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source: code/branches/shaders/src/CMakeLists.txt @ 10169

Last change on this file since 10169 was 8729, checked in by rgrieder, 13 years ago

Merged unity_build branch back to trunk.

Features:

  • Implemented fully automatic build units to speed up compilation if requested
  • Added DOUT macro for quick debug output
  • Activated text colouring in the POSIX IOConsole
  • DeclareToluaInterface is not necessary anymore

Improvements:

  • Output levels now change appropriately when switch back and forth from dev mode
  • Log level for the file output is now also correct during startup
  • Removed some header file dependencies in core and tools to speed up compilation

no more file for command line options

  • Improved util::tribool by adapting some concepts from boost::tribool

Regressions:

  • It is not possible anymore to specify command line arguments in an extra file because we've got config values for that purpose.
  • Property svn:eol-style set to native
File size: 8.7 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19 #
20 #  Author:
21 #    Reto Grieder
22 #  Description:
23 #    Configures the compilers and sets build options.
24 #
25
26# Required macros and functions
27INCLUDE(FlagUtilities)
28INCLUDE(TargetUtilities)
29
30# Configure the two headers and set some options
31INCLUDE(OrxonoxConfig.cmake)
32
33####### Library Behaviour (dependencies) ########
34
35# Disable auto linking completely for Boost and POCO
36ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB")
37ADD_COMPILER_FLAGS("-DPOCO_NO_AUTOMATIC_LIBS")
38
39IF(WIN32)
40  # If no defines are specified, these libs get linked statically
41  ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" LINK_BOOST_DYNAMIC)
42  #ADD_COMPILER_FLAGS("-DENET_DLL"           LINK_ENET_DYNAMIC)
43  ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL"   LINK_LUA5.1_DYNAMIC)
44  # If no defines are specified, these libs get linked dynamically
45  ADD_COMPILER_FLAGS("-DCEGUI_STATIC -DTOLUA_STATIC" NOT LINK_CEGUI_DYNAMIC)
46  ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB"    NOT LINK_OGRE_DYNAMIC)
47  ADD_COMPILER_FLAGS("-DSTATIC_BUILD"       NOT LINK_TCL_DYNAMIC)
48
49  # Target Windows XP as minimum Windows version
50  # And try to catch all the different macro defines for that...
51  ADD_COMPILER_FLAGS("-D_WIN32_WINNT=0x0501")
52  ADD_COMPILER_FLAGS("-D_WIN32_WINDOWS=0x0501")
53  ADD_COMPILER_FLAGS("-DWINVER=0x0501")
54  ADD_COMPILER_FLAGS("-DNTDDI_VERSION=0x05010000")
55ENDIF(WIN32)
56
57# Visual Leak Dectector configuration
58IF(MSVC AND VLD_FOUND)
59  OPTION(VISUAL_LEAK_DETECTOR_ENABLE "Memory leak detector" OFF)
60  IF(VISUAL_LEAK_DETECTOR_ENABLE)
61    # Force library linking by forcing the inclusion of a symbol
62    ADD_LINKER_FLAGS("-INCLUDE:__imp_?vld@@3VVisualLeakDetector@@A" Debug)
63    IF(MSVC90)
64      # VS 2008 incremental linker crashes with /INCLUDE most of the time
65      REMOVE_LINKER_FLAGS("-INCREMENTAL:YES" Debug)
66      ADD_LINKER_FLAGS   ("-INCREMENTAL:NO"  Debug)
67    ENDIF()
68  ENDIF()
69ENDIF()
70
71######### Library Behaviour (external) ##########
72
73# Use TinyXML++
74ADD_COMPILER_FLAGS("-DTIXML_USE_TICPP")
75
