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source: code/branches/shader_HS18/src/libraries/network/Server.h @ 12123

Last change on this file since 12123 was 12027, checked in by merholzl, 6 years ago

Merged Masterserver, refresh button had to be removed

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include <deque>
35#include <vector>
36
37#include "util/UtilPrereqs.h"
38#include "core/CorePrereqs.h"
39#include "Host.h"
40#include "ServerConnection.h"
41#include "LANDiscoverable.h"
42#include "WANDiscoverable.h"
43
44
45namespace orxonox
46{
47
48  /**
49  * This class is the root class of the network module for a server.
50  * It implements all functions necessary for a Server
51  */
52  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable
53  {
54  public:
55    Server();
56    Server(int port);
57    Server(int port, const std::string& bindAddress);
58    ~Server();
59
60    void open();
61    void close();
62    virtual void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) override;
63    virtual bool sendPacket( packet::Packet* packet ) override { return packet->send( static_cast<Host*>(this) ); }
64    void update(const Clock& time);
65    virtual void printRTT() override;
66    int getClientCount() { return this->clientIDs_.size(); }
67    std::string getServerName() { return this->serverName_; }
68
69  protected:
70    void updateGamestate();
71  private:
72    virtual bool isServer_() override { return true; }
73    unsigned int playerID() { return 0; }
74
75    virtual void addPeer(uint32_t peerID) override;
76    virtual void removePeer(uint32_t peerID) override;
77    virtual void processPacket(packet::Packet* packet) override;
78
79    bool createClient(int clientID);
80    void disconnectClient( uint32_t clientID );
81    bool sendGameStates();
82    bool sendObjectDeletes();
83    bool isValidTarget(unsigned int targetID);
84    virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) override;
85    virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) override;
86    void syncClassid(unsigned int clientID);
87
88    float timeSinceLastUpdate_;
89    std::deque<packet::Packet*> packetQueue_;
90    std::vector<uint32_t>       clientIDs_;
91    std::string                 serverName_;
92  };
93
94
95
96
97}
98
99#endif /* _Server_H__ */
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