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source: code/branches/shader_HS18/src/external/bullet/LinearMath/btConvexHullComputer.h @ 12189

Last change on this file since 12189 was 8393, checked in by rgrieder, 14 years ago

Updated Bullet from v2.77 to v2.78.
(I'm not going to make a branch for that since the update from 2.74 to 2.77 hasn't been tested that much either).

You will HAVE to do a complete RECOMPILE! I tested with MSVC and MinGW and they both threw linker errors at me.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
3
4This software is provided 'as-is', without any express or implied warranty.
5In no event will the authors be held liable for any damages arising from the use of this software.
6Permission is granted to anyone to use this software for any purpose,
7including commercial applications, and to alter it and redistribute it freely,
8subject to the following restrictions:
9
101. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
112. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
123. This notice may not be removed or altered from any source distribution.
13*/
14
15#ifndef BT_CONVEX_HULL_COMPUTER_H
16#define BT_CONVEX_HULL_COMPUTER_H
17
18#include "btVector3.h"
19#include "btAlignedObjectArray.h"
20
21/// Convex hull implementation based on Preparata and Hong
22/// See http://code.google.com/p/bullet/issues/detail?id=275
23/// Ole Kniemeyer, MAXON Computer GmbH
24class btConvexHullComputer
25{
26        private:
27                btScalar compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp);
28
29        public:
30
31                class Edge
32                {
33                        private:
34                                int next;
35                                int reverse;
36                                int targetVertex;
37
38                                friend class btConvexHullComputer;
39
40                        public:
41                                int getSourceVertex() const
42                                {
43                                        return (this + reverse)->targetVertex;
44                                }
45
46                                int getTargetVertex() const
47                                {
48                                        return targetVertex;
49                                }
50
51                                const Edge* getNextEdgeOfVertex() const // counter-clockwise list of all edges of a vertex
52                                {
53                                        return this + next;
54                                }
55
56                                const Edge* getNextEdgeOfFace() const // clockwise list of all edges of a face
57                                {
58                                        return (this + reverse)->getNextEdgeOfVertex();
59                                }
60
61                                const Edge* getReverseEdge() const
62                                {
63                                        return this + reverse;
64                                }
65                };
66
67
68                // Vertices of the output hull
69                btAlignedObjectArray<btVector3> vertices;
70
71                // Edges of the output hull
72                btAlignedObjectArray<Edge> edges;
73
74                // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
75                btAlignedObjectArray<int> faces;
76
77                /*
78                Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
79                between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
80                by that amount (each face is moved by "shrink" length units towards the center along its normal).
81                If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
82                is the minimum distance of a face to the center of the convex hull.
83
84                The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
85                that the resulting convex hull is empty.
86
87                The output convex hull can be found in the member variables "vertices", "edges", "faces".
88                */
89                btScalar compute(const float* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
90                {
91                        return compute(coords, false, stride, count, shrink, shrinkClamp);
92                }
93
94                // same as above, but double precision
95                btScalar compute(const double* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
96                {
97                        return compute(coords, true, stride, count, shrink, shrinkClamp);
98                }
99};
100
101
102#endif //BT_CONVEX_HULL_COMPUTER_H
103
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