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source: code/branches/shader/src/orxonox/objects/Model.cc @ 2518

Last change on this file since 2518 was 1514, checked in by rgrieder, 17 years ago
  • readded and uncommented the shader hacks in shader branch
  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Model.h"
31
32#include "tinyxml/tinyxml.h"
33#include "core/CoreIncludes.h"
34#include "GraphicsEngine.h"
35#include "core/XMLPort.h"
36
37#include <OgreEntity.h>
38#include <OgreMesh.h>
39#include <OgreHardwareVertexBuffer.h>
40#include <OgreMeshManager.h>
41
42
43namespace orxonox
44{
45    CreateFactory(Model);
46
47    Model::Model()
48    {
49        RegisterObject(Model);
50        registerAllVariables();
51    }
52
53    Model::~Model()
54    {
55    }
56
57    /**
58        @brief XML loading and saving.
59    @p
60    aram xmlelement The XML-element
61        @param loading Loading (true) or saving (false)
62        @return The XML-element
63    */
64    void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        WorldEntity::XMLPort(xmlelement, mode);
67
68        XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, mode);
69
70        Model::create();
71    }
72
73    void Model::setMesh(const std::string& meshname)
74    {
75        this->meshSrc_ = meshname;
76    }
77
78    bool Model::create(){
79      if(!WorldEntity::create())
80        return false;
81      if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0))
82      {
83        this->mesh_.setMesh(meshSrc_);
84        this->attachObject(this->mesh_.getEntity());
85
86        //HACK!!
87        if ((this->meshSrc_ == "assff.mesh") || (this->meshSrc_ == "ast1.mesh") || (this->meshSrc_ == "ast2.mesh") || (this->meshSrc_ == "ast3.mesh") || (this->meshSrc_ == "ast4.mesh") ||(this->meshSrc_ == "ast5.mesh") || (this->meshSrc_ == "ast6.mesh"))
88        {
89          Ogre::MeshPtr pMesh = this->mesh_.getEntity()->getMesh();
90          //set Mesh to tangentspace
91          unsigned short src, dest;
92          if (!pMesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src, dest))
93          {
94            pMesh->buildTangentVectors(Ogre::VES_TANGENT, src, dest);
95          }
96          if ((this->meshSrc_ == "assff.mesh"))
97          {
98            (this->mesh_.getEntity())->setMaterialName("Assff/BumpMap");
99          }
100          else
101          {
102            (this->mesh_.getEntity())->setMaterialName("Asteroid/BumpMap");
103          }
104
105
106        }
107        COUT(4) << "Loader (Model.cc): Created model" << std::endl;
108      }
109      return true;
110    }
111
112    void Model::registerAllVariables(){
113//       WorldEntity::registerAllVariables();
114      COUT(5) << "Model.cc:registering new meshsrc with size: " << meshSrc_.length()+1 << " this: " << this << std::endl;
115      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
116    }
117}
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