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source: code/branches/shader/src/network/GameStateClient.h @ 2770

Last change on this file since 2770 was 1505, checked in by rgrieder, 16 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      Dumeni Manatschal
26 *
27 */
28
29//
30// C++ Interface: GameStateClient
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _GameStateClient_H__
41#define _GameStateClient_H__
42
43#include <map>
44//
45#include "NetworkPrereqs.h"
46#include "core/CorePrereqs.h"
47#include "PacketTypes.h"
48#include "objects/SpaceShip.h"
49
50
51#define GAMESTATEID_INITIAL -1
52
53namespace network
54{
55  class GameStateClient
56  {
57  public:
58    GameStateClient();
59    ~GameStateClient();
60   
61    void addGameState(GameStateCompressed *gs);
62    int processGameState();
63    GameStateCompressed *popPartialGameState();
64    void cleanup();
65  private:
66    bool pushGameState(GameStateCompressed *compstate);
67    bool loadSnapshot(GameState *state);
68    GameState *getPartialSnapshot();
69    GameState *undiff(GameState *old, GameState *diff);
70    GameStateCompressed *compress_(GameState *a);
71    GameState *decompress(GameStateCompressed *a);
72    GameState *decode(GameState *old, GameStateCompressed *diff);
73    GameState *decode(GameStateCompressed *x);
74    void removeObject(orxonox::Iterator<Synchronisable> &it);
75    void printGameStateMap();
76    bool saveShipCache();
77    bool loadShipCache();
78
79    int           last_diff_;
80    int           last_gamestate_;
81    std::map<int, GameState *> gameStateMap;
82    GameStateCompressed *tempGameState_; // we save the received gamestates here during processQueue
83    orxonox::SpaceShip *myShip_;
84    syncData shipCache_;
85   
86   
87   
88   
89  public:
90    //#### ADDED FOR TESTING PURPOSE ####
91    GameState* testDecompress( GameStateCompressed* gc );
92    GameState* testUndiff( GameState* g_old, GameState* g_diffed );
93    //#### END TESTING PURPOSE ####
94  };
95
96}
97
98#endif /* _GameStateClient_H__ */
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