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source: code/branches/shader_HS18/src/orxonox/controllers/ArrowController.cc @ 12098

Last change on this file since 12098 was 11783, checked in by landauf, 7 years ago

merged Presentation_HS17_merge back to trunk

  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      jostoffe
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ArrowController.h"
30#include "HumanController.h"
31#include "worldentities/ControllableEntity.h"
32
33#include "core/CoreIncludes.h"
34#include "util/Math.h"
35
36namespace orxonox
37{
38
39    RegisterClass(ArrowController);
40
41    ArrowController::ArrowController(Context* context) : Controller(context)
42    {
43
44        RegisterObject(ArrowController);
45
46        this->currentGPSPoint_ = 0;
47        this->accuracy_ = 1000.0f;
48    }
49
50    ArrowController::~ArrowController()
51    {
52      for (WorldEntity* gpspoint : this->gpspoints_)
53        {
54            if(gpspoint)
55                gpspoint->destroy();
56        }
57
58    }
59
60    //Set the distance you need to reach before the next waypoint will be selected
61    void ArrowController::setAccuracy(float accuracy){
62      this->accuracy_ = accuracy;
63    }
64
65    float ArrowController::getAccuracy(){
66      return this->accuracy_;
67    };
68   
69    void ArrowController::addGPSPoint(WorldEntity* gpspoint)
70    {
71        this->gpspoints_.push_back(gpspoint);
72    }
73
74    WorldEntity* ArrowController::getGPSPoint(unsigned int index) const
75    {
76        if (index < this->gpspoints_.size())
77            return this->gpspoints_[index];
78        else
79            return nullptr;
80    }
81
82    void ArrowController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
83    {
84        SUPER(ArrowController, XMLPort, xmlelement, mode);
85
86        XMLPortObject(ArrowController, WorldEntity, "gpspoints", addGPSPoint, getGPSPoint,  xmlelement, mode);
87        XMLPortParam(ArrowController, "accuracy", setAccuracy, getAccuracy, xmlelement, mode);
88    }
89
90    void ArrowController::tick(float dt)
91    {
92        if (!this->isActive())
93            return;
94
95        if (this->gpspoints_.size() == 0 || !this->getControllableEntity())
96            return;
97        //Set all waypoint to invisible at the beginning 
98        if (this->currentGPSPoint_ == 0){
99          for(unsigned int i = 0; i < this->gpspoints_.size(); i++ )
100            this->gpspoints_[i]->setVisible(false);
101        }
102        //Make the arrow inivisible as soon as you reached the last Waypoint, otherwise make the next waypoint visible
103        if(currentGPSPoint_ >= gpspoints_.size()){
104          this->getControllableEntity()->setVisible(false);
105          return;
106        }
107        else this->gpspoints_[this->currentGPSPoint_]->setVisible(true);
108
109        //Set the next waypoint as target as soon as you reached the previous one
110        if (this->gpspoints_[this->currentGPSPoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->accuracy_){
111            this->gpspoints_[this->currentGPSPoint_]->setVisible(false);
112            this->currentGPSPoint_ = (this->currentGPSPoint_ + 1);
113            return;
114          }
115 
116        Vector3 target = gpspoints_[currentGPSPoint_]->getWorldPosition();
117        WorldEntity::TransformSpace trans = WorldEntity::TransformSpace::World;
118
119        //Get the position and orientation of the Spaceship
120        Vector3 spaceShipPosition = HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition();
121        Quaternion spaceShipOrientation = HumanController::getLocalControllerSingleton()->getControllableEntity()->getOrientation();
122       
123        //Calculate the new arrow position
124        Vector3 ss_y = spaceShipOrientation.yAxis();
125        spaceShipPosition.x += 20 * ss_y.x;
126        spaceShipPosition.y += 20 * ss_y.y;
127        spaceShipPosition.z += 20 * ss_y.z;
128       
129        //Update Arrow position and orientation 
130        this->getControllableEntity()->setPosition(spaceShipPosition);
131        this->getControllableEntity()->lookAt(target, trans, Vector3(0,0,1));
132       
133       
134    }
135}
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