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source: code/branches/shaders/src/libraries/network/packet/CMakeLists.txt @ 10256

Last change on this file since 10256 was 8729, checked in by rgrieder, 13 years ago

Merged unity_build branch back to trunk.

Features:

  • Implemented fully automatic build units to speed up compilation if requested
  • Added DOUT macro for quick debug output
  • Activated text colouring in the POSIX IOConsole
  • DeclareToluaInterface is not necessary anymore

Improvements:

  • Output levels now change appropriately when switch back and forth from dev mode
  • Log level for the file output is now also correct during startup
  • Removed some header file dependencies in core and tools to speed up compilation

no more file for command line options

  • Improved util::tribool by adapting some concepts from boost::tribool

Regressions:

  • It is not possible anymore to specify command line arguments in an extra file because we've got config values for that purpose.
  • Property svn:eol-style set to native
File size: 436 bytes
Line 
1ADD_SOURCE_FILES(NETWORK_SRC_FILES
2
3BUILD_UNIT PacketBuildUnit.cc
4  Acknowledgement.cc
5  Chat.cc
6  ClassID.cc
7  DeleteObjects.cc
8  FunctionIDs.cc
9  FunctionCalls.cc
10  Gamestate.cc
11  Packet.cc
12  Welcome.cc
13END_BUILD_UNIT
14
15  ServerInformation.cc
16)
17
18ADD_SOURCE_FILES(NETWORK_HDR_FILES
19  Acknowledgement.h
20  Chat.h
21  ClassID.h
22  DeleteObjects.h
23  FunctionCalls.h
24  FunctionIDs.h
25  Gamestate.h
26  Packet.h
27  ServerInformation.h
28  Welcome.h
29)
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