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source: code/branches/shader_HS18/data/levels/templates/fastship.oxt @ 12113

Last change on this file since 12113 was 12029, checked in by merholzl, 6 years ago

added space race improvements

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1<Template name=fastship>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7
8   health            = 150
9   maxhealth         = 200
10   initialhealth     = 150
11
12   shieldhealth        = 70
13   initialshieldhealth = 50
14   maxshieldhealth     = 100
15   shieldabsorption    = 0.8
16   shieldrechargerate  = 1
17   shieldrechargewaittime = 1
18
19   primaryThrust     = 2000
20   auxilaryThrust    = 1000
21   rotationThrust    = 50
22
23   lift = 0
24   stallSpeed = 220
25
26
27   boostPower            = 7.5 
28   boostPowerRate        = 3
29   boostRate             = 7.5
30   boostCooldownDuration = 6
31
32   shakeFrequency = 50
33   shakeAmplitude = 30
34
35   collisionType     = "dynamic"
36   mass              = 100
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39
40   explosionSound = "sounds/Explosion2.ogg"
41  >
42    <engines>
43      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
44      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
45    </engines>
46    <attached>
47      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
48      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
49      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
50    </attached>
51    <collisionShapes>
52      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
53      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
54      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
55      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
56      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
57      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
58    </collisionShapes>
59    <explosion>
60      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
61      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
62      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
63
64      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
65      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
66      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
67      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
68    </explosion>
69<?lua
70  include("../includes/weaponSettingsAssff.oxi")
71?>
72  </SpaceShip>
73</Template>
74
75<Template name=spaceshipassffcameras defaults=0>
76  <SpaceShip>
77    <camerapositions>
78      <CameraPosition position="0,10, 40" drag=true mouselook=true />
79      <CameraPosition position="0,20, 80" drag=true mouselook=true />
80      <CameraPosition position="0,30,120" drag=true mouselook=true />
81    </camerapositions>
82  </SpaceShip>
83</Template>
84
85<Template name=spaceshipassffengine baseclass=MultiStateEngine>
86  <MultiStateEngine
87  boostfactor    = 4
88
89   speedfront     =  3000
90   speedback      =  1500
91   speedleftright =  50
92   speedupdown    =  50
93
94   defEngineSndNormal = "sounds/Engine_low.ogg"
95   defEngineSndBoost = "sounds/Engine_high.ogg"
96   
97   accelerationfront     = 400
98   accelerationbrake     = 300
99   accelerationback      = 125
100   accelerationleftright = 125
101   accelerationupdown    = 125
102  >
103    <EffectContainer condition="idle">
104      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
105    </EffectContainer>
106    <EffectContainer condition="not idle">
107      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
108      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
109    </EffectContainer>
110    <EffectContainer condition="normal or brake">
111
112    </EffectContainer>
113    <EffectContainer condition="normal or boost">
114      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
115      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
116    </EffectContainer>
117    <EffectContainer condition="boost">
118      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
119      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
120    </EffectContainer>
121<!--    <EffectContainer condition="brake">
122      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
123      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
124      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
125      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
126    </EffectContainer>
127-->
128  </MultiStateEngine>
129</Template>
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