76# Default linking for externals
77IF(CMAKE_BUILD_TYPE MATCHES "(Debug|RelForDevs)")
78  SET(_default_link_mode "SHARED")
79ELSE()
80  SET(_default_link_mode "STATIC")
81ENDIF()
82SET(_message "Link mode for external libraries that we build ourselves.
83MSVC Note: certain libraries will not be linked shared.")
84SET(ORXONOX_EXTERNAL_LINK_MODE "${_default_link_mode}" CACHE STRING "${_message}")
85
86IF(ORXONOX_EXTERNAL_LINK_MODE STREQUAL "SHARED")
87  SET(_external_shared_link TRUE)
88ELSE()
89  SET(_external_shared_link FALSE)
90ENDIF()
91# If no defines are specified, these libs get linked dynamically
92ADD_COMPILER_FLAGS("-DENET_DLL"                    WIN32     _external_shared_link)
93ADD_COMPILER_FLAGS("-DOGRE_GUIRENDERER_STATIC_LIB" WIN32 NOT _external_shared_link)
94ADD_COMPILER_FLAGS("-DOIS_STATIC_LIB"              WIN32 NOT _external_shared_link)
95
96############## Include Directories ##############
97
98# Set the search paths for include files
99INCLUDE_DIRECTORIES(
100  # OrxonoxConfig.h
101  ${CMAKE_CURRENT_BINARY_DIR}
102
103  # All includes in "externals" should be prefixed with the path
104  # relative to "external" to avoid conflicts
105  ${CMAKE_CURRENT_SOURCE_DIR}/external
106  # Include directories needed even if only included by Orxonox
107  ${CMAKE_CURRENT_SOURCE_DIR}/external/bullet
108  ${CMAKE_CURRENT_SOURCE_DIR}/external/ois
109
110  # External
111  ${OGRE_INCLUDE_DIR}
112  ${CEGUI_INCLUDE_DIR}
113  ${CEGUI_TOLUA_INCLUDE_DIR}
114  #${ENET_INCLUDE_DIR}
115  ${Boost_INCLUDE_DIRS}
116  ${POCO_INCLUDE_DIR}
117  ${OPENAL_INCLUDE_DIRS}
118  ${ALUT_INCLUDE_DIR}
119  ${VORBIS_INCLUDE_DIR}
120  ${OGG_INCLUDE_DIR}
121  ${LUA5.1_INCLUDE_DIR}
122  ${TCL_INCLUDE_PATH}
123  ${DIRECTX_INCLUDE_DIR}
124  ${ZLIB_INCLUDE_DIR}
125)
126
127IF(CEGUI_OLD_VERSION)
128  INCLUDE_DIRECTORIES(${CEGUILUA_INCLUDE_DIR})
129ENDIF()
130
131IF (DBGHELP_FOUND)
132  INCLUDE_DIRECTORIES(${DBGHELP_INCLUDE_DIR})
133ENDIF()
134
135IF(VISUAL_LEAK_DETECTOR_ENABLE)
136  INCLUDE_DIRECTORIES(${VLD_INCLUDE_DIR})
137ENDIF()
138
139############## CEGUI OGRE Renderer ##############
140
141IF(CEGUI_OGRE_RENDERER_BUILD_REQUIRED)
142  SET(CEGUI_OGRE_RENDERER_LIBRARY ogreceguirenderer_orxonox)
143ENDIF()
144
145################### Tolua Bind ##################
146
147# Add hook script to the lua code that generates the bindings
148SET(TOLUA_PARSER_HOOK_SCRIPT ${CMAKE_CURRENT_SOURCE_DIR}/libraries/core/ToluaInterfaceHook.lua)
149SET(TOLUA_PARSER_DEPENDENCIES ${TOLUA_PARSER_DEPENDENCIES} ${TOLUA_PARSER_HOOK_SCRIPT})
150
151################ Sub Directories ################
152
153ADD_SUBDIRECTORY(external)
154ADD_SUBDIRECTORY(libraries)
155ADD_SUBDIRECTORY(orxonox)
156SET(ORXONOX_MODULES CACHE INTERNAL "")
157ADD_SUBDIRECTORY(modules)
158
159################## Executable ###################
160
161INCLUDE_DIRECTORIES(
162  ${CMAKE_CURRENT_SOURCE_DIR}/libraries
163  ${CMAKE_CURRENT_SOURCE_DIR}/orxonox
164)
165
166# Translate argument
167IF(ORXONOX_USE_WINMAIN)
168  SET(ORXONOX_WIN32 WIN32)
169ENDIF()
170
171SET(ORXONOX_MAIN_FILES Orxonox.cc)
172
173# Add special source file for OS X
174IF(APPLE)
175  LIST(APPEND ORXONOX_MAIN_FILES OrxonoxMac.mm)
176ENDIF()
177
178ORXONOX_ADD_EXECUTABLE(orxonox-main
