1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file BoxCollisionShape.h |
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31 | @brief Definition of the BoxCollisionShape class. |
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32 | @ingroup Collisionshapes |
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33 | */ |
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34 | |
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35 | #ifndef _BoxCollisionShape_H__ |
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36 | #define _BoxCollisionShape_H__ |
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37 | |
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38 | #include "objects/ObjectsPrereqs.h" |
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39 | |
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40 | #include "util/Math.h" |
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41 | #include "collisionshapes/CollisionShape.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | |
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46 | /** |
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47 | @brief |
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48 | Wrapper for the bullet box collision shape class btBoxShape. |
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49 | |
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50 | @author |
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51 | Reto Grieder |
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52 | |
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53 | @see btBoxShape |
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54 | @ingroup Collisionshapes |
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55 | */ |
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56 | class _ObjectsExport BoxCollisionShape : public CollisionShape |
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57 | { |
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58 | public: |
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59 | BoxCollisionShape(BaseObject* creator); |
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60 | virtual ~BoxCollisionShape(); |
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61 | |
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62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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63 | |
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64 | /** |
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65 | @brief Set the half extents of the BoxCollisionShape. |
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66 | If the half extent changes, this causes the internal collision shape to be recreated. |
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67 | @param extents A vector with the half extents. |
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68 | The x-component is half the length, the y-component is half the height and the z-component is half the width. |
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69 | @return Returns true if the half extent has changed, false if not. |
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70 | */ |
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71 | inline bool setHalfExtents(const Vector3& extents) |
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72 | { if(this->halfExtents_ == extents) return false; this->halfExtents_ = extents; updateShape(); return true; } |
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73 | /** |
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74 | @brief Get the half extents of the BoxCollisionShape. |
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75 | @return Returns a vector containing the half extents. |
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76 | */ |
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77 | inline const Vector3& getHalfExtents() const |
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78 | { return halfExtents_;} |
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79 | |
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80 | /** |
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81 | @brief Set the width of the BoxCollisionShape. |
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82 | If the width changes, this causes the internal collision shape to be recreated. |
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83 | @param value The width to be set. |
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84 | @return Returns true if the width has changed, false if not. |
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85 | */ |
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86 | inline bool setWidth(float value) |
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87 | { if(this->halfExtents_.z == value/2.0f) return false; this->halfExtents_.z = value / 2.0f; updateShape(); return true; } |
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88 | /** |
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89 | @brief Get the width of the BoxCollisionShape. |
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90 | @return Returns the width of the BoxCollisionShape. |
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91 | */ |
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92 | inline float getWidth() const |
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93 | { return this->halfExtents_.z * 2.0f; } |
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94 | |
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95 | /** |
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96 | @brief Set the height of the BoxCollisionShape. |
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97 | If the height changes, this causes the internal collision shape to be recreated. |
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98 | @param value The height to be set. |
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99 | @return Returns true if the height has changed, false if not. |
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100 | */ |
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101 | inline bool setHeight(float value) |
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102 | { if(this->halfExtents_.y == value/2.0f) return false; this->halfExtents_.y = value / 2.0f; updateShape(); return true; } |
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103 | /** |
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104 | @brief Get the height of the BoxCollisionShape. |
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105 | @return Returns the height of the BoxCollisionShape. |
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106 | */ |
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107 | inline float getHeight() const |
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108 | { return this->halfExtents_.y * 2.0f; } |
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109 | |
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110 | /** |
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111 | @brief Set the length of the BoxCollisionShape. |
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112 | If the length changes, this causes the internal collision shape to be recreated. |
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113 | @param value The length to be set. |
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114 | @return Returns true if the length has changed, false if not. |
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115 | */ |
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116 | inline bool setLength(float value) |
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117 | { if(this->halfExtents_.x == value/2.0f) return false; this->halfExtents_.x = value / 2.0f; updateShape(); return true; } |
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118 | /** |
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119 | @brief Get the length of the BoxCollisionShape. |
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120 | @return Returns the length of the BoxCollisionShape. |
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121 | */ |
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122 | inline float getLength() const |
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123 | { return this->halfExtents_.x * 2.0f; } |
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124 | |
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125 | virtual void changedScale(); // Is called when the scale of the BoxCollisionShape has changed. |
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126 | |
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127 | private: |
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128 | void registerVariables(); |
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129 | |
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130 | btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the BoxCollisionShape. |
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131 | |
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132 | Vector3 halfExtents_; //!< The half extents of the BoxCollisionShape. The x-component is half the length, the y-component is half the height and the z-component is half the width. |
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133 | }; |
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134 | } |
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135 | |
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136 | #endif /* _BoxCollisionShape_H__ */ |
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