1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _WorldEntity_H__ |
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30 | #define _WorldEntity_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <OgreSceneManager.h> |
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35 | #include <OgreSceneNode.h> |
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36 | |
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37 | #include "util/Math.h" |
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38 | #include "util/XMLIncludes.h" |
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39 | #include "network/Synchronisable.h" |
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40 | #include "core/BaseObject.h" |
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41 | #include "core/Tickable.h" |
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42 | #include "../tools/Mesh.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | class _OrxonoxExport WorldEntity : public BaseObject, public Tickable, public network::Synchronisable |
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47 | { |
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48 | public: |
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49 | WorldEntity(); |
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50 | virtual ~WorldEntity(); |
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51 | |
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52 | virtual void tick(float dt); |
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53 | virtual void loadParams(TiXmlElement* xmlElem); |
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54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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55 | virtual inline bool create(){ return Synchronisable::create(); } |
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56 | |
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57 | void attachWorldEntity(WorldEntity* entity); |
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58 | const WorldEntity* getAttachedWorldEntity(unsigned int index) const; |
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59 | |
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60 | inline Ogre::SceneNode* getNode() |
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61 | { return this->node_; } |
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62 | |
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63 | inline void setNode(Ogre::SceneNode* node) |
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64 | { this->node_ = node; } |
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65 | |
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66 | inline void setPosition(const Vector3& pos) |
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67 | { this->node_->setPosition(pos); } |
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68 | inline void setPositionLoader1(const Vector3& pos) |
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69 | { this->node_->setPosition(pos); } |
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70 | inline void setPositionLoader2(Real x, Real y, Real z) |
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71 | { this->node_->setPosition(x, y, z); } |
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72 | inline void setPosition(Real x, Real y, Real z) |
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73 | { this->node_->setPosition(x, y, z); } |
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74 | inline const Vector3& getPosition() const |
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75 | { return this->node_->getPosition(); } |
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76 | |
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77 | inline void translate(const Vector3 &d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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78 | { this->node_->translate(d, relativeTo); } |
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79 | inline void translate(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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80 | { this->node_->translate(x, y, z, relativeTo); } |
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81 | inline void translate(const Matrix3 &axes, const Vector3 &move, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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82 | { this->node_->translate(axes, move, relativeTo); } |
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83 | inline void translate(const Matrix3 &axes, Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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84 | { this->node_->translate(axes, x, y, z, relativeTo); } |
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85 | |
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86 | inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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87 | { this->node_->yaw(angle, relativeTo); } |
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88 | inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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89 | { this->node_->pitch(angle, relativeTo); } |
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90 | inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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91 | { this->node_->roll(angle, relativeTo); } |
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92 | void setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll); |
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93 | |
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94 | inline void setYaw(const Degree &angle) |
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95 | { this->node_->yaw(angle, Ogre::Node::TS_LOCAL); } |
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96 | inline void setPitch(const Degree &angle) |
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97 | { this->node_->pitch(angle, Ogre::Node::TS_LOCAL); } |
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98 | inline void setRoll(const Degree &angle) |
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99 | { this->node_->roll(angle, Ogre::Node::TS_LOCAL); } |
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100 | |
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101 | inline const Ogre::Quaternion& getOrientation() |
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102 | { return this->node_->getOrientation(); } |
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103 | inline void setOrientation(const Ogre::Quaternion& quat) |
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104 | { this->node_->setOrientation(quat); } |
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105 | inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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106 | { this->node_->rotate(axis, angle, relativeTo); } |
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107 | inline void setDirectionLoader(Real x, Real y, Real z) |
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108 | { this->setDirection(x, y, z); } |
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109 | inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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110 | { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); } |
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111 | inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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112 | { this->node_->setDirection(vec, relativeTo, localDirectionVector); } |
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113 | inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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114 | { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); } |
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115 | |
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116 | inline void setScale(const Vector3 &scale) |
