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source: code/branches/shader_HS18/src/modules/designtools/ScreenshotManager.cc @ 12098

Last change on this file since 12098 was 11795, checked in by landauf, 7 years ago

merged ogre1.9 (including cegui0.8) into new branch

  • Property svn:eol-style set to native
File size: 10.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      This code comes from http://www.ogre3d.org/tikiwiki/High+resolution+screenshots which is Public Domain.
24 *   Co-authors:
25 *      Oli Scheuss
26 *      Damian 'Mozork' Frick
27 *
28 */
29
30/**
31   @file ScreenshotManager.cc
32   @brief Implementation of the ScreenshotManager class.
33   @ingroup Designtools
34*/
35
36#include "ScreenshotManager.h"
37
38#include <OgreCamera.h>
39#include <OgreRenderTexture.h>
40#include <OgreRenderWindow.h>
41#include <OgreRoot.h>
42#include <OgreViewport.h>
43
44#include "core/CoreIncludes.h"
45#include "core/config/ConfigValueIncludes.h"
46#include "core/GraphicsManager.h"
47#include "core/ConfigurablePaths.h"
48#include "core/Resource.h"
49#include "core/command/ConsoleCommandIncludes.h"
50#include "core/singleton/ScopedSingletonIncludes.h"
51#include "util/StringUtils.h"
52
53#include "CameraManager.h"
54#include "graphics/Camera.h"
55
56// #include <X11/Xlib.h> TODO: Needed?
57
58namespace orxonox
59{
60
61    SetConsoleCommand("printScreenHD", &ScreenshotManager::makeScreenshot_s);
62   
63    ManageScopedSingleton(ScreenshotManager, ScopeID::GRAPHICS, false);
64
65    RegisterAbstractClass(ScreenshotManager).inheritsFrom<Configurable>();
66
67    /**
68    @brief
69        Constructor.
70    */
71    ScreenshotManager::ScreenshotManager() : finalPicturePB_(nullptr), data_(nullptr)
72    {
73        RegisterObject(ScreenshotManager);
74       
75        this->setConfigValues();
76
77        // Flag for overlay rendering
78        this->disableOverlays_ = true;
79    }
80
81    ScreenshotManager::~ScreenshotManager()
82    {
83        this->cleanup();
84    }
85
86    /**
87    @brief
88        Frees used memory.
89    */
90    void ScreenshotManager::cleanup(void)
91    {
92        if(this->finalPicturePB_ != nullptr)
93        {
94            delete this->finalPicturePB_;
95            this->finalPicturePB_ = nullptr;
96        }
97        if(this->data_ != nullptr)
98        {
99            delete this->data_;
100            this->data_ = nullptr;
101        }
102        if(!this->tempTexture_.isNull())
103            this->tempTexture_.setNull();
104    }
105   
106    /**
107    @brief
108        Sets some config values.
109    */
110    void ScreenshotManager::setConfigValues(void)
111    {
112        // Set file extension for the Screenshot files.
113        SetConfigValue(fileExtension_, ".png");
114        // The grid size.
115        SetConfigValue(gridSize_, 3);
116    }
117
118    /**
119    @brief
120        Update internal parameters.
121    */
122    void ScreenshotManager::update(void)
123    {
124        Ogre::RenderWindow* pRenderWindow = GraphicsManager::getInstance().getRenderWindow();
125
126        // Update current window size
127        this->windowWidth_   = pRenderWindow->getWidth();
128        this->windowHeight_  = pRenderWindow->getHeight();
129
130        // Create temporary texture
131        this->tempTexture_ = Ogre::TextureManager::getSingleton().createManual("ScreenShotTex", Resource::getDefaultResourceGroup(), Ogre::TEX_TYPE_2D, this->windowWidth_, this->windowHeight_, 0, Ogre::PF_B8G8R8, Ogre::TU_RENDERTARGET);
132
133        // Get the current render target of the temporary texture
134        this->renderTarget_ = this->tempTexture_->getBuffer()->getRenderTarget();
135
136        // HardwarePixelBufferSharedPtr to the buffer of the temporary texture
137        this->buffer_ = this->tempTexture_->getBuffer();
138
139        // Create PixelBox
140        this->data_ = new uint8_t[(this->windowWidth_ * this->gridSize_) * (this->windowHeight_ * this->gridSize_) * 3];
141        this->finalPicturePB_ = new Ogre::PixelBox(this->windowWidth_ * this->gridSize_, this->windowHeight_ * this->gridSize_, 1, Ogre::PF_B8G8R8, this->data_);
142    }
143
144    /**
145    @brief
146        Make a screenshot.
147        The screenshot is saved in the log folder.
148    */
149    void ScreenshotManager::makeScreenshot()
150    {
151        // Get the screenshot.
152        Ogre::Image* finalImage = getScreenshot();
153        if(finalImage != nullptr)
154        {
155            // Save it.
156            finalImage->save(ConfigurablePaths::getLogPathString() + "screenshot_" + getTimestamp() + this->fileExtension_);
157            delete finalImage;
158            orxout(user_info) << "Finished taking " << this->gridSize_*this->windowWidth_ << "x" << this->gridSize_*this->windowHeight_ << " pixel HD screenshot. Storing in log/." << endl;
159        }
160        else
161            orxout(user_error) << "There needs to be an active camera to make screenshots." << endl;
162
163        this->cleanup();
164    }
165
166    /**
167    @brief
168        Creates a screenshot and returns it.
169        After calling this method the ScreenshotManager should be cleaned using cleanup().
170    @return
171        Returns a pointer to an Ogre::Image with the screenshot. The memory must be freed, when the image is no longer needed.
172    */
173    Ogre::Image* ScreenshotManager::getScreenshot()
174    {
175        if(CameraManager::getInstance().getActiveCamera() == nullptr )
176            return nullptr;
177        return this->getScreenshot(CameraManager::getInstance().getActiveCamera()->getOgreCamera());
178    }
179
180    /**
181    @brief
182        Creates a screenshot with the given camera and returns it.
