
296    while(of<old->size && of<diff->size){
297      *(dp+of)=*(ap+of)^*(bp+of); // do the xor
298      ++of;
299    }
300    if(old->size!=diff->size){ // do we have to fill up ?
301      unsigned char n=0;
302      if(old->size<diff->size){
303        while(of<dest_length){
304          *(dp+of)=n^*(bp+of);
305          of++;
306        }
307      } /*else{
308        while(of<dest_length){
309          *(dp+of)=*(ap+of)^n;
310          of++;
311        }
312      }*/
313    }
314    // should be finished now
315    // FIXME: is it true or false now? (struct has changed, producing warnings)
316    GameState *r = new GameState;
317    r->id = diff->id;
318    r->size = dest_length;
319    r->base_id = old->id;
320    r->diffed = false;
321    r->data = dp;
322    r->complete = true;
323    return r;
324  }
325
326
327
328  GameStateCompressed *GameStateClient::compress_(GameState *a) {
329    if(!a)
330      return NULL;
331    int size = a->size;
332
333    uLongf buffer = (uLongf)((a->size + 12)*1.01)+1;
334    if(buffer==0)
335      return NULL;
336    unsigned char *dest = new unsigned char[buffer];
337    int retval;
338    retval = compress( dest, &buffer, a->data, (uLong)size );
339
340    switch ( retval ) {
341      case Z_OK: COUT(5) << "G.St.Cl: compress: successfully compressed" << std::endl; break;
342      case Z_MEM_ERROR: COUT(1) << "G.St.Cl: compress: not enough memory available in gamestate.compress" << std::endl;
343      return NULL;
344      case Z_BUF_ERROR: COUT(2) << "G.St.Cl: compress: not enough memory available in the buffer in gamestate.compress" << std::endl;
345      return NULL;
346      case Z_DATA_ERROR: COUT(2) << "G.St.Cl: compress: data corrupted in gamestate.compress" << std::endl;
347      return NULL;
348    }
349
350    GameStateCompressed *compressedGamestate = new GameStateCompressed;
351    compressedGamestate->compsize = buffer;
352    compressedGamestate->normsize = size;
353    compressedGamestate->id = a->id;
354    compressedGamestate->data = dest;
355    compressedGamestate->diffed = a->diffed;
356    compressedGamestate->complete = a->complete;
357    compressedGamestate->base_id = a->base_id;
358    return compressedGamestate;
359  }
360
361
362  GameState *GameStateClient::decompress(GameStateCompressed *a) {
363    //COUT(4) << "GameStateClient: uncompressing gamestate. id: " << a->id << ", baseid: " << a->base_id << ", normsize: " << a->normsize << ", compsize: " << a->compsize << std::endl;
364    int normsize = a->normsize;
365    int compsize = a->compsize;
366    int bufsize;
367    if(normsize < compsize)
368      bufsize = compsize;
369    else
370      bufsize = normsize;
371//     unsigned char* dest = (unsigned char*)malloc( bufsize );
372    if(bufsize==0)
373      return NULL;
374    unsigned char *dest = new unsigned char[bufsize];
375    int retval;
376    uLongf length=normsize;
377    //std::cout << "gamestateclient" << std::endl;
378    //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl;
379    retval = uncompress( dest, &length, a->data, (uLong)compsize );
380    //std::cout << "length " << length << std::endl;
381    switch ( retval ) {
382      case Z_OK: COUT(4) << "successfully decompressed" << std::endl; break;
383      case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL;
384      case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL;
385      case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return NULL;
386    }
387
388    GameState *gamestate = new GameState;
389    gamestate->id = a->id;
390    gamestate->size = normsize;
391    gamestate->data = dest;
392    gamestate->base_id = a->base_id;
393    gamestate->diffed = a->diffed;
394    gamestate->complete = a->complete;
395
396
397    return gamestate;
398  }
399
400  GameState *GameStateClient::decode(GameState *old, GameStateCompressed *diff) {
401    COUT(4) << "using diffed gamestate" << std::endl;
402    GameState *t = decode(diff);
403    if(!t)
404      return NULL;
405    GameState *r = undiff(old, t);
406    delete[] t->data;
407    delete t;
408    return r;
409  }
410
411  GameState *GameStateClient::decode(GameStateCompressed *x) {
412    GameState *t = decompress(x);
413    delete[] x->data;
414    delete x;
415    return t;
416  }
417
418  void GameStateClient::cleanup(){
419    std::map<int, GameState*>::iterator temp, it = gameStateMap.begin();
420    while(it!=gameStateMap.end()){
421      if(it->first>=last_diff_)
422        break;
423      // otherwise delete that stuff
424      delete[] (*it).second->data;
425      delete (*it).second;
426      temp=it++;
427      gameStateMap.erase(temp);
428    }
429    tempGameState_=NULL;
430  }
431
432  void GameStateClient::printGameStateMap(){
433    std::map<int, GameState*>::iterator it;
434    COUT(4) << "gamestates: ";
435    for(it=gameStateMap.begin(); it!=gameStateMap.end(); it++){
436      COUT(4) << it->first << ":" << it->second << "|";
437    }
438    COUT(4) << std::endl;
439
440  }
441
442  bool GameStateClient::saveShipCache(){
443    if(myShip_==NULL)
444      myShip_ = orxonox::SpaceShip::getLocalShip();
445    if(myShip_){
446      //      unsigned char *data = new unsigned char[myShip_->getSize()];
447      int size=myShip_->getSize(0x3);
448      if(size==0)
449        return false;
450      unsigned char *data = new unsigned char [size];
451      shipCache_ = myShip_->getData(data, 0x1);
452      return true;
453    }else
454      return false;
455  }
456
457  bool GameStateClient::loadShipCache(){
458    if(myShip_){
459      myShip_->updateData(shipCache_, 0x2);
460      if(shipCache_.data){
461        delete[] shipCache_.data;
462      }
463      return true;
464    }else
465      return false;
466  }
467
468    //##### ADDED FOR TESTING PURPOSE #####
469  GameState* GameStateClient::testDecompress( GameStateCompressed* gc ) {
470    return decompress( gc );
471  }
472
473  GameState* GameStateClient::testUndiff( GameState* g_old, GameState* g_diffed ) {
474    return undiff( g_old, g_diffed );
475  }
476  //##### ADDED FOR TESTING PURPOSE #####
477
478
479}
480
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