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source: code/branches/shaders/data/levels/templates/lodInformation.oxt @ 10256

Last change on this file since 10256 was 8706, checked in by dafrick, 14 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 1.2 KB
Line 
1<Template name=lodtemplate_default defaults=false>
2  <Level>
3    <lodinformation>
4      <MeshLodInformation mesh=Carrier.mesh lodQuality=1.8 />
5      <MeshLodInformation mesh=assff.mesh lodQuality=3 />
6      <MeshLodInformation mesh=rocket.mesh lodQuality=5 enabled=true />
7      <MeshLodInformation mesh=laserbeam.mesh enabled=false />
8      <MeshLodInformation mesh=HXY.mesh enabled=true numLevels=8 />
9      <MeshLodInformation mesh=Transporter.mesh enabled=true numLevels=8 />
10      <MeshLodInformation mesh=CuboidConnBody.mesh enabled=false/>
11      <MeshLodInformation mesh=CuboidBody.mesh enabled=false/>
12      <MeshLodInformation mesh=DoubleCuboidBody.mesh enabled=false/>
13      <MeshLodInformation mesh=SemiCircleCockpit.mesh enabled=false/>
14      <MeshLodInformation mesh=SolarPanel.mesh enabled=false/>
15      <MeshLodInformation mesh=CuboidLandingZone.mesh enabled=false/>
16      <MeshLodInformation mesh=HydroHarvester.mesh enabled=false />
17
18      <!-- disable LOD for some debris meshes which caused a crash (fixed in Ogre 1.7.3) -->
19      <MeshLodInformation mesh=BodyDebris1.mesh enabled=false/>
20      <MeshLodInformation mesh=WingDebris2.mesh enabled=false/>
21    </lodinformation>
22  </Level>
23</Template>
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