1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Benjamin Knecht |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "SpaceShip.h" |
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31 | |
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32 | #include <OgreCamera.h> |
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33 | #include <OgreRenderWindow.h> |
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34 | #include <OgreParticleSystem.h> |
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35 | #include <OgreSceneNode.h> |
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36 | |
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37 | #include "CameraHandler.h" |
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38 | #include "util/Convert.h" |
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39 | #include "util/Math.h" |
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40 | #include "core/CoreIncludes.h" |
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41 | #include "core/ConfigValueIncludes.h" |
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42 | #include "core/Debug.h" |
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43 | #include "GraphicsEngine.h" |
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44 | #include "core/InputManager.h" |
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45 | #include "particle/ParticleInterface.h" |
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46 | #include "Projectile.h" |
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47 | #include "RotatingProjectile.h" |
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48 | #include "core/XMLPort.h" |
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49 | #include "core/ConsoleCommand.h" |
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50 | #include "network/Client.h" |
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51 | #include "hud/HUD.h" |
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52 | |
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53 | namespace orxonox |
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54 | { |
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55 | SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).setAccessLevel(AccessLevel::Debug); |
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56 | SetConsoleCommand(SpaceShip, whereAmI, true).setAccessLevel(AccessLevel::User); |
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57 | SetConsoleCommand(SpaceShip, moveLongitudinal, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); |
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58 | SetConsoleCommand(SpaceShip, moveLateral, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); |
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59 | SetConsoleCommand(SpaceShip, moveYaw, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); |
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60 | SetConsoleCommand(SpaceShip, movePitch, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); |
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61 | SetConsoleCommand(SpaceShip, moveRoll, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold); |
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62 | SetConsoleCommand(SpaceShip, fire, true).setAccessLevel(AccessLevel::User).setKeybindMode(KeybindMode::OnHold); |
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63 | SetConsoleCommandGeneric(test1, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed"), false).setAccessLevel(AccessLevel::Debug); |
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64 | SetConsoleCommandGeneric(test2, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber"), false).setAccessLevel(AccessLevel::Debug); |
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65 | SetConsoleCommandGeneric(test3, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl"), false).setAccessLevel(AccessLevel::Debug); |
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66 | |
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67 | CreateFactory(SpaceShip); |
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68 | |
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69 | SpaceShip* SpaceShip::instance_s; |
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70 | |
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71 | SpaceShip *SpaceShip::getLocalShip(){ |
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72 | Iterator<SpaceShip> it; |
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73 | for(it = ObjectList<SpaceShip>::start(); it; ++it){ |
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74 | if( (it)->myShip_ ) |
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75 | return *it; |
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76 | } |
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77 | return NULL; |
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78 | } |
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79 | |
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80 | SpaceShip::SpaceShip() : |
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81 | //testvector_(0,0,0), |
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82 | //bInvertYAxis_(false), |
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83 | setMouseEventCallback_(false), |
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84 | bLMousePressed_(false), |
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85 | bRMousePressed_(false), |
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86 | camNode_(0), |
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87 | cam_(0), |
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88 | camName_("CamNode"), |
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89 | tt_(0), |
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90 | redNode_(0), |
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91 | greenNode_(0), |
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92 | blinkTime_(0.0f), |
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93 | chNearNode_(0), |
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94 | chFarNode_(0), |
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95 | timeToReload_(0.0f), |
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96 | //reloadTime_(0.0f), |
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97 | maxSideAndBackSpeed_(0.0f), |
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98 | maxSpeed_(0.0f), |
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99 | maxRotation_(0.0f), |
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100 | translationAcceleration_(0.0f), |
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101 | rotationAcceleration_(0.0f), |
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102 | translationDamping_(0.0f), |
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103 | rotationDamping_(0.0f), |
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104 | maxRotationRadian_(0), |
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105 | rotationAccelerationRadian_(0), |
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106 | rotationDampingRadian_(0), |
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107 | zeroRadian_(0), |
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108 | mouseXRotation_(0), |
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109 | mouseYRotation_(0), |
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110 | mouseX_(0.0f), |
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111 | mouseY_(0.0f), |
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112 | emitterRate_(0.0f), |
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113 | myShip_(false), |
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114 | teamNr_(0), |
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115 | health_(100) |
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116 | { |
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117 | RegisterObject(SpaceShip); |
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118 | this->registerAllVariables(); |
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119 | |
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120 | SpaceShip::instance_s = this; |
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121 | |
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122 | this->setConfigValues(); |
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123 | |
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124 | initialDir_ = Vector3(1.0, 0.0, 0.0); |
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125 | currentDir_ = initialDir_; |
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126 | initialOrth_ = Vector3(0.0, 0.0, 1.0); |
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127 | currentOrth_ = initialOrth_; |
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128 | |
