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source: code/branches/shaders/src/libraries/core/input/HalfAxis.h @ 10169

Last change on this file since 10169 was 7859, checked in by landauf, 14 years ago

implemented feature to reset the mouse cursor to the center
used in NewHumanController to set cursor to the center of the screen every time the ControllableEntity is changed
avoids turning of the spaceship right after spawn, if the player looked around in spectator mode

needs testing with derived mouse input (joysticks should be unchanged).
input system experts may have a look at this. ;)

  • Property svn:eol-style set to native
File size: 2.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Different definitions of input processing.
33*/
34
35#ifndef _HalfAxis_H__
36#define _HalfAxis_H__
37
38#include "InputPrereqs.h"
39
40#include "Button.h"
41#include "InputCommands.h"
42
43namespace orxonox
44{
45    class _CoreExport HalfAxis : public Button
46    {
47    public:
48        HalfAxis()
49            : relVal_(0.0f)
50            , absVal_(0.0f)
51            , paramCommands_(0)
52            , nParamCommands_(0)
53            , pressed_(false)
54            , hasChanged_(false)
55        { }
56        using Button::execute;
57        bool execute();
58        bool addParamCommand(ParamCommand* command);
59        void clear();
60        void reset();
61
62        // axis related
63        float relVal_;
64        float absVal_;
65        ParamCommand** paramCommands_;
66        unsigned int nParamCommands_;
67
68        // button related
69        bool pressed_;
70        bool hasChanged_;
71    };
72
73    inline bool HalfAxis::execute()
74    {
75        bool success = true;
76        for (unsigned int i = 0; i < nParamCommands_; i++)
77            success = paramCommands_[i]->execute(absVal_, relVal_) && success;
78        return success;
79    }
80
81    inline void HalfAxis::reset()
82    {
83        this->relVal_ = 0.0f;
84        this->absVal_ = 0.0f;
85        this->hasChanged_ = true;
86    }
87}
88
89#endif /* _HalfAxis_H__ */
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