183        After calling this method the ScreenshotManager should be cleaned using cleanup().
184    @param camera
185        A pointer to the camera the screenshot should be taken with.
186    @return
187        Returns a pointer to an Ogre::Image with the screenshot. The memory must be freed, when the image is no longer needed.
188    */
189    Ogre::Image* ScreenshotManager::getScreenshot(Ogre::Camera* camera)
190    {
191        if(camera == nullptr)
192            return nullptr;
193       
194        // Update the internal parameters.
195        this->update();
196
197        // Add the camera as viewport.
198        this->renderTarget_->removeAllViewports();
199        this->renderTarget_->addViewport(camera);
200
201        // Set the viewport settings
202        Ogre::Viewport *vp = renderTarget_->getViewport(0);
203        vp->setClearEveryFrame(true);
204        vp->setOverlaysEnabled(false);
205
206        // Remind current overlay flag
207        bool enableOverlayFlag = GraphicsManager::getInstance().getViewport()->getOverlaysEnabled();
208       
209        // We disable overlay rendering if it is set in config file and the viewport setting is enabled
210        if(this->disableOverlays_ && enableOverlayFlag)
211            GraphicsManager::getInstance().getViewport()->setOverlaysEnabled(false);
212       
213        Ogre::Image* finalImage = new Ogre::Image();
214       
215        if(this->gridSize_ <= 1)
216        {
217            // Simple case where the contents of the screen are taken directly
218            // Also used when an invalid value is passed within gridSize (zero or negative grid size)
219            this->renderTarget_->update(); // Render
220
221            this->buffer_->blitToMemory(*this->finalPicturePB_);
222            finalImage->loadDynamicImage(static_cast<unsigned char*>(finalPicturePB_->data), finalPicturePB_->getWidth(), finalPicturePB_->getHeight(),Ogre::PF_B8G8R8);
223        }
224        else
225        {
226            // Define the original frustum extents variables
227            Ogre::Real originalFrustumLeft, originalFrustumRight, originalFrustumTop, originalFrustumBottom;
228            // Set the original Frustum extents
229            camera->getFrustumExtents(originalFrustumLeft, originalFrustumRight, originalFrustumTop, originalFrustumBottom);
230           
231            // Compute the Stepsize for the grid
232            Ogre::Real frustumGridStepHorizontal  = (originalFrustumRight * 2) / this->gridSize_;
233            Ogre::Real frustumGridStepVertical  = (originalFrustumTop * 2) / this->gridSize_;
234           
235            // Process each grid
236            Ogre::Real frustumLeft, frustumRight, frustumTop, frustumBottom;
237            for (unsigned int nbScreenshots = 0; nbScreenshots < this->gridSize_ * this->gridSize_; nbScreenshots++)
238            {
239                int y = nbScreenshots / this->gridSize_;
240                int x = nbScreenshots - y * this->gridSize_;
241               
242                // Shoggoth frustum extents setting
243                // Compute the new frustum extents
244                frustumLeft    = originalFrustumLeft + frustumGridStepHorizontal * x;
245                frustumRight  = frustumLeft + frustumGridStepHorizontal;
246                frustumTop    = originalFrustumTop - frustumGridStepVertical * y;
247                frustumBottom  = frustumTop - frustumGridStepVertical;
248               
249                // Set the frustum extents value to the camera
250                camera->setFrustumExtents(frustumLeft, frustumRight, frustumTop, frustumBottom);
251               
252                // Ignore time duration between frames
253                Ogre::Root::getSingletonPtr()->clearEventTimes();
254                this->renderTarget_->update(); // Render
255               
256                // Define the current box
257                Ogre::Box subBox = Ogre::Box(x* this->windowWidth_,y * this->windowHeight_,x * this->windowWidth_ + this->windowWidth_, y * this->windowHeight_ + this->windowHeight_);
258                // Copy the content from the temp buffer into the final picture PixelBox
259                // Place the tempBuffer content at the right position
260                this->buffer_->blitToMemory(this->finalPicturePB_->getSubVolume(subBox));
261               
262                orxout(internal_info) << "Created screenshot number " << nbScreenshots << " for multi grid HD screenshot." << endl;
263               
264            }
265           
266            // Set frustum extents to previous settings
267            camera->resetFrustumExtents();
268           
269            // Insert the PixelBox data into the Image Object
270            finalImage->loadDynamicImage(static_cast<unsigned char*>(this->finalPicturePB_->data), this->finalPicturePB_->getWidth(), this->finalPicturePB_->getHeight(), 1, Ogre::PF_B8G8R8, false);
271        }
272       
273        // Do we have to re-enable our overlays?
274        if(enableOverlayFlag)
275            GraphicsManager::getInstance().getViewport()->setOverlaysEnabled(true);
276       
277        // Reset time since last frame to pause the scene
278        Ogre::Root::getSingletonPtr()->clearEventTimes();
279       
280        return finalImage;
281    }
282
283    /**
284    @brief
285        Set the size of the grid.
286    @param size
287        The size of the grid.
288    */
289    void ScreenshotManager::setGridSize(unsigned int size)
290    {
291        if(size == this->gridSize_)
292            return;
293
294        this->gridSize_ = size;
295    }
296
297}
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