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129 | this->camName_ = this->getName() + "CamNode"; |
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130 | |
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131 | this->setRotationAxis(1, 0, 0); |
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132 | this->setStatic(false); |
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133 | |
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134 | COUT(3) << "Info: SpaceShip was loaded" << std::endl; |
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135 | } |
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136 | |
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137 | SpaceShip::~SpaceShip() |
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138 | { |
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139 | if (this->tt_) |
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140 | delete this->tt_; |
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141 | if(setMouseEventCallback_) |
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142 | InputManager::removeMouseHandler("SpaceShip"); |
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143 | if (this->cam_) |
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144 | delete this->cam_; |
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145 | if (!Identifier::isCreatingHierarchy() && !myShip_ && &HUD::getSingleton()!=NULL) |
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146 | //remove the radar object |
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147 | HUD::getSingleton().removeRadarObject(this->getNode()); |
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148 | } |
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149 | |
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150 | bool SpaceShip::create(){ |
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151 | if(!myShip_){ |
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152 | if(network::Client::getSingleton() && objectID == network::Client::getSingleton()->getShipID()) |
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153 | myShip_=true; |
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154 | else |
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155 | HUD::getSingleton().addRadarObject(this->getNode(), 3); |
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156 | } |
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157 | if(Model::create()) |
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158 | this->init(); |
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159 | else |
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160 | return false; |
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161 | return true; |
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162 | } |
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163 | |
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164 | void SpaceShip::registerAllVariables(){ |
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165 | registerVar( &camName_, camName_.length()+1, network::STRING, 0x1); |
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166 | registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1); |
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167 | registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1); |
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168 | registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1); |
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169 | registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1); |
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170 | registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1); |
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171 | registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1); |
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172 | registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1); |
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173 | registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1); |
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174 | registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1); |
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175 | |
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176 | } |
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177 | |
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178 | void SpaceShip::init() |
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179 | { |
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180 | // START CREATING THRUSTER |
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181 | this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow"); |
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182 | this->tt_->getParticleSystem()->setParameter("local_space","true"); |
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183 | this->tt_->newEmitter(); |
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184 | /* |
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185 | this->tt_->setDirection(Vector3(0,0,1)); |
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186 | this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15)); |
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187 | this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15)); |
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188 | */ |
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189 | this->tt_->setDirection(Vector3(-1,0,0)); |
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190 | this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1)); |
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191 | this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1)); |
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192 | this->tt_->setVelocity(50); |
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193 | |
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194 | emitterRate_ = tt_->getRate(); |
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195 | |
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196 | Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2"); |
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197 | node2->setInheritScale(false); |
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198 | tt_->addToSceneNode(node2); |
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199 | // END CREATING THRUSTER |
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200 | |
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201 | // START CREATING BLINKING LIGHTS |
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202 | this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); |
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203 | this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1); |
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204 | |
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205 | this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3)); |
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206 | this->redNode_->setInheritScale(false); |
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207 | this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3)); |
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208 | this->greenNode_->setInheritScale(false); |
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209 | |
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210 | this->redNode_->attachObject(this->redBillboard_.getBillboardSet()); |
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211 | this->redNode_->setScale(0.3, 0.3, 0.3); |
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212 | |
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213 | this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet()); |
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214 | this->greenNode_->setScale(0.3, 0.3, 0.3); |
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215 | // END CREATING BLINKING LIGHTS |
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216 | |
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217 | if (this->isExactlyA(Class(SpaceShip))) |
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218 | { |
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219 | // START of testing crosshair |
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220 | this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1); |
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221 | this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1); |
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222 | |
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223 | this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0)); |
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224 | this->chNearNode_->setInheritScale(false); |
