1 | /* |
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2 | The zlib/libpng License |
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3 | |
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4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) |
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5 | |
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6 | This software is provided 'as-is', without any express or implied warranty. In no event will |
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7 | the authors be held liable for any damages arising from the use of this software. |
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8 | |
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9 | Permission is granted to anyone to use this software for any purpose, including commercial |
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10 | applications, and to alter it and redistribute it freely, subject to the following |
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11 | restrictions: |
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12 | |
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13 | 1. The origin of this software must not be misrepresented; you must not claim that |
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14 | you wrote the original software. If you use this software in a product, |
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15 | an acknowledgment in the product documentation would be appreciated but is |
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16 | not required. |
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17 | |
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18 | 2. Altered source versions must be plainly marked as such, and must not be |
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19 | misrepresented as being the original software. |
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20 | |
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21 | 3. This notice may not be removed or altered from any source distribution. |
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22 | */ |
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23 | #ifndef OIS_Mouse_H |
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24 | #define OIS_Mouse_H |
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25 | #include "OISObject.h" |
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26 | #include "OISEvents.h" |
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27 | |
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28 | namespace OIS |
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29 | { |
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30 | //! Button ID for mouse devices |
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31 | enum MouseButtonID |
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32 | { |
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33 | MB_Left = 0, MB_Right, MB_Middle, |
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34 | MB_Button3, MB_Button4, MB_Button5, MB_Button6, MB_Button7 |
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35 | }; |
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36 | |
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37 | /** |
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38 | Represents the state of the mouse |
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39 | All members are valid for both buffered and non buffered mode |
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40 | */ |
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41 | class _OISExport MouseState |
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42 | { |
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43 | public: |
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44 | MouseState() : width(50), height(50), buttons(0) {}; |
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45 | |
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46 | /** Represents the height/width of your display area.. used if mouse clipping |
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47 | or mouse grabbed in case of X11 - defaults to 50.. Make sure to set this |
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48 | and change when your size changes.. */ |
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49 | mutable int width, height; |
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50 | |
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51 | //! X Axis component |
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52 | Axis X; |
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53 | |
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54 | //! Y Axis Component |
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55 | Axis Y; |
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56 | |
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57 | //! Z Axis Component |
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58 | Axis Z; |
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59 | |
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60 | //! represents all buttons - bit position indicates button down |
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61 | int buttons; |
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62 | |
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63 | //! Button down test |
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64 | inline bool buttonDown( MouseButtonID button ) const |
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65 | { |
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66 | return ((buttons & ( 1L << button )) == 0) ? false : true; |
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67 | } |
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68 | |
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69 | //! Clear all the values |
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70 | void clear() |
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71 | { |
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72 | X.clear(); |
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73 | Y.clear(); |
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74 | Z.clear(); |
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75 | buttons = 0; |
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76 | } |
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77 | }; |
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78 | |
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79 | /** Specialised for mouse events */ |
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80 | class _OISExport MouseEvent : public EventArg |
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81 | { |
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82 | public: |
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83 | MouseEvent( Object *obj, const MouseState &ms ) : EventArg(obj), state(ms) {} |
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84 | virtual ~MouseEvent() {} |
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85 | |
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86 | //! The state of the mouse - including buttons and axes |
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87 | const MouseState &state; |
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88 | }; |
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89 | |
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90 | /** |
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91 | To recieve buffered mouse input, derive a class from this, and implement the |
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92 | methods here. Then set the call back to your Mouse instance with Mouse::setEventCallback |
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93 | */ |
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94 | class _OISExport MouseListener |
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95 | { |
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96 | public: |
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97 | virtual ~MouseListener() {} |
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98 | virtual bool mouseMoved( const MouseEvent &arg ) = 0; |
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99 | virtual bool mousePressed( const MouseEvent &arg, MouseButtonID id ) = 0; |
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100 | virtual bool mouseReleased( const MouseEvent &arg, MouseButtonID id ) = 0; |
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101 | }; |
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102 | |
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103 | /** |
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104 | Mouse base class. To be implemented by specific system (ie. DirectX Mouse) |
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105 | This class is useful as you remain OS independent using this common interface. |
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106 | */ |
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107 | class _OISExport Mouse : public Object |
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108 | { |
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109 | public: |
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110 | virtual ~Mouse() {} |
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111 | |
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112 | /** |
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113 | @remarks |
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114 | Register/unregister a Mouse Listener - Only one allowed for simplicity. If broadcasting |
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115 | is neccessary, just broadcast from the callback you registered. |
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116 | @param mouseListener |
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117 | Send a pointer to a class derived from MouseListener or 0 to clear the callback |
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118 | */ |
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119 | virtual void setEventCallback( MouseListener *mouseListener ) {mListener = mouseListener;} |
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120 | |
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121 | /** @remarks Returns currently set callback.. or 0 */ |
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122 | MouseListener* getEventCallback() const {return mListener;} |
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123 | |
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124 | /** @remarks Returns the state of the mouse - is valid for both buffered and non buffered mode */ |
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125 | const MouseState& getMouseState() const { return mState; } |
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126 | |
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127 | protected: |
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128 | Mouse(const std::string &vendor, bool buffered, int devID, InputManager* creator) |
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129 | : Object(vendor, OISMouse, buffered, devID, creator), mListener(0) {} |
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130 | |
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131 | //! The state of the mouse |
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132 | MouseState mState; |
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133 | |
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134 | //! Used for buffered/actionmapping callback |
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135 | MouseListener *mListener; |
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136 | }; |
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137 | } |
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138 | #endif |
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