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source: code/branches/shader_HS18/src/modules/overlays/debugging/DebugPositionText.cc @ 12076

Last change on this file since 12076 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DebugPositionText.h"
30
31#include "util/Convert.h"
32#include "core/CoreIncludes.h"
33#include "core/Game.h"
34
35#include "controllers/NewHumanController.h"
36
37namespace orxonox
38{
39    RegisterClass(DebugPositionText);
40
41    DebugPositionText::DebugPositionText(Context* context) : OverlayText(context)
42    {
43        RegisterObject(DebugPositionText);
44    }
45
46    DebugPositionText::~DebugPositionText()
47    {
48    }
49
50    void DebugPositionText::tick(float dt)
51    {
52        SUPER(DebugPositionText, tick, dt);
53       
54        ObjectList<NewHumanController>::iterator it = ObjectList<NewHumanController>().begin();
55        if (it && it->getControllableEntity() )
56        {
57            Vector3 pos = it->getControllableEntity()->getPosition();
58            this->setCaption(multi_cast<std::string>(pos));
59        }
60    }
61}
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