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225 | this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0)); |
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226 | this->chFarNode_->setInheritScale(false); |
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227 | |
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228 | this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet()); |
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229 | this->chNearNode_->setScale(0.2, 0.2, 0.2); |
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230 | |
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231 | this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet()); |
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232 | this->chFarNode_->setScale(0.4, 0.4, 0.4); |
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233 | } |
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234 | |
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235 | createCamera(); |
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236 | // END of testing crosshair |
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237 | } |
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238 | |
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239 | void SpaceShip::setConfigValues() |
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240 | { |
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241 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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242 | SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds"); |
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243 | SetConfigValue(testvector_, Vector3()).description("asdfblah"); |
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244 | } |
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245 | |
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246 | void SpaceShip::setCamera(const std::string& camera) |
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247 | { |
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248 | camName_=camera; |
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249 | // change camera attributes here, if you want to ;) |
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250 | } |
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251 | |
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252 | void SpaceShip::getFocus(){ |
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253 | COUT(4) << "requesting focus" << std::endl; |
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254 | if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID) |
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255 | CameraHandler::getInstance()->requestFocus(cam_); |
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256 | |
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257 | } |
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258 | |
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259 | Camera* SpaceShip::getCamera(){ |
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260 | return cam_; |
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261 | } |
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262 | |
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263 | void SpaceShip::createCamera(){ |
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264 | // COUT(4) << "begin camera creation" << std::endl; |
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265 | this->camNode_ = this->getNode()->createChildSceneNode(camName_); |
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266 | COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl; |
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267 | this->camNode_->setPosition(Vector3(-50,0,10)); |
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268 | // Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0)); |
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269 | // Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1)); |
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270 | // camNode_->setOrientation(q1*q2); |
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271 | COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl; |
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272 | cam_ = new Camera(this->camNode_); |
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273 | |
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274 | cam_->setTargetNode(this->getNode()); |
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275 | // cam->setPosition(Vector3(0,-350,0)); |
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276 | Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0)); |
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277 | Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0)); |
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278 | camNode_->setOrientation(q2*q1); |
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279 | if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){ |
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280 | this->setBacksync(true); |
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281 | CameraHandler::getInstance()->requestFocus(cam_); |
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282 | } |
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283 | |
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284 | } |
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285 | |
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286 | void SpaceShip::setMaxSpeed(float value) |
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287 | { this->maxSpeed_ = value; } |
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288 | void SpaceShip::setMaxSideAndBackSpeed(float value) |
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289 | { this->maxSideAndBackSpeed_ = value; } |
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290 | void SpaceShip::setMaxRotation(float value) |
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291 | { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); } |
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292 | void SpaceShip::setTransAcc(float value) |
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293 | { this->translationAcceleration_ = value; } |
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294 | void SpaceShip::setRotAcc(float value) |
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295 | { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); } |
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296 | void SpaceShip::setTransDamp(float value) |
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297 | { this->translationDamping_ = value; } |
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298 | void SpaceShip::setRotDamp(float value) |
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299 | { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); } |
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300 | |
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301 | /** |
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302 | @brief XML loading and saving. |
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303 | @param xmlelement The XML-element |
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304 | @param loading Loading (true) or saving (false) |
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305 | @return The XML-element |
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306 | */ |
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307 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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308 | { |
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309 | Model::XMLPort(xmlelement, mode); |
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310 | |
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311 | XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode); |
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312 | XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode); |
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313 | XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode); |
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314 | XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode); |
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315 | XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode); |
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316 | XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode); |
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317 | XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode); |
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318 | XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode); |
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319 | myShip_=true; // TODO: this is only a hack |