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117 | { this->node_->setScale(scale); } |
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118 | inline void setScale(Real x, Real y, Real z) |
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119 | { this->node_->setScale(x, y, z); } |
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120 | inline void setScale(Real scale) |
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121 | { this->node_->setScale(scale, scale, scale); } |
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122 | inline void setTotalScale(Real scale) |
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123 | { this->node_->setScale(scale, scale, scale); } |
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124 | inline const Vector3& getScale(void) const |
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125 | { return this->node_->getScale(); } |
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126 | inline void scale(const Vector3 &scale) |
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127 | { this->node_->scale(scale); } |
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128 | inline void scale(Real x, Real y, Real z) |
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129 | { this->node_->scale(x, y, z); } |
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130 | inline void scale(Real scale) |
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131 | { this->node_->scale(scale, scale, scale); } |
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132 | |
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133 | inline void attachObject(Ogre::MovableObject *obj) |
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134 | { this->node_->attachObject(obj); } |
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135 | inline void attachObject(Mesh &mesh) |
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136 | { this->node_->attachObject(mesh.getEntity()); } |
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137 | inline void detachObject(Ogre::MovableObject *obj) |
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138 | { this->node_->detachObject(obj); } |
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139 | inline void detachAllObjects() |
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140 | { this->node_->detachAllObjects(); } |
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141 | |
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142 | inline void setVelocity(const Vector3& velocity) |
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143 | { this->velocity_ = velocity; } |
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144 | inline void setVelocity(Real x, Real y, Real z) |
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145 | { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } |
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146 | inline const Vector3& getVelocity() const |
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147 | { return this->velocity_; } |
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148 | |
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149 | inline void setAcceleration(const Vector3& acceleration) |
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150 | { this->acceleration_ = acceleration; } |
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151 | inline void setAcceleration(Real x, Real y, Real z) |
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152 | { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; } |
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153 | inline const Vector3& getAcceleration() const |
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154 | { return this->acceleration_; } |
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155 | |
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156 | inline void setRotationAxisLoader(const Vector3& axis) |
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157 | { this->rotationAxis_ = axis; rotationAxis_.normalise(); } |
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158 | inline void setRotationAxis(const Vector3& axis) |
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159 | { this->rotationAxis_ = axis; rotationAxis_.normalise(); } |
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160 | inline void setRotationAxis(Real x, Real y, Real z) |
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161 | { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; rotationAxis_.normalise(); } |
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162 | inline const Vector3& getRotationAxis() const |
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163 | { return this->rotationAxis_; } |
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164 | |
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165 | // inline void setRotationRate(const Radian& angle) |
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166 | // { this->rotationRate_ = angle; } |
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167 | inline void setRotationRate(const Degree& angle) |
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168 | { this->rotationRate_ = angle; this->setStatic(angle == Degree(0)); } |
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169 | inline const Radian& getRotationRate() const |
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170 | { return this->rotationRate_; } |
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171 | |
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172 | inline void setMomentum(const Radian& angle) |
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173 | { this->momentum_ = angle; } |
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174 | inline void setMomentum(const Degree& angle) |
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175 | { this->momentum_ = angle; } |
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176 | inline const Radian& getMomentum() const |
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177 | { return this->momentum_; } |
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178 | |
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179 | inline void setStatic(bool bStatic) |
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180 | { this->bStatic_ = bStatic; } |
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181 | inline bool isStatic() |
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182 | { return this->bStatic_; } |
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183 | |
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184 | protected: |
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185 | void registerAllVariables(); |
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186 | |
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187 | Vector3 velocity_; |
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188 | Vector3 acceleration_; |
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189 | Vector3 rotationAxis_; |
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190 | Radian rotationRate_; |
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191 | Radian momentum_; |
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192 | |
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193 | private: |
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194 | static unsigned int worldEntityCounter_s; |
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195 | Ogre::SceneNode* node_; |
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196 | bool bStatic_; |
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197 | std::vector<WorldEntity*> attachedWorldEntities_; |
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198 | }; |
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199 | } |
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200 | |
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201 | #endif /* _WorldEntity_H__ */ |
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