1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Interface: synchronisable |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: Oliver Scheuss, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | #ifndef _Synchronisable_H__ |
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41 | #define _Synchronisable_H__ |
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42 | |
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43 | #include "NetworkPrereqs.h" |
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44 | |
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45 | #include <list> |
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46 | #include "core/OrxonoxClass.h" |
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47 | |
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48 | namespace network |
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49 | { |
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50 | enum variableType{ |
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51 | DATA, |
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52 | STRING, |
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53 | }; |
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54 | |
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55 | struct syncData{ |
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56 | int length; |
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57 | int objectID; |
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58 | int classID; |
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59 | unsigned char *data; |
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60 | }; |
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61 | |
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62 | typedef struct synchronisableVariable{ |
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63 | int size; |
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64 | int mode; // this determines in which direction the variable gets synchronised |
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65 | void *var; |
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66 | variableType type; |
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67 | }SYNCVAR; |
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68 | |
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69 | |
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70 | /** |
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71 | * This class is the base class of all the Objects in the universe that need to be synchronised over the network |
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72 | * Every class, t |
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73 | int mode;hat inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. Additionally it also has to provide a Constructor, that takes exactly the variables in this linked list. |
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74 | * @author Oliver Scheuss |
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75 | */ |
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76 | class _NetworkExport Synchronisable : virtual public orxonox::OrxonoxClass{ |
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77 | public: |
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78 | |
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79 | virtual ~Synchronisable(); |
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80 | int objectID; |
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81 | int classID; |
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82 | |
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83 | void registerVar(void *var, int size, variableType t, int mode=1); |
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84 | // syncData getData(); |
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85 | syncData getData(unsigned char *mem, int mode=0x0); |
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86 | int getSize(int mode=0x0); |
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87 | bool updateData(syncData vars, int mode=0x0); |
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88 | void setBacksync(bool sync); |
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89 | bool getBacksync(); |
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90 | virtual void registerAllVariables()=0; |
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91 | virtual bool create(); |
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92 | static void setClient(bool b); |
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93 | protected: |
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94 | Synchronisable(); |
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95 | private: |
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96 | /* bool removeObject(Iterator<Synchronisable> it);*/ |
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97 | |
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98 | std::list<synchronisableVariable *> *syncList; |
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99 | int datasize; |
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100 | static int state_; // detemines wheter we are server (default) or client |
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101 | bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server) |
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102 | }; |
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103 | } |
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104 | |
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105 | #endif /* _Synchronisable_H__ */ |
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