179  # When defined as WIN32 this removes the console window on Windows
180  ${ORXONOX_WIN32}
181  LINK_LIBRARIES
182    orxonox
183  SOURCE_FILES
184    ${ORXONOX_MAIN_FILES}
185  OUTPUT_NAME orxonox
186)
187# Main executable should depend on all modules
188ADD_DEPENDENCIES(orxonox-main ${ORXONOX_MODULES})
189
190# Get name to configure the run scripts
191GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION)
192GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
193SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
194
195
196# When using Visual Studio we want to use the output directory as working
197# directory and we also want to specify where the external dlls
198# (lua, ogre, etc.) are. The problem hereby is that these information cannot
199# be specified in CMake because they are not stored in the actual project file.
200# This workaround will create a configured *.vcproj.user file that holds the
201# right values. When starting the solution for the first time,
202# these get written to the *vcproj.yourPCname.yourname.user
203IF(MSVC)
204  IF(CMAKE_CL_64)
205    SET(MSVC_PLATFORM "x64")
206  ELSE()
207    SET(MSVC_PLATFORM "Win32")
208  ENDIF()
209  IF(MSVC10)
210    CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcxproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcxproj.user")
211  ELSE()
212    STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?).*$" "\\1"
213           VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
214    CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user")
215  ENDIF()
216ENDIF(MSVC)
217
218# Apple Mac OS X specific build settings
219IF(APPLE)
220  # On Apple we need to link to AppKit and Foundation frameworks
221  TARGET_LINK_LIBRARIES(orxonox-main
222    "-framework AppKit"
223    "-framework Foundation"
224  )
225
226  # Post-build step for the creation of the Dev-App bundle
227  INCLUDE(PrepareDevBundle)
228  ADD_CUSTOM_COMMAND(
229    TARGET orxonox-main
230    POST_BUILD
231    # Copy the executable into the Orxonox.app
232    COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}/${ORXONOX_EXECUTABLE_NAME}" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}/${PROJECT_NAME}.app/Contents/MacOS"
233    # Copy the dev-build marker file to Orxonox.app
234    COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}/orxonox_dev_build.keep_me" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}/${PROJECT_NAME}.app/Contents/MacOS"
235    # Create a shortcut of the application to the root of the build tree
236    COMMAND ${CMAKE_COMMAND} -E create_symlink "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}/${PROJECT_NAME}.app" "${CMAKE_BINARY_DIR}/${PROJECT_NAME}.app"
237  )
238ENDIF(APPLE)
239
240#################### Doxygen ####################
241
242# Prepare include paths for Doxygen. This is necessary to display
243# the correct path to use when including a file, e.g.
244# core/XMLPort.h instead of src/core/XMLPort.h
245
246INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/modules)
247GET_DIRECTORY_PROPERTY(_temp INCLUDE_DIRECTORIES)
248# Replace ';' by spaces
249STRING(REPLACE ";" " " _temp "${_temp}")
250SET(DOXYGEN_INCLUDE_DIRECTORIES "${_temp}" PARENT_SCOPE)
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