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source: code/branches/shaders/src/modules/questsystem/effects/ChangeQuestStatus.cc @ 10629

Last change on this file since 10629 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ChangeQuestStatus.cc
31    @brief Implementation of the ChangeQuestStatus class.
32    @ingroup QuestEffects
33*/
34
35#include "ChangeQuestStatus.h"
36
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39
40#include "questsystem/QuestItem.h"
41
42namespace orxonox
43{
44    /**
45    @brief
46        Constructor. Registers the object.
47    */
48    ChangeQuestStatus::ChangeQuestStatus(BaseObject* creator) : QuestEffect(creator)
49    {
50        RegisterObject(ChangeQuestStatus);
51    }
52
53    /**
54    @brief
55        Destructor.
56    */
57    ChangeQuestStatus::~ChangeQuestStatus()
58    {
59
60    }
61
62    /**
63    @brief
64        Method for creating a ChangeQuestStatus object through XML.
65    */
66    void ChangeQuestStatus::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(ChangeQuestStatus, XMLPort, xmlelement, mode);
69
70        XMLPortParam(ChangeQuestStatus, "questId", setQuestId, getQuestId, xmlelement, mode);
71    }
72
73    /**
74    @brief
75        Sets the id of the Quest the Questffect changes the status of.
76    @param id
77        The id of the Quest.
78    @return
79        Returns true if successful.
80    */
81    bool ChangeQuestStatus::setQuestId(const std::string & id)
82    {
83        if(id == "")
84        {
85            orxout(internal_warning, context::quests) << "Invalid id. QuestItem id {" << id << "} could not be set." << endl;
86            return false;
87        }
88
89        this->questId_ = id;
90        return true;
91    }
92
93}
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