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source: code/branches/shaders/src/modules/objects/collisionshapes/ConeCollisionShape.cc @ 9379

Last change on this file since 9379 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ConeCollisionShape.cc
31    @brief Implementation of the ConeCollisionShape class.
32*/
33
34#include "ConeCollisionShape.h"
35
36#include <BulletCollision/CollisionShapes/btConeShape.h>
37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40#include "tools/BulletConversions.h"
41
42namespace orxonox
43{
44    CreateFactory(ConeCollisionShape);
45
46    /**
47    @brief
48        Constructor. Registers and initializes the object.
49    */
50    ConeCollisionShape::ConeCollisionShape(BaseObject* creator) : CollisionShape(creator)
51    {
52        RegisterObject(ConeCollisionShape);
53
54        this->radius_ = 1.0f;
55        this->height_ = 1.0f;
56        updateShape();
57
58        this->registerVariables();
59    }
60
61    ConeCollisionShape::~ConeCollisionShape()
62    {
63        if (this->isInitialized())
64            delete this->collisionShape_;
65    }
66
67    void ConeCollisionShape::registerVariables()
68    {
69        registerVariable(this->radius_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
70        registerVariable(this->height_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
71    }
72
73    void ConeCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
74    {
75        SUPER(ConeCollisionShape, XMLPort, xmlelement, mode);
76
77        XMLPortParam(ConeCollisionShape, "radius", setRadius, getRadius, xmlelement, mode);
78        XMLPortParam(ConeCollisionShape, "height", setHeight, getHeight, xmlelement, mode);
79    }
80
81    /**
82    @brief
83        Is called when the scale of the ConeCollisionShape has changed.
84    */
85    void ConeCollisionShape::changedScale()
86    {
87        CollisionShape::changedScale();
88
89        // Resize the internal collision shape
90        // TODO: Assuming setLocalScaling works.
91        //this->collisionShape_->setLocalScaling(multi_cast<btVector3>(this->getScale3D()));
92        if(!this->hasUniformScaling())
93        {
94            orxout(internal_error) << "ConeCollisionShape: Non-uniform scaling is not yet supported." << endl;
95            return;
96        }
97
98        this->radius_ *= this->getScale();
99        this->height_ *= this->getScale();
100        this->updateShape();
101    }
102
103    /**
104    @brief
105        Creates a new internal collision shape for the ConeCollisionShape.
106    @return
107        Returns a pointer to the newly created btConeShape.
108    */
109    btCollisionShape* ConeCollisionShape::createNewShape() const
110    {
111        return new btConeShape(this->radius_, this->height_);
112    }
113}
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