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source: code/branches/shader/src/orxonox/OrxonoxPrereqs.h @ 2337

Last change on this file since 2337 was 1505, checked in by rgrieder, 16 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox {
63  class GraphicsEngine;
64  class Orxonox;
65
66  // objects
67  class Ambient;
68  class Camera;
69  class Explosion;
70  class Fighter;
71  class Model;
72  class NPC;
73  class Projectile;
74  class Skybox;
75  class SpaceShip;
76  class SpaceShipAI;
77  class WorldEntity;
78
79  class AmmunitionDump;
80  class Bullet;
81  class BulletManager;
82  class BaseWeapon;
83  class BarrelGun;
84  class WeaponStation;
85
86  // tools
87  class BillboardSet;
88  class Light;
89  class Mesh;
90  template <class T>
91  class Timer;
92  class TimerBase;
93
94  // particle
95  class ParticleInterface;
96
97  // hud
98  class BarOverlayElement;
99  class HUD;
100  class Navigation;
101  class RadarObject;
102  class RadarOverlayElement;
103
104  //console
105  class InGameConsole;
106}
107
108
109#endif /* _OrxonoxPrereqs_H__ */
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