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source: code/branches/shaders/src/modules/questsystem/effects/AddReward.cc @ 9379

Last change on this file since 9379 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file AddReward.cc
31    @brief Implementation of the AddReward class.
32*/
33
34#include "AddReward.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "interfaces/Rewardable.h"
40
41namespace orxonox
42{
43    CreateFactory(AddReward);
44
45    /**
46    @brief
47        Constructor. Registers the object.
48    */
49    AddReward::AddReward(BaseObject* creator) : QuestEffect(creator)
50    {
51        RegisterObject(AddReward);
52    }
53
54    /**
55    @brief
56        Destructor.
57    */
58    AddReward::~AddReward()
59    {
60
61    }
62
63    /**
64        Method for creating a AddReward object through XML.
65    */
66    void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(AddReward, XMLPort, xmlelement, mode);
69
70        XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode);
71
72        orxout(verbose, context::quests) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << endl;
73    }
74
75    /**
76    @brief
77        Returns the Rewardable object at the given index.
78    @param index
79        The index.
80    @return
81        Returns a pointer to the Rewardable object at the given index.
82    */
83    const Rewardable* AddReward::getRewardables(unsigned int index) const
84    {
85        int i = index;
86        for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)
87        {
88            if(i == 0)
89               return *reward;
90            i--;
91        }
92        return NULL;
93    }
94
95    /**
96    @brief
97        Invokes the QuestEffect.
98    @param player
99        The player.
100    @return
101        Returns true if the QuestEffect was invoked successfully.
102    */
103    bool AddReward::invoke(PlayerInfo* player)
104    {
105        orxout(verbose_more, context::quests) << "AddReward on player: " << player << " ." << endl;
106
107        bool temp = true;
108        for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward )
109            temp = temp && (*reward)->reward(player);
110
111        orxout(verbose, context::quests) << "Rewardable successfully added to player." << player << " ." << endl;
112
113        return temp;
114    }
115
116}
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