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source: code/branches/shaders/src/external/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h @ 10422

Last change on this file since 10422 was 8393, checked in by rgrieder, 14 years ago

Updated Bullet from v2.77 to v2.78.
(I'm not going to make a branch for that since the update from 2.74 to 2.77 hasn't been tested that much either).

You will HAVE to do a complete RECOMPILE! I tested with MSVC and MinGW and they both threw linker errors at me.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_EMPTY_ALGORITH
17#define BT_EMPTY_ALGORITH
18#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
19#include "btCollisionCreateFunc.h"
20#include "btCollisionDispatcher.h"
21
22#define ATTRIBUTE_ALIGNED(a)
23
24///EmptyAlgorithm is a stub for unsupported collision pairs.
25///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
26class btEmptyAlgorithm : public btCollisionAlgorithm
27{
28
29public:
30       
31        btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
32
33        virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
34
35        virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
36
37        virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
38        {
39        }
40
41        struct CreateFunc :public       btCollisionAlgorithmCreateFunc
42        {
43                virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
44                {
45                        (void)body0;
46                        (void)body1;
47                        void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
48                        return new(mem) btEmptyAlgorithm(ci);
49                }
50        };
51
52} ATTRIBUTE_ALIGNED(16);
53
54#endif //BT_EMPTY_ALGORITH
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