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source: code/branches/shader_HS18/src/modules/orxyroad/OrxyRoadShip.h @ 12098

Last change on this file since 12098 was 11998, checked in by jacobsr, 7 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sebastian Hirsch
24 *      Robin Jacobs
25 *   Co-authors:
26 *
27 */
28
29/**
30    @file OrxyRoadShip.h
31    @brief Declaration of the OrxyRoadShip class.
32*/
33
34#ifndef _OrxyRoadShip_H__
35#define _OrxyRoadShip_H__
36
37
38#include "OrxyRoadPrereqs.h"
39
40#include "core/XMLPort.h"
41#include "worldentities/pawns/SpaceShip.h"
42#include "graphics/Camera.h"
43
44#include "OrxyRoad.h" // Is necessary for getGame function
45#include "OrxyRoadCenterPoint.h"
46
47namespace orxonox
48{
49    class _OrxyRoadExport OrxyRoadShip : public SpaceShip
50    {
51        public:
52            OrxyRoadShip(Context* context);
53
54            virtual void tick(float dt) override;
55
56            // overwrite for 2d movement
57            virtual void moveFrontBack(const Vector2& value) override;
58            virtual void moveRightLeft(const Vector2& value) override;
59
60            // Starts or stops fireing
61            virtual void boost(bool bBoost) override;
62
63            //no rotation!
64            virtual void rotateYaw(const Vector2& value) override{};
65            virtual void rotatePitch(const Vector2& value) override{};
66
67            //return to main menu if game has ended.
68            virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();};
69
70            virtual void updateLevel();
71
72            virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
73
74            float speed, damping, posforeward;
75            bool isFireing;
76            bool steeredLeft, steeredRight, forward, backward;
77
78        protected:
79            virtual void death() override;
80
81        private:
82            OrxyRoad* getGame();
83            WeakPtr<OrxyRoad> game;
84            WeakPtr<WorldEntity> lastEntity;
85            Camera* camera;
86            float lastTimeFront, lastTimeLeft, lastTime;
87            struct Velocity
88            {
89                float x;
90                float y;
91            } velocity, desiredVelocity;
92           
93
94    };
95}
96
97#endif /* _OrxyRoadShip_H__ */
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