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source: code/branches/shader_HS18/src/libraries/network/Host.h @ 12123

Last change on this file since 12123 was 12027, checked in by merholzl, 6 years ago

Merged Masterserver, refresh button had to be removed

  • Property svn:eol-style set to native
File size: 2.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _NETWORK_Host_H__
30#define _NETWORK_Host_H__
31
32#include "NetworkPrereqs.h"
33#include "GamestateManager.h"
34#include "core/CorePrereqs.h"
35
36#include <vector>
37
38namespace orxonox {
39
40  const unsigned int CLIENTID_SERVER = 0;
41  const unsigned int NETWORK_FREQUENCY = 25;
42  const float NETWORK_PERIOD = 1.0f / NETWORK_FREQUENCY;
43
44/**
45*       @brief Base class of Server and Client
46*       This is the Base class of the Server and Client classes
47*       - Makes server and client a singleton
48*       - defines static functions available on both server and client
49*       - is the interface to be used when communicating with the network
50*       @author Oliver Scheuss
51*/
52class _NetworkExport Host: public GamestateManager
53{
54  friend class packet::Chat;
55
56  private:
57    virtual void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) = 0;
58    virtual bool isServer_()=0;
59
60  protected:
61    Host();
62    virtual ~Host();
63    void setActive( bool bActive ){ bIsActive_ = bActive; }
64
65    virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) = 0;
66    virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) = 0;
67
68  public:
69    static Host* getActiveInstance();
70    static bool running(){ return instances_s.size(); }
71    static void addPacket(ENetPacket* packet, int clientID = NETWORK_PEER_ID_SERVER, uint8_t channelID = 0);
72    static unsigned int getPlayerID(){ return clientID_s; }
73    static void setClientID(unsigned int id){ clientID_s = id; }
74    static bool isServer();
75    static void sendChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
76    virtual void printRTT() = 0;
77    bool isActive(){ return bIsActive_; }
78   
79  private:
80    static uint32_t clientID_s;
81    static std::vector<Host*> instances_s;
82    bool bIsActive_;
83};
84
85}
86
87#endif /* _NETWORK_Host_H__ */
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