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320 | |
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321 | SpaceShip::create(); |
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322 | if (this->isExactlyA(Class(SpaceShip))) |
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323 | getFocus(); |
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324 | } |
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325 | |
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326 | int sgn(float x) |
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327 | { |
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328 | if (x >= 0) |
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329 | return 1; |
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330 | else |
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331 | return -1; |
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332 | } |
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333 | |
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334 | std::string SpaceShip::whereAmI() { |
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335 | return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x) |
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336 | + " " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y) |
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337 | + " " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z); |
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338 | } |
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339 | |
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340 | Vector3 SpaceShip::getDir() { |
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341 | return currentDir_; |
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342 | } |
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343 | |
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344 | Vector3 SpaceShip::getOrth(){ |
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345 | return currentOrth_; |
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346 | } |
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347 | |
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348 | float SpaceShip::getMaxSpeed() { return maxSpeed_; } |
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349 | |
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350 | void SpaceShip::tick(float dt) |
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351 | { |
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352 | currentDir_ = getOrientation()*initialDir_; |
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353 | currentOrth_ = getOrientation()*initialOrth_; |
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354 | |
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355 | if (this->cam_) |
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356 | this->cam_->tick(dt); |
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357 | |
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358 | if (this->redNode_ && this->greenNode_) |
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359 | { |
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360 | this->blinkTime_ += dt; |
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361 | float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0); |
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362 | float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0); |
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363 | this->redNode_->setScale(redScale, redScale, redScale); |
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364 | this->greenNode_->setScale(greenScale, greenScale, greenScale); |
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365 | } |
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366 | |
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367 | if (this->timeToReload_ > 0) |
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368 | this->timeToReload_ -= dt; |
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369 | else |
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370 | this->timeToReload_ = 0; |
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371 | |
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372 | if (this->bLMousePressed_ && this->timeToReload_ <= 0) |
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373 | { |
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374 | |
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375 | Projectile *p; |
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376 | if (this->isExactlyA(Class(SpaceShip))) |
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377 | p = new RotatingProjectile(this); |
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378 | else |
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379 | p = new Projectile(this); |
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380 | p->setColour(this->getProjectileColour()); |
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381 | p->create(); |
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382 | if(p->classID==0) |
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383 | COUT(3) << "generated projectile with classid 0" << std::endl; // TODO: remove this output |
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384 | |
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385 | p->setBacksync(true); |
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386 | this->timeToReload_ = this->reloadTime_; |
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387 | } |
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388 | |
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389 | |
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390 | // ##################################### |
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391 | // ############# STEERING ############## |
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392 | // ##################################### |
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393 | |
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394 | if (this->velocity_.x > this->maxSpeed_) |
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395 | this->velocity_.x = this->maxSpeed_; |
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396 | if (this->velocity_.x < -this->maxSideAndBackSpeed_) |
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397 | this->velocity_.x = -this->maxSideAndBackSpeed_; |
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398 | if (this->velocity_.y > this->maxSideAndBackSpeed_) |
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399 | this->velocity_.y = this->maxSideAndBackSpeed_; |
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400 | if (this->velocity_.y < -this->maxSideAndBackSpeed_) |
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401 | this->velocity_.y = -this->maxSideAndBackSpeed_; |
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402 | if (this->rotationRate_ > this->maxRotationRadian_) |
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403 | this->rotationRate_ = this->maxRotationRadian_; |
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404 | if (this->rotationRate_ < -this->maxRotationRadian_) |
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405 | this->rotationRate_ = -this->maxRotationRadian_; |
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406 | |
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407 | if (this->acceleration_.x == 0) |
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408 | { |
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409 | if (this->velocity_.x > 0) |
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410 | { |
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411 | this->velocity_.x -= (this->translationDamping_ * dt); |
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412 | if (this->velocity_.x < 0) |
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413 | this->velocity_.x = 0; |
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414 | } |
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415 | else if (this->velocity_.x < 0) |
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416 | { |
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417 | this->velocity_.x += (this->translationDamping_ * dt); |
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418 | if (this->velocity_.x > 0) |
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419 | this->velocity_.x = 0; |
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420 | } |
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421 | } |
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422 | |
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423 | if (this->acceleration_.y == 0) |
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424 | { |
