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source: code/branches/shaders/src/modules/docking/DockingEffect.h @ 10179

Last change on this file since 10179 was 8706, checked in by dafrick, 14 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DockingEffect.h
31    @brief Definition of the DockingEffect class.
32    @ingroup Docking
33*/
34
35#ifndef _DockingEffect_H__
36#define _DockingEffect_H__
37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40
41#include "infos/PlayerInfo.h"
42
43#include "DockingPrereqs.h"
44#include "DockingTarget.h"
45
46#include <list>
47#include "core/BaseObject.h"
48
49namespace orxonox
50{
51
52    /**
53    @brief
54        Handles DockingEffects for @ref orxonox::Docking "Docks".
55
56    @author
57        Sven Stucki
58
59    @ingroup Docking
60    */
61    class _DockingExport DockingEffect : public BaseObject
62    {
63        public:
64            DockingEffect(BaseObject* creator);
65            virtual ~DockingEffect();
66
67            virtual bool docking(PlayerInfo* player) = 0; //!< Called when player docked
68            virtual bool release(PlayerInfo* player) = 0; //!< Called when player wants to undock
69
70            static bool invokeEffect(bool dock, PlayerInfo* player, std::list<DockingEffect*> & effects); //!< Invokes the event specific method of all DockingEffects in the list
71            static DockingTarget *findTarget(std::string name); //!< Iterates through all DockingTarget objects to find the one with name=target
72    };
73
74}
75
76#endif /* _DockingEffect_H__ */
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