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source: code/branches/shader_HS18/src/modules/overlays/hud/HUDEnemyShieldBar.cc @ 12189

Last change on this file since 12189 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "HUDEnemyShieldBar.h"
30
31#include "core/config/ConfigValueIncludes.h"
32#include "worldentities/pawns/Pawn.h"
33
34namespace orxonox
35{
36    RegisterClass(HUDEnemyShieldBar);
37
38    HUDEnemyShieldBar::HUDEnemyShieldBar(Context* context) : HUDShieldBar(context)
39    {
40        RegisterObject(HUDEnemyShieldBar);
41
42        this->setConfigValues();
43        this->owner_ = nullptr;
44    }
45
46    HUDEnemyShieldBar::~HUDEnemyShieldBar()
47    {
48    }
49
50    void HUDEnemyShieldBar::setConfigValues()
51    {
52        SetConfigValue(useEnemyBar_, true);
53    }
54
55    void HUDEnemyShieldBar::tick(float dt)
56    {
57        this->updateTarget();
58
59        SUPER(HUDEnemyShieldBar, tick, dt);
60    }
61
62    void HUDEnemyShieldBar::updateTarget()
63    {
64        Pawn* pawn = nullptr;
65        if (this->owner_ && this->useEnemyBar_)
66        {
67            // Get the owner's current target (target is usually a Model)
68            WorldEntity* target = this->owner_->getTarget();
69            // Find the Pawn that belongs to this target (if any)
70            while (target && !target->isA(Class(Pawn)))
71                target = target->getParent();
72            pawn = orxonox_cast<Pawn*>(target);
73            // Don't show the EnemyShieldBar if the pawn is invisible
74            if (pawn && !pawn->isVisible())
75                pawn = nullptr;
76        }
77        // Set the pawn as owner of the EnemyShieldBar
78        this->setShieldBarOwner(pawn);
79        this->setVisible(pawn != nullptr);
80    }
81
82    void HUDEnemyShieldBar::changedOwner()
83    {
84        SUPER(HUDEnemyShieldBar, changedOwner);
85
86        this->owner_ = orxonox_cast<ControllableEntity*>(this->getOwner());
87        this->updateTarget();
88    }
89}
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