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425 | if (this->velocity_.y > 0) |
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426 | { |
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427 | this->velocity_.y -= (this->translationDamping_ * dt); |
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428 | if (this->velocity_.y < 0) |
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429 | this->velocity_.y = 0; |
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430 | } |
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431 | else if (this->velocity_.y < 0) |
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432 | { |
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433 | this->velocity_.y += (this->translationDamping_ * dt); |
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434 | if (this->velocity_.y > 0) |
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435 | this->velocity_.y = 0; |
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436 | } |
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437 | } |
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438 | |
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439 | if (this->momentum_ == this->zeroRadian_) |
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440 | { |
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441 | if (this->rotationRate_ > this->zeroRadian_) |
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442 | { |
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443 | this->rotationRate_ -= (this->rotationDampingRadian_ * dt); |
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444 | if (this->rotationRate_ < this->zeroRadian_) |
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445 | this->rotationRate_ = 0; |
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446 | } |
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447 | else if (this->rotationRate_ < this->zeroRadian_) |
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448 | { |
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449 | this->rotationRate_ += (this->rotationDampingRadian_ * dt); |
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450 | if (this->rotationRate_ > this->zeroRadian_) |
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451 | this->rotationRate_ = 0; |
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452 | } |
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453 | } |
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454 | |
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455 | |
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456 | WorldEntity::tick(dt); |
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457 | |
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458 | this->roll(this->mouseXRotation_ * dt); |
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459 | if (this->bInvertYAxis_) |
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460 | this->yaw(Radian(-this->mouseYRotation_ * dt)); |
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461 | else |
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462 | this->yaw(Radian(this->mouseYRotation_ * dt)); |
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463 | |
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464 | if (this->acceleration_.x > 0) |
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465 | this->tt_->setRate(emitterRate_); |
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466 | else |
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467 | this->tt_->setRate(0); |
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468 | |
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469 | if( myShip_ ) |
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470 | { |
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471 | COUT(4) << "steering our ship: " << objectID << std::endl; |
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472 | this->acceleration_.x = 0; |
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473 | this->acceleration_.y = 0; |
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474 | this->momentum_ = 0; |
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475 | this->mouseXRotation_ = Radian(0); |
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476 | this->mouseYRotation_ = Radian(0); |
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477 | this->bLMousePressed_ = false; |
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478 | }/*else |
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479 | COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/ |
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480 | } |
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481 | |
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482 | void SpaceShip::movePitch(float val) |
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483 | { getLocalShip()->setMovePitch(val); } |
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484 | void SpaceShip::moveYaw(float val) |
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485 | { getLocalShip()->setMoveYaw(val); } |
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486 | void SpaceShip::moveRoll(float val) |
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487 | { getLocalShip()->setMoveRoll(val); } |
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488 | void SpaceShip::moveLongitudinal(float val) |
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489 | { getLocalShip()->setMoveLongitudinal(val); } |
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490 | void SpaceShip::moveLateral(float val) |
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491 | { getLocalShip()->setMoveLateral(val); } |
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492 | void SpaceShip::fire() |
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493 | { getLocalShip()->doFire(); } |
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494 | |
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495 | void SpaceShip::setMovePitch(float val) |
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496 | { |
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497 | val = -val * val * sgn(val) * this->rotationAcceleration_; |
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498 | if (val > this->maxRotation_) |
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499 | val = this->maxRotation_; |
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500 | if (val < -this->maxRotation_) |
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501 | val = -this->maxRotation_; |
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502 | this->mouseYRotation_ = Radian(val); |
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503 | } |
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504 | |
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505 | void SpaceShip::setMoveYaw(float val) |
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506 | { |
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507 | val = -val * val * sgn(val) * this->rotationAcceleration_; |
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508 | if (val > this->maxRotation_) |
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509 | val = this->maxRotation_; |
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510 | if (val < -this->maxRotation_) |
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511 | val = -this->maxRotation_; |
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512 | this->mouseXRotation_ = Radian(val); |
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513 | } |
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514 | |
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515 | void SpaceShip::setMoveRoll(float val) |
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516 | { |
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517 | this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val); |
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518 | //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl; |
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519 | } |
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520 | |
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521 | void SpaceShip::setMoveLongitudinal(float val) |
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522 | { |
---|
523 | this->acceleration_.x = this->translationAcceleration_ * val; |
---|
524 | } |
---|
525 | |
---|
526 | void SpaceShip::setMoveLateral(float val) |
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527 | { |
---|
528 | this->acceleration_.y = -this->translationAcceleration_ * val; |
---|
529 | } |
---|
530 | |
---|
531 | void SpaceShip::doFire() |
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532 | { |
---|
533 | this->bLMousePressed_ = true; |
---|
534 | } |
---|
535 | } |
---|