1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "Projectile.h" |
---|
31 | |
---|
32 | #include <OgreBillboard.h> |
---|
33 | |
---|
34 | #include "core/CoreIncludes.h" |
---|
35 | #include "core/Executor.h" |
---|
36 | #include "core/ConfigValueIncludes.h" |
---|
37 | |
---|
38 | #include "SpaceShip.h" |
---|
39 | #include "Explosion.h" |
---|
40 | #include "Model.h" |
---|
41 | |
---|
42 | namespace orxonox |
---|
43 | { |
---|
44 | CreateFactory(Projectile); |
---|
45 | |
---|
46 | float Projectile::speed_ = 0; |
---|
47 | |
---|
48 | Projectile::Projectile(SpaceShip* owner) : |
---|
49 | owner_(owner) |
---|
50 | { |
---|
51 | RegisterObject(Projectile); |
---|
52 | |
---|
53 | this->setConfigValues(); |
---|
54 | |
---|
55 | this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); |
---|
56 | this->attachObject(this->billboard_.getBillboardSet()); |
---|
57 | this->scale(0.5); |
---|
58 | |
---|
59 | if (this->owner_) |
---|
60 | { |
---|
61 | this->setStatic(false); |
---|
62 | this->setOrientation(this->owner_->getOrientation()); |
---|
63 | this->setPosition(this->owner_->getPosition()); |
---|
64 | this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); |
---|
65 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); |
---|
66 | } |
---|
67 | |
---|
68 | this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); |
---|
69 | // COUT(3) << this->classID << std::endl; |
---|
70 | } |
---|
71 | |
---|
72 | Projectile::~Projectile() |
---|
73 | { |
---|
74 | } |
---|
75 | |
---|
76 | void Projectile::setConfigValues() |
---|
77 | { |
---|
78 | SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive"); |
---|
79 | SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second"); |
---|
80 | |
---|
81 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); |
---|
82 | } |
---|
83 | |
---|
84 | void Projectile::tick(float dt) |
---|
85 | { |
---|
86 | WorldEntity::tick(dt); |
---|
87 | |
---|
88 | float radius; |
---|
89 | for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) |
---|
90 | { |
---|
91 | if ((*it) != this->owner_) |
---|
92 | { |
---|
93 | radius = it->getScale().x * 3.0; |
---|
94 | |
---|
95 | if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) |
---|
96 | { |
---|
97 | Explosion *exp = new Explosion(this); |
---|
98 | exp->create(); |
---|
99 | delete this; |
---|
100 | return; |
---|
101 | } |
---|
102 | } |
---|
103 | } |
---|
104 | } |
---|
105 | |
---|
106 | void Projectile::destroyObject() |
---|
107 | { |
---|
108 | delete this; |
---|
109 | } |
---|
110 | |
---|
111 | void Projectile::setColour(const ColourValue& colour) |
---|
112 | { |
---|
113 | this->billboard_.getBillboardSet()->getBillboard(0)->setColour(colour); |
---|
114 | } |
---|
115